Skip to content
Level 300+
s8
p10
e4
c1
i10
a15
l8

Enclave Plasma Flamer
Fallout 76
build
Published

Tried this build? Add a badge for what it does best, or agree with one that's already there.

lvl
300+
S
8
+5
3
Bringing the Big Guns
lvl
50

Your Bullet Storm stack limit is doubled.

3
Bullet Storm
lvl
30

Gain 9% damage per 30 ammo spent. 10 max stacks.

3
Easy Target
lvl
5

+75% ranged damage to crippled targets.

2
Lock and Load
lvl
37

You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.

2
Scattershot
lvl
18

20% of the damage dealt to a limb is applied to all limbs on your target.

P
10
+5
2
Awareness
lvl
20

Gain more VATS accuracy based on your PER.

3
Concentrated Fire
lvl
2

Focus fire to gain +3% accuracy and damage per shot.

2
Deal Sealer
lvl
15

Deal +10% damage for each impairment your target has.

3
Ground Pounder
lvl
18

Your small guns reload 30% faster and have 30% more hip fire accuracy.

3
Number Cruncher
lvl
40

Your weapons have 2% increased damage per AP cost.

2
Tank Killer
lvl
30

Your ranged weapons ignore 40% armor.

E
4
3
Ironclad
lvl
30

Armor provides 25% more protection. Double if wearing a matching set.

1
Starched Genes
lvl
30

You will never mutate from rads and RadAway will never cure mutations.

C
1
+5
1
Strange In Numbers
lvl
42

Positive mutation effects are +25% stronger if teammates are mutated too.

3
Suppressor
lvl
40

Reduce your target's damage output by 30% for 2 seconds after you attack.

2
Tenderizer
lvl
46

Each attack makes your target take increased damage.

I
10
+5
2
Batteries Included
lvl
28

Energy weapon ammo weighs 90% less.

2
Field Surgeon
lvl
15

Stimpaks and RadAway heal 60% faster.

1
First Aid
lvl
2

Stimpaks restore more HP based on your INT.

3
Gunsmith
lvl
11

Guns break 50% slower.

2
Science!
lvl
20

Increase energy damage based on your INT.

3
White Knight
lvl
39

Your armor breaks 60% slower and is cheaper to repair.

2
Good With Salt
lvl
9

Food in your inventory will spoil 90% slower.

A
15
3
Enforcer
lvl
30

Your small guns gain a 15% stagger chance and +75% limb damage.

1
Evasive
lvl
17

Chance to Evade attacks based on AGI. (No Power Armor)

3
Guerrilla
lvl
5

You do +20% ranged damage to close enemies.

3
Guerrilla Master
lvl
40

+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.

3
Gunslinger
lvl
2

Your ranged weapons do +12% weak spot damage.

2
Gunslinger Expert
lvl
15

+1% ranged weak spot damage per Onslaught stack, +3 max stacks.

L
8
+5
3
Better Criticals
lvl
47

V.A.T.S. criticals now do +100% damage.

3
Class Freak
lvl
46

The negative effects of your mutations are reduced by 75%.

3
Critical Savvy
lvl
44

Critical Hits now only consume 55% of your critical meter.

2
Grim Reaper's Sprint
lvl
33

Any kill in V.A.T.S. restores Action Points, based on your LCK.

1
Ricochet
lvl
38

Gain a chance to Deflect ranged attacks based on LCK.

1
Quick Hands
lvl
40

Gain a 6% chance to instantly reload when your clip is empty.

Show leveling chart

Legendary perks

Become available at level 50.
Total Perk Coins cost:
1800
(~500 level-ups)
Taking One For The Team
lvl
50

Enemies take 40% more damage when they attack you, if you're on a team.

Legendary Intelligence
lvl
50

+5 INT and +5 INT Perk Points. Perk Points cap at 15.

Legendary Luck
lvl
50

+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.

Legendary Perception
lvl
50

+5 PER and +5 PER Perk Points. Perk Points cap at 15.

Legendary Strength
lvl
50

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

Legendary Charisma
lvl
50

+5 CHA and +5 CHA Perk Points. Perk Points cap at 15.

Effects (15)

Adrenal Reaction

+5% DMG per kill while on a Kill Streak.

Carnivore

No disease from Meat and 2x bonus to Food from eating meat products. Eating fruits, and vegetables does not satisfy hunger.

Chameleon

Invisibility while unarmored and standing still. Must be unarmored and stationary for effect to work.

Eagle Eyes

Critical Damage +60%, PER +4, STR -4

Bird Bones

AG +4, Fall from heights more gradual, STR -4

Egg Head

INT +6, STR -3, END -3

Healing Factor

Health Regeneration +300%. Chem Effects -55%.

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Marsupial

Carry weight +20, +jump height, INT -4

Scaly Skin

Damage and Energy Resistance +50, AP -50.

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

Talons

Punching attacks do 25% more damage + bleed damage, AGI -4.

