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Level 300+
s2
p12
e8
c1
i11
a12
l4

Stealth Bow Cryo Build
Fallout 76
A bow build that sends shivers down your enemy's spine!
build
by KamyFC
Published · Updated

The focus is on stealth bows and freezing. Every other weapon found will be ruthlessly scrapped.

Archery

  • Recurve Bow
    • Plan: Bow
    • Plan: Bow glow sights
    • Plan: Bow cryo arrows
  • Compound bow
    • Plan: Compound bow glow sights
    • Plan: Compound bow cryo arrows Throwing Weapons
  • Throwing Knife
  • Plan: Cryo grenade
  • Plan: Cryo mine Freezing Weapons
  • Plan: Cryolator
  • Plan: Crusader Pistol
  • Plan: Crusader pistol cryo receiver

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More: Stealth builds

6 SPECIAL
points left
lvl
300+
S
2
Arms of Steel
lvl
70

Your arms allow you to handle ranged weapons better, increasing accuracy by 15%.

1
Sturdy Frame
lvl
13

You are 25% harder to stagger.

P
12
+1
1 pt unused
1
Down Ranger
lvl
2

You do +10% ranged damage to far enemies.

1
Hat Trick
lvl
2

Arrows and throwing weapons bounce towards an additional target dealing 70% damage.

1
Green Thumb
lvl
4

Reap twice as much when harvesting flora.

1
Picklock
lvl
5

Gain +1 lockpicking skill, and the lockpicking 'sweet spot' is 10% larger.

1
Bow Before Me
lvl
6

Your bows and crossbows ignore 20% armor and have a 5% chance to stagger.

1
Exterminator
lvl
14

Your attacks ignore 25% armor of any insect.

1
Picklock Expert
lvl
19

Gain +1 lockpicking skill, and the lockpicking 'sweet spot' is 10% larger.

1
Tank Killer
lvl
30

Your ranged weapons ignore 20% armor.

3
Master Archer
lvl
35

Arrows and thrown melee weapons pierce targets.

1
Picklock Master
lvl
40

Gain +1 lockpicking skill, and the lockpicking 'sweet spot' is 10% larger.

E
8
1
Iron Stomach
lvl
4

Increased Damage and Energy Resistance based on END while not diseased.

1
Thru-hiker
lvl
7

Food and drink weights are reduced by 45%.

1
Natural Resistance
lvl
10

Increased Elemental Resistances based on END while not diseased.

1
Rejuvenated
lvl
12

You gain increased benefits from being Well Fed or Hydrated.

1
Vaccinated
lvl
16

Increased Disease Resistance based on END.

1
Aquaboy
lvl
26

You no longer take Rad damage from swimming and can breathe underwater.

1
Ironclad
lvl
30

Armor provides 15% more protection. Double if wearing a matching set.

1
Rad Resistant
lvl
34

Gain Radiation Resistance based on your END.

C
1
1
Happy Camper
lvl
3

Hunger and thirst grow 40% slower when in camp or in a team workshop.

I
11
+1
2 pts unused
1
First Aid
lvl
2

Stimpaks restore more HP based on your INT.

1
Pharmacist
lvl
6

RadAway removes more radiation based on your INT.

1
Good With Salt
lvl
9

Food in your inventory will spoil 45% slower.

1
Demolition Expert
lvl
10

Your explosives do +20% damage.

2
Field Surgeon
lvl
15

Stimpaks and RadAway heal 60% faster.

1
Armorer
lvl
15

Your crafted armor has improved durability and costs fewer materials.

2
Cryologist
lvl
40

Increase cryo damage based on your INT.

1
Contractor
lvl
18

Crafting workshop items now costs 25% fewer materials.

A
12
+1
1 pt unused
1
Escape Artist
lvl
35

Sneak to lose enemies, and running no longer affects stealth.

1
Ninja
lvl
15

Bows, throwing, and melee weapons do +50% sneak attack damage.

1
Covert Operative
lvl
27

Your ranged attacks do an additional 15% sneak attack damage.

1
Mister Sandman
lvl
37

Your silenced weapons do an additional 50% sneak attack damage.

1
Sneak
lvl
20

You are 25% harder to detect while sneaking.

1
Evasive
lvl
17

Chance to Evade attacks based on AGI. (No Power Armor)

2
Dodgy
lvl
45

+5% chance to Evade. Evade no longer has a cooldown. Instead it costs AP.

1
Secret Agent
lvl
47

Stealth Boys last twice as long!

1
Action Boy
lvl
2

Action Points regenerate 15% faster.

1
Gunslinger
lvl
2

Your ranged weapons do +6% weak spot damage.

