Escaped Patient
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More: Glass Cannon builds, Melee builds, Roleplay builds, Solo builds, Stealth builds
Block 25% more damage from your opponents' melee attacks.
Your melee weapon attacks have +75% limb damage.
Your Melee and Fists weapons ignore 75% of your target's armor.
Your melee weapons weigh 60% less, and you can swing them 30% faster.
Your melee weapons do +30% damage to crippled targets.
Your attacks ignore 75% armor of any insect.
You hear directional audio when in range of a Caps Stash.
Traces of glowing blood now have a 50% chance to appear on animal corpses.
You hear directional audio when in range of a Magazine.
You hear directional audio when in range of a Bobblehead.
Gain Limb Damage Reduction based on your END.
The positive effects of pre-war alcohol last twice as long.
Bloodpacks and Cannibal now satisfy thirst, no longer irradiate, and heal twice as much.
Eating human, Ghoul, Super Mutant, Scorched, or Mole Miner corpses restores Health and hunger.
Any chems you take last 100% longer.
Nuka-Cola drinks are now three times as beneficial.
Eating dog food is now three times as beneficial.
You can Fast Travel while over encumbered at an increased cost.
Action Points regenerate 45% faster.
The power of Glow makes your AP regenerate 45% faster.
Gain +10% damage per kill while on a Kill Streak (Max 10).
Take no damage from falling.
You are 75% harder to detect while sneaking.
While sneaking, you never trigger mines or floor-based traps.
Chance to Evade attacks based on AGI. (No Power Armor)
Sneak to lose enemies, and running no longer affects stealth.
You find more bottle caps based on your LCK.
The negative effects of your mutations are reduced by 75%.
You drop a live grenade from your inventory when you die.
Hits outside V.A.T.S. refill your Critical Meter at 10% contribution.
Legendary perks
Enemies killed with a melee weapon have a 20% chance to explode.
+200 Poison Damage Resist when wearing a matching set of armor.
Melee attacks deal 60% of their damage in a large area. (No Power Tools)
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
Auto-unlock skill 3 terminals and locks.+3 Lockpick and Hacking skills.
+200 Fire Damage Resist when wearing a matching set of armor.
Enemies killed with a melee weapon have a 20% chance to explode.
+200 Poison Damage Resist when wearing a matching set of armor.
Melee attacks deal 60% of their damage in a large area. (No Power Tools)
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
Auto-unlock skill 3 terminals and locks.+3 Lockpick and Hacking skills.
+200 Fire Damage Resist when wearing a matching set of armor.
Effects (9)
+5% DMG per kill while on a Kill Streak. Max HP -50.
AG +4, Fall from heights more gradual, STR -4
No disease from Meat and 2x bonus to Food from eating meat products. Eating fruits, and vegetables does not satisfy hunger.
Chance to shock melee attackers. Small amount of damage done to player.
Carry weight +20, +jump height, INT -4
Damage and Energy Resistance +50, AP -50.
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Melee damage +25%, better chance to cripple limbs. Gun accuracy -50%.
Medium chance to release a radiation blast when struck in melee. Minor damage to player during the radiation blast.
Consumables
Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.
Raw food, plain drinks and other consumables without build effects are not listed.
Weapons
Armor Sets
Power Armor Sets
Set it here to see what they really contribute.