Dragons Breath
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More: Endgame builds, Long Range builds, Mule builds, Solo builds, Tank builds
Ballistic weapon ammo weighs 90% less.
Your arms allow you to handle ranged weapons better, increasing accuracy by 30%.
Weapons that fire 3 or more projectiles gain 30% range.
You are 50% harder to stagger.
When your Glow is high, makes you immune to staggering attacks.
+75% ranged damage when attacking the torso.
Focus fire to gain +3% accuracy and damage per shot.
Your small guns reload 30% faster and have 30% more hip fire accuracy.
Your ranged weapons ignore 40% armor.
Your small guns have 45% better accuracy and spread.
Food and drink weights are reduced by 90%.
Armor provides 25% more protection. Double if wearing a matching set.
Any chems you take last 100% longer.
Gain Limb Damage Reduction based on your END.
You can Fast Travel while over encumbered at an increased cost.
Gain Resistances and AP Regen based on your CHA while not on a team.
Reduce your target's damage output by 30% for 2 seconds after you attack.
Food in your inventory will spoil 90% slower.
Stimpaks and RadAway heal 60% faster.
Guns break 50% slower.
Your explosives do +60% damage.
You get double the quantity when you craft chems!
The benefits of bobbleheads and magazines last twice as long.
Action Points regenerate 45% faster.
Take no damage from falling.
Your enhanced reflexes allow you to reload weapons 30% faster.
Falling below 40% health will automatically use a Stimpak, once every 20s.
The negative effects of your mutations are reduced by 75%.
You find more bottle caps based on your LCK.
Gain a chance to Deflect ranged attacks based on LCK.
V.A.T.S. criticals now do +100% damage.
Misses in V.A.T.S. now contribute to the Critical Meter based on your LCK.
Bleeding enemies you kill have a chance to explode based on your LCK.
When your Glow is high, Gain 50% bonus Critical damage in V.A.T.S.
Legendary perks
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 CHA and +5 CHA Perk Points. Perk Points cap at 15.
Produce 150% more rounds when crafting ammunition.
+200 Fire Damage Resist when wearing a matching set of armor.
+200 Poison Damage Resist when wearing a matching set of armor.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 CHA and +5 CHA Perk Points. Perk Points cap at 15.
Produce 150% more rounds when crafting ammunition.
+200 Fire Damage Resist when wearing a matching set of armor.
+200 Poison Damage Resist when wearing a matching set of armor.
Effects (7)
+5% DMG per kill while on a Kill Streak. Max HP -50.
No disease from Meat and 2x bonus to Food from eating meat products. Eating fruits, and vegetables does not satisfy hunger.
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Carry weight +20, +jump height, INT -4
Damage and Energy Resistance +50, AP -50.
Critical Damage +60%, PER +4, STR -4
AG +4, Fall from heights more gradual, STR -4
Consumables
Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.
Raw food, plain drinks and other consumables without build effects are not listed.
Weapons
10 sec
Armor Sets
Power Armor Sets
Set it here to see what they really contribute.