Twisted Muscles

Melee damage +25%, better chance to cripple limbs. Gun accuracy -50%.

Electrically Charged

Chance to shock melee attackers. Small amount of damage done to player.

Unstable Isotope

Medium chance to release a radiation blast when struck in melee. Minor damage to player during the radiation blast.

+ effects
15 mutations, 0 addictions

Stats

Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Human
In Regular Armor
HP: 100% (312.5 / 313)
Rads: 0
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
Casual Team
Intelligence +1 per teammate
Day
Addictions
0
Mutations
15
Kill Streak
0 / 10
Onslaught
0 / 17
Bullet Storm
0 / 10
Standing
Not Sprinting
Normal Attacks
Hip Fire
Caps: 0 / 40000
Under
construction
14
23
9
9
44
22
19
S.
P.
E.
C.
I.
A.
L.
Derived stats
Carry Weight
405
AP
367
HP
313
XP
+132%
Resistances
455
387
275
60
60
60
0
Evasion Chance
0.074

Weapons

Enclave Plasma
Furious
Rapid
Intelligence
Pin-Pointer's
lvl 45
47
47
Fire Rate
250
shots per
10 sec
Automatic
Ammo
144Plasma
Range
0
449
897
100%50%
AP Cost
14 (4%) 26.2 shots before AP is depleted
6.588
44264.85
-37%
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
Rapid
Speed: +25%
Intelligence
Intelligence +3
Pin-Pointer's
Damage to Weak Point +20%
Modifications
Calibrated Capacitor
Weight: +15%
AP Cost: +20%
Critical Damage Multiplier: +0.5
Stabilized Thrower Barrel
Ammo Capacity: +700%
Weight: +20%
AP Cost: -30%
Critical Damage Multiplier: -20%
Spread (hip-fire): -25%
Spread (sighted): +15%
Aligned Stock
Bash Damage: +20%
Weight: +40%
Recoil: -15%
Sighted Transition: +10%
AP Cost: -10%
Reflex Sight
Weight: +10%
Spread (sighted): -15%
Sighted Transition: -15%
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

 
393
 
325
 
275
 
60
 
60
 
60
E
 
+2
I
 
+15
L
 
+3
Carry Weight
 
+160
AP
 
+99
Set:
Secret Service
full (5 / 5)
Backpack
High Capacity
Standard Backpack
lvl 50
0
0
0
0
0
0
Carry Weight
 
+120
Flannel Shirt and Jeans
Vault Style
Endurance +2, Intelligence +5, Luck +3
Shielded Lining
Improved Charisma, Intelligence and Luck.
lvl 50
68
95
144
19
19
19
E
 
+2
I
 
+5
L
 
+3
Secret Service Chest Piece
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Intelligence
Intelligence +2
Active
Max AP increased by +20
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Hardened
Improved Damage Resistance. Superior Radiation Resistance and Energy Resistance.
Jetpack
Max AP: -1
Weight: +25%
lvl 50
109
78
43
13
13
13
I
 
+2
AP
 
+19
Secret Service Left Arm
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Intelligence
Intelligence +2
Active
Max AP increased by +20
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Hardened
Physical Resistance: +15%
Energy Resistance: +15%
Radiation resistance: +15%
Fire resistance: +15%
Cryo resistance: +15%
Poison resistance: +15%
Weight: +20%
Deep Pocketed
Carry Weight +10
lvl 50
54
38
22
7
7
7
I
 
+2
AP
 
+20
Carry Weight
 
+10
Secret Service Right Arm
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Intelligence
Intelligence +2
Active
Max AP increased by +20
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Hardened
Physical Resistance: +15%
Energy Resistance: +15%
Radiation resistance: +15%
Fire resistance: +15%
Cryo resistance: +15%
Poison resistance: +15%
Weight: +20%
Deep Pocketed
Carry Weight +10
lvl 50
54
38
22
7
7
7
I
 
+2
AP
 
+20
Carry Weight
 
+10
Secret Service Left Leg
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Intelligence
Intelligence +2
Active
Max AP increased by +20
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Hardened
Physical Resistance: +15%
Energy Resistance: +15%
Radiation resistance: +15%
Fire resistance: +15%
Cryo resistance: +15%
Poison resistance: +15%
Weight: +20%
Deep Pocketed
Carry Weight +10
lvl 50
54
38
22
7
7
7
I
 
+2
AP
 
+20
Carry Weight
 
+10
Secret Service Right Leg
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Intelligence
Intelligence +2
Active
Max AP increased by +20
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Hardened
Physical Resistance: +15%
Energy Resistance: +15%
Radiation resistance: +15%
Fire resistance: +15%
Cryo resistance: +15%
Poison resistance: +15%
Weight: +20%
Deep Pocketed
Carry Weight +10
lvl 50
54
38
22
7
7
7
I
 
+2
AP
 
+20
Carry Weight
 
+10

Power Armor Sets

Armor set
A power armor set with mods and legendary effects.
Build several and switch between them to compare stats.
Share