First Build
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2 SPECIAL points
Your Bullet Storm stack limit is increased by 10.
Gain 9% damage per 30 ammo spent. 10 max stacks.
You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.
+75% ranged damage to crippled targets.
Your weapons weigh 75% less.
20% of the damage dealt to a limb is applied to all limbs on your target.
Gain more VATS accuracy based on your PER.
+75% ranged damage when attacking the torso.
Focus fire to gain +3% accuracy and damage per shot.
Your ranged weapons ignore 40% armor.
Your weapons have 2% increased damage per AP cost.
You deal 20% more damage per crippled limb your target has.
Increased Damage and Energy Resistance based on END while not diseased.
The greater your Rads, the greater your Strength (max +5 STR)!
Food and drink weights are reduced by 90%.
Gain 15% Deflect chance for 6 sec when firing a heavy gun.
Increased Disease Resistance based on END.
Benefits of being Well Fed or Hydrated are further increased when you have less than 10% RADS.
Regenerate HP while on a team based on your CHA.
Each attack makes your target take increased damage.
Positive mutation effects are +25% stronger if teammates are mutated too.
Increase fire damage based on your INT.
While your Health is low, gain increased damage and AP regen.
Big guns gain 30% accuracy. Double in Power Armor.
Increase energy damage based on your INT.
Fusion Core duration is now doubled.
V.A.T.S. swaps targets on kill with +90% damage up to 3 targets.
Take no damage from falling.
Chance to Evade attacks based on AGI. (No Power Armor)
+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.
Gain +10% damage per kill while on a Kill Streak (Max 10).
Sneak to lose enemies, and running no longer affects stealth.
Produce 80% more rounds when crafting ammunition.
+1% ranged weak spot damage per Onslaught stack, +3 max stacks.
Any kill in V.A.T.S. restores Action Points, based on your LCK.
Gain a chance to Deflect ranged attacks based on LCK.
Heavy guns gain a 12% stagger chance and +75% limb damage.
Critical Hits now only consume 55% of your critical meter.
V.A.T.S. criticals now do +100% damage.
Misses in V.A.T.S. now contribute to the Critical Meter based on your LCK.
Find more non-explosive ammo based on your LCK.
Gain Resistances based on your LCK and amount of junk held.
Find more first aid Chems based on your LCK.
While below 30% health, gain a chance to Evade based on LCK. (No Power Armor)
Legendary perks
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
Effects
Consumables
Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.
Raw food, plain drinks and other consumables without build effects are not listed.
Weapons
Armor Sets
Power Armor Sets
Set it here to see what they really contribute.