Skip to content
Level 300+
s10
p12
e8
c1
i7
a10
l8

Dragons Breath
Fallout 76
build
by GenPug
Published · Updated ·

Tried this build? Add a badge for what it does best, or agree with one that's already there.

More: Endgame builds, Long Range builds, Mule builds, Solo builds, Tank builds

lvl
300+
S
10
2
Bandolier

Ballistic weapon ammo weighs 90% less.

lvl
22
2
Arms of Steel

Your arms allow you to handle ranged weapons better, increasing accuracy by 30%.

lvl
70
2
Love the Spread

Weapons that fire 3 or more projectiles gain 30% range.

lvl
20
2
Sturdy Frame

You are 50% harder to stagger.

lvl
13
2
Brick Wall

When your Glow is high, makes you immune to staggering attacks.

lvl
100
P
12
3
Center Masochist

+75% ranged damage when attacking the torso.

lvl
5
3
Concentrated Fire

Focus fire to gain +3% accuracy and damage per shot.

lvl
2
3
Ground Pounder

Your small guns reload 30% faster and have 30% more hip fire accuracy.

lvl
18
2
Tank Killer

Your ranged weapons ignore 40% armor.

lvl
30
1
Skeet Shooter

Your small guns have 45% better accuracy and spread.

lvl
10
E
8
2
Thru-hiker

Food and drink weights are reduced by 90%.

lvl
7
3
Ironclad

Armor provides 25% more protection. Double if wearing a matching set.

lvl
30
2
Chem Fiend

Any chems you take last 100% longer.

lvl
23
1
Adamantium Skeleton

Gain Limb Damage Reduction based on your END.

lvl
21
C
1
+5
1
Travel Agent

You can Fast Travel while over encumbered at an increased cost.

lvl
26
2
Lone Wanderer

Gain Resistances and AP Regen based on your CHA while not on a team.

lvl
4
3
Suppressor

Reduce your target's damage output by 30% for 2 seconds after you attack.

lvl
40
I
7
+5
2
Good With Salt

Food in your inventory will spoil 90% slower.

lvl
9
2
Field Surgeon

Stimpaks and RadAway heal 60% faster.

lvl
15
3
Gunsmith

Guns break 50% slower.

lvl
11
3
Demolition Expert

Your explosives do +60% damage.

lvl
10
1
Chemist

You get double the quantity when you craft chems!

lvl
34
1
Curator

The benefits of bobbleheads and magazines last twice as long.

lvl
19
A
10
3
Action Boy

Action Points regenerate 45% faster.

lvl
2
1
Goat Legs

Take no damage from falling.

lvl
32
3
Gun Tricks

Your enhanced reflexes allow you to reload weapons 30% faster.

lvl
80
3
Born Survivor

Falling below 40% health will automatically use a Stimpak, once every 20s.

lvl
3
L
8
+5
3
Class Freak

The negative effects of your mutations are reduced by 75%.

lvl
46
1
Cap Collector

You find more bottle caps based on your LCK.

lvl
16
1
Ricochet

Gain a chance to Deflect ranged attacks based on LCK.

lvl
38
3
Better Criticals

V.A.T.S. criticals now do +100% damage.

lvl
47
1
Four Leaf Clover

Misses in V.A.T.S. now contribute to the Critical Meter based on your LCK.

lvl
29
1
Bloody Mess

Bleeding enemies you kill have a chance to explode based on your LCK.

lvl
42
3
Glowing Criticals

When your Glow is high, Gain 50% bonus Critical damage in V.A.T.S.

lvl
100
Show leveling chart

Legendary perks

Total Perk Coins cost:
1800
(~500 level-ups)
Legendary Intelligence

+5 INT and +5 INT Perk Points. Perk Points cap at 15.

lvl
50
Legendary Luck

+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.

lvl
50
Legendary Charisma

+5 CHA and +5 CHA Perk Points. Perk Points cap at 15.

lvl
50
Ammo Factory

Produce 150% more rounds when crafting ammunition.

lvl
50
Sizzling Style

+200 Fire Damage Resist when wearing a matching set of armor.

lvl
50
Funky Duds

+200 Poison Damage Resist when wearing a matching set of armor.

lvl
50

Effects (7)

Adrenal Reaction

+5% DMG per kill while on a Kill Streak. Max HP -50.

