Medic
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Gain Damage Resistance based on your STR. Doubled when not wearing armor.
Your weapons weigh 75% less.
Gain 9% damage per 30 ammo spent. 10 max stacks.
You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.
Weights of all Chems (including Stimpaks) are reduced by 90%.
Weapons spin up 60% faster.
Your Bullet Storm stack limit is increased by 10.
Focus fire to gain +1% accuracy and damage per shot.
Increased Damage and Energy Resistance based on END while not diseased.
Food and drink weights are reduced by 90%.
Increased Max AP based on END while not diseased.
Gain 15% Deflect chance for 6 sec when firing a heavy gun.
Gain more max HP per point in END.
Armor provides 15% more protection. Double if wearing a matching set.
You will never mutate from rads and RadAway will never cure mutations.
Gain Radiation Resistance based on your END.
Take 45% less damage from explosions.
Automatically revive downed teammates once every 3 minutes and grant them increased healing for 1 minute.
Gain Damage & Energy Resistance based on your CHA and number of teammates.
Players you revive are fully healed.
Players you revive have +18 Action Point regen for 1 minute.
Players you revive have +25% damage for 2 min.
Regenerate HP while on a team based on your CHA.
Positive mutation effects are +25% stronger if teammates are mutated too.
Your stimpaks now also heal nearby teammates for their full strength.
Each attack makes your target take increased damage.
Gain more XP while on a team based on your CHA.
Reduce your target's damage output by 10% for 2 seconds after you attack.
Stimpaks restore more HP based on your INT.
Stimpaks and RadAway heal 60% faster.
Energy weapon ammo weighs 90% less.
Increase energy damage based on your INT.
Big guns gain 30% accuracy. Double in Power Armor.
Action Points regenerate 45% faster.
Falling below 40% health will automatically use a Stimpak, once every 20s.
Gain +10% damage per kill while on a Kill Streak (Max 10).
V.A.T.S. swaps targets on kill with +30% damage to your next target.
V.A.T.S. criticals now do +100% damage.
The negative effects of your mutations are reduced by 75%.
Critical Hits now only consume 55% of your critical meter.
Misses in V.A.T.S. now contribute to the Critical Meter based on your LCK.
You have a 50% chance to keep your Stimpak when you revive another player.
Gain a chance to Deflect ranged attacks based on LCK.
The Mysterious Savior will regularly appear to revive you when downed.
Legendary perks
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 CHA and +5 CHA Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
Enemies take 40% more damage when they attack you, if you're on a team.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 CHA and +5 CHA Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
Enemies take 40% more damage when they attack you, if you're on a team.
Effects (8)
AG +4, Fall from heights more gradual, STR -4
No disease from Meat and 2x bonus to Food from eating meat products. Eating fruits, and vegetables does not satisfy hunger.
Critical Damage +60%, PER +4, STR -4
Teammates take 25% less damage. Player take 25% more damage.
-2 SPECIAL solo, +2 SPECIAL grouped
Carry weight +20, +jump height, INT -4
Damage and Energy Resistance +50, AP -50.
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Consumables
Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.
Raw food, plain drinks and other consumables without build effects are not listed.
Stats
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construction
Weapons
10 sec
Armor Sets
Power Armor Sets
Build several and switch between them to compare stats.