1
Moving Target
lvl
5

Gain +5% chance to Evade while sprinting. (No Power Armor)

L
4
1
Mysterious Savior
lvl
49

A Mysterious Savior will occasionally appear to revive you when downed.

1
Ricochet
lvl
38

Gain a chance to Deflect ranged attacks based on LCK.

1
Serendipity
lvl
5

While below 30% health, gain a chance to Evade based on LCK. (No Power Armor)

1
Junk Shield
lvl
10

Gain Resistances based on your LCK and amount of junk held.

Show leveling chart

Legendary perks

Become available at level 50.
Total Perk Coins cost:
0
(~0 level-ups)
Legendary Agility
lvl
50

+1 AGI and +1 AGI Perk Points. Perk Points cap at 15.

Sizzling Style
lvl
50

+50 Fire Damage Resist when wearing a matching set of armor.

What Rads?
lvl
50

+50 Rad Resist, restore 1 Rad per second.

Funky Duds
lvl
50

+50 Poison Damage Resist when wearing a matching set of armor.

Legendary Intelligence
lvl
50

+1 INT and +1 INT Perk Points. Perk Points cap at 15.

Legendary Perception
lvl
50

+1 PER and +1 PER Perk Points. Perk Points cap at 15.

Effects (6)

Bird Bones

AG +4, Fall from heights more gradual, STR -4

Eagle Eyes

Critical Damage +60%, PER +4, STR -4

Grounded

Energy Resistance +100. Energy Damage -50%.

Healing Factor

Health Regeneration +300%. Chem Effects -55%.

Electrically Charged

Chance to shock melee attackers. Small amount of damage done to player.

Marsupial

Carry weight +20, +jump height, INT -4

+ effects
6 mutations, 0 addictions

Stats

Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Human
In Regular Armor
HP: 100% (335 / 335)
Rads: 1
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
No Team
Day
Addictions
0
Mutations
6
Kill Streak
No Kill Streak effects in this build (Adrenaline perk, Adrenal / Fierce / Barbarian legendary mods).
Onslaught
No Onslaught stacks in this build (Furious legendary mod, Gunslinger / Guerrilla perks).
Bullet Storm
No Bullet Storm stacks in this build (Bullet Storm perk).
Standing
Not Sprinting
Normal Attacks
Hip Fire
Caps: 0 / 40000
Under
construction
1
17
11
3
8
19
4
S.
P.
E.
C.
I.
A.
L.
Derived stats
Carry Weight
185
AP
250
HP
335
XP
+24%
Resistances
186
286
146
155
131
81
29
Evasion Chance
0.118

Weapons

Bow/Crossbow
Sniper's
Hitman's
Lucky Hit
Pin-Pointer's
Cryolator
Vampire's
Vital
Crusader Pistol
Vampire's
Vital
Endurance
Bully's
lvl 50
Fire Rate
shots per
10 sec
Semi-Auto
AP Cost
0 (0%)
+1000%
Legendary effects
Sniper's
+100% Damage to distant Targets
Hitman's
+25% Damage While Aiming
Lucky Hit
Critical Charge: +15
Pin-Pointer's
Damage to Weak Point +20%
Modifications
Throwables
Throwing Knife
315
AP Cost20
Cryo Mine

Slows targets in the blast

396
AP Cost20
Blast Radius8.6m
Cryogenic Grenade

Slows targets in the blast

396
AP Cost20
Blast Radius8.6m
Throwable

Armor Sets

 
137
 
137
 
47
 
77
 
53
 
53
E
 
+2
C
 
+2
A
 
+2
Carry Weight
 
+10
Set:
Covert Scout Armor
full (5 / 5)
Backpack
No Mod
Standard Backpack
lvl 1
0
0
0
0
0
0
Carry Weight
 
+10
Forest Operative Underarmor
Standard Style
Endurance +2, Charisma +2, Agility +2
Standard Lining
lvl 1
12
12
12
12
12
12
E
 
+2
C
 
+2
A
 
+2
Covert Scout Armor Chest Piece
Standard
No Misc
lvl 40
41
41
11
21
13
13
Covert Scout Armor Left Arm
Standard
No Misc
lvl 40
21
21
6
11
7
7
Covert Scout Armor Right Arm
Standard
No Misc
lvl 40
21
21
6
11
7
7
Covert Scout Armor Left Leg
Standard
No Misc
lvl 40
21
21
6
11
7
7
Covert Scout Armor Right Leg
Standard
No Misc
lvl 40
21
21
6
11
7
7

Power Armor Sets

Armor set
A power armor set with mods and legendary effects.
Build several and switch between them to compare stats.
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