Carnivore

No disease from Meat and 2x bonus to Food from eating meat products. Eating fruits, and vegetables does not satisfy hunger.

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

Marsupial

Carry weight +20, +jump height, INT -4

Scaly Skin

Damage and Energy Resistance +50, AP -50.

Eagle Eyes

Critical Damage +60%, PER +4, STR -4

Bird Bones

AG +4, Fall from heights more gradual, STR -4

add effects
7 mutations, 0 addictions

Consumables

Consumables

Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.

Raw food, plain drinks and other consumables without build effects are not listed.

Weapons

Two Shot The Dragon
Two Shot
Explosive
Swift
Stabilizer's
lvl 45
2004
Fire Rate
7
shots per
10 sec
Semi-Auto
Ammo
1.50 Ball
Range
0
105
209
100%50%
AP Cost
28 (15%) 6.7 shots before AP is depleted
6
2200
Legendary effects
Two Shot
Spread (hip-fire): +50%
Recoil: +25%
Damage: +75%
Explosive
Projectiles Explode for +20% Weapon Damage
Swift
Reload Speed: +15%
Stabilizer's
Improves Weapon Cone of Fire, Recoil, and Stability by 40%
Modifications
No Muzzle
Weapon
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Overeater's Deep Pocketed Secret Service Chest Piece
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Glutton
Hunger and Thirst Grow 10% Slower
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Hauler's
Increases Carry Capacity by 30.
Buttressed
Weight: +30%
Physical Resistance: +65%
Deep Pocketed
Carry Weight +20
lvl 50
157
68
37
11
11
11
Carry Weight
 
+50
Freight Train Backpack
Freight Train
+10% Sprint Speed
Standard Backpack
lvl 50
0
0
0
0
0
0
Carry Weight
 
+60
Protective Secret Service Underarmor
Secret Service Style
Endurance +4, Perception +3, Strength +3
Protective Lining
Improved Strength, Perception and Endurance.
lvl 50
144
68
29
29
29
29
E
 
+4
P
 
+3
S
 
+3
Overeater's Deep Pocketed Secret Service Left Arm
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Glutton
Hunger and Thirst Grow 10% Slower
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Hauler's
Increases Carry Capacity by 30.
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Deep Pocketed
Carry Weight +10
lvl 50
78
33
19
6
6
6
Carry Weight
 
+40
Overeater's Deep Pocketed Secret Service Right Arm
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Glutton
Hunger and Thirst Grow 10% Slower
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Hauler's
Increases Carry Capacity by 30.
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Deep Pocketed
Carry Weight +10
lvl 50
78
33
19
6
6
6
Carry Weight
 
+40
Overeater's Deep Pocketed Secret Service Left Leg
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Glutton
Hunger and Thirst Grow 10% Slower
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Hauler's
Increases Carry Capacity by 30.
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Deep Pocketed
Carry Weight +10
lvl 50
78
33
19
6
6
6
Carry Weight
 
+40
Overeater's Deep Pocketed Secret Service Right Leg
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Glutton
Hunger and Thirst Grow 10% Slower
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Hauler's
Increases Carry Capacity by 30.
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Deep Pocketed
Carry Weight +10
lvl 50
78
33
19
6
6
6
Carry Weight
 
+40
Armor stats
Set:
Secret Service
full (5 / 5)
 
613
 
268
 
142
 
64
 
64
 
64
E
 
+4
P
 
+3
S
 
+3
Carry Weight
 
+270
Armor set

Power Armor Sets

Power armor
A full frame with six pieces. The first set is worn, extras become swap-ins.
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Ghoul
In Regular Armor
HP: 100% (337.5 / 338)
Glow: 1000
Caps: 0 / 40000
Feral meter: Above 80%
+3 Strength, +3 Endurance, +30 max HP
No Team
Day
Addictions
0
Mutations
7
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
0 / 10
Onslaught
No Onslaught stacks in this build (Furious legendary mod, Gunslinger / Guerrilla perks).
Bullet Storm
No Bullet Storm stacks in this build (Bullet Storm perk).
Character stats
14
19
15
6
11
14
13
S.
P.
E.
C.
I.
A.
L.
Carry Weight
510
AP
188
HP
338
XP
+33%
Resistances
663
318
142
264
264
64
0
Evasion Chance
0
Incoming Damage
x0.958
Share