Full Health non-pa VATS Commando elders mark
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Ballistic weapon ammo weighs 90% less.
20% of the damage dealt to a limb is applied to all limbs on your target.
Weights of all Chems (including Stimpaks) are reduced by 90%.
+75% ranged damage to crippled targets.
You are 50% harder to stagger.
+75% ranged damage when attacking the torso.
Focus fire to gain +1% accuracy and damage per shot.
Gain 50% of your bonus movement speed as reload speed.
Your small guns reload 20% faster and have 20% more hip fire accuracy.
Your weapons have 2% increased damage per AP cost.
Your ranged weapons ignore 40% armor.
You deal 20% more damage per crippled limb your target has.
Take 45% less damage from explosions.
You will never mutate from rads and RadAway will never cure mutations.
Gain more XP while on a team based on your CHA.
Positive mutation effects are +25% stronger if teammates are mutated too.
Each attack makes your target take increased damage.
You can Fast Travel while over encumbered at an increased cost.
Stimpaks and RadAway heal 60% faster.
Stimpaks restore more HP based on your INT.
Your armor breaks 60% slower and is cheaper to repair.
Guns break 50% slower.
Energy weapon ammo weighs 90% less.
Gain Onslaught stacks over time and spend them on attacks, +10 max stacks.
Gain +10% damage per kill while on a Kill Streak (Max 10).
Falling below 20% health will automatically use a Stimpak, once every 20s.
V.A.T.S. swaps targets on kill with +30% damage to your next target.
Your small guns gain a 5% stagger chance and +25% limb damage.
Your ranged weapons do +12% weak spot damage.
+1% reload speed per Onslaught stack, +3 max stacks.
+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.
+1% ranged weak spot damage per Onslaught stack, +3 max stacks.
V.A.T.S. criticals now do +100% damage.
Bleeding enemies you kill have a chance to explode based on your LCK.
The negative effects of your mutations are reduced by 75%.
Critical Hits now only consume 55% of your critical meter.
Any kill in V.A.T.S. restores Action Points, based on your LCK.
Misses in V.A.T.S. now contribute to the Critical Meter based on your LCK.
Gain a chance to Deflect ranged attacks based on LCK.
While below 30% health, gain a chance to Evade based on LCK. (No Power Armor)
Legendary perks
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
Enemies take 40% more damage when they attack you, if you're on a team.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
Enemies take 40% more damage when they attack you, if you're on a team.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
Effects (8)
+5% DMG per kill while on a Kill Streak. Max HP -50.
AG +4, Fall from heights more gradual, STR -4
Critical Damage +60%, PER +4, STR -4
INT +6, STR -3, END -3
-2 SPECIAL solo, +2 SPECIAL grouped
Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.
Carry weight +20, +jump height, INT -4
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Consumables (7)
Max Health: +100 (1h)
Crit Damage: +1.25 (30m)
Max AP: +10 (30m)
Perception: +5 (1h)
AP Regen: +25 (1h), Disease resistance: +20 (1h)
Experience: +13% (1h), Damage: +25% (1h)
+1 LCK per teammate (1h), Luck: +1 (1h)
Weapons
10 sec
Gain Onslaught stacks over time and spend them on attacks, +10 max stacks.
10 sec
Armor Sets
Power Armor Sets
Set it here to see what they really contribute.