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Level 300+
s5
p13
e10
c3
i6
a11
l8

kablooey v1
Fallout 76
build
Published · Updated

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lvl
300+
S
5
+5
2
Traveling Pharmacy
lvl
3

Weights of all Chems (including Stimpaks) are reduced by 90%.

1
Barbarian
lvl
14

Gain Damage Resistance based on your STR. Doubled when not wearing armor.

2
Bandolier
lvl
22

Ballistic weapon ammo weighs 90% less.

2
Scattershot
lvl
18

20% of the damage dealt to a limb is applied to all limbs on your target.

3
Easy Target
lvl
5

+75% ranged damage to crippled targets.

P
13
3
Number Cruncher
lvl
40

Your weapons have 2% increased damage per AP cost.

3
Ground Pounder
lvl
18

Your small guns reload 30% faster and have 30% more hip fire accuracy.

2
Tank Killer
lvl
30

Your ranged weapons ignore 40% armor.

2
Tormentor
lvl
37

You deal 20% more damage per crippled limb your target has.

1
Concentrated Fire
lvl
2

Focus fire to gain +1% accuracy and damage per shot.

2
Awareness
lvl
20

Gain more VATS accuracy based on your PER.

E
10
3
Ironclad
lvl
30

Armor provides 25% more protection. Double if wearing a matching set.

1
Iron Stomach
lvl
4

Increased Damage and Energy Resistance based on END while not diseased.

2
LifeGiver
lvl
50

Gain more max HP per point in END.

1
Starched Genes
lvl
30

You will never mutate from rads and RadAway will never cure mutations.

1
Thirst Quencher
lvl
6

Increased Max AP based on END while not diseased.

2
Hardy
lvl
27

Take 30% less damage from explosions.

C
3
1
Strange In Numbers
lvl
42

Positive mutation effects are +25% stronger if teammates are mutated too.

2
Tenderizer
lvl
46

Each attack makes your target take increased damage.

I
6
+5
2
Nerd Rage!
lvl
46

While your Health is low, gain increased damage and AP regen.

1
First Aid
lvl
2

Stimpaks restore more HP based on your INT.

3
Gunsmith
lvl
11

Guns break 50% slower.

3
Demolition Expert
lvl
10

Your explosives do +60% damage.

2
Good With Salt
lvl
9

Food in your inventory will spoil 90% slower.

A
11
+5
2
Adrenaline
lvl
49

Gain +10% damage per kill while on a Kill Streak (Max 10).

3
Gunslinger
lvl
2

Your ranged weapons do +12% weak spot damage.

2
Gunslinger Expert
lvl
15

+1% ranged weak spot damage per Onslaught stack, +3 max stacks.

2
Guerrilla Expert
lvl
20

+1% reload speed per Onslaught stack, +3 max stacks.

3
Guerrilla Master
lvl
40

+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.

3
Gunslinger Master
lvl
35

Gain Onslaught stacks over time and spend them on attacks, +10 max stacks.

L
8
+5
3
Better Criticals
lvl
47

V.A.T.S. criticals now do +100% damage.

3
Class Freak
lvl
46

The negative effects of your mutations are reduced by 75%.

3
Critical Savvy
lvl
44

Critical Hits now only consume 55% of your critical meter.

1
Ricochet
lvl
38

Gain a chance to Deflect ranged attacks based on LCK.

1
Four Leaf Clover
lvl
29

Misses in V.A.T.S. now contribute to the Critical Meter based on your LCK.

2
Grim Reaper's Sprint
lvl
33

Any kill in V.A.T.S. restores Action Points, based on your LCK.

Show leveling chart

Legendary perks

Become available at level 50.
Total Perk Coins cost:
1800
(~500 level-ups)
Legendary Intelligence
lvl
50

+5 INT and +5 INT Perk Points. Perk Points cap at 15.

Legendary Luck
lvl
50

+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.

Legendary Agility
lvl
50

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

Legendary Strength
lvl
50

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

Follow Through
lvl
50

Ranged sneak damage increases damage to target by 40% for 10 seconds.

Taking One For The Team
lvl
50

Enemies take 40% more damage when they attack you, if you're on a team.

Effects (9)

Adrenal Reaction

+5% DMG per kill while on a Kill Streak.

Bird Bones

AG +4, Fall from heights more gradual, STR -4

Eagle Eyes

Critical Damage +60%, PER +4, STR -4

Egg Head

INT +6, STR -3, END -3

Herbivore

Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Marsupial

Carry weight +20, +jump height, INT -4

Scaly Skin

Damage and Energy Resistance +50, AP -50.

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

+ effects
9 mutations, 0 addictions

Consumables

+ consumables

Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.

Raw food, plain drinks and other consumables without build effects are not listed.

Stats

Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Human
In Regular Armor
HP: 15% (69.37500000000001 / 463)
Rads: 850
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
Casual Team
Intelligence +1 per teammate
Day
Addictions
0
Mutations
9
Kill Streak
0 / 10
Onslaught
21 / 21
Bullet Storm
No Bullet Storm stacks in this build (Bullet Storm perk).
Sneaking
Not Sprinting
Normal Attacks
Hip Fire
Caps: 0 / 40000
Under
construction
26
36
15
21
42
39
34
S.
P.
E.
C.
I.
A.
L.
Derived stats
Carry Weight
315
AP
516
HP
463
AP Regen
+25
XP
+126%
Resistances
491
464
130
72
162
58
0
Evasion Chance
0

Weapons

Two Shot Prime Dom Pedro Rifle
Two Shot
Explosive
Swift
Polished
lvl 50
847
Fire Rate
45
shots per
10 sec
Bolt Action
Ammo
6Ultracite .308
Range
0
88
175
100%50%
AP Cost
35 (7%) 14.7 shots before AP is depleted
11.44
312
-10
-45%
Legendary effects
Two Shot
Spread (hip-fire): +50%
Recoil: +25%
Damage: +75%
Explosive
Projectiles Explode for +20% Weapon Damage
Swift
Reload Speed: +15%
Polished
Damage Increases up to +60 as Weapon Durability Increases Above 100%
Modifications
.308 Prime Receiver
Changes ammo type to Ultracite .308 Caliber
Long Barrel
Range: +50%
Weight: +18%
Spread (hip-fire): +20%
Recoil: +16%
AP Cost: +20%
Sighted Transition: +6%
Aligned Stock
Bash Damage: +20%
Weight: +40%
Recoil: -15%
Sighted Transition: +10%
AP Cost: -10%
Swift Six Magazine
+15% Reload Speed
Explosive-Penetrating
Projectiles explode on impact
Standard Sights
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

 
281
 
341
 
130
 
72
 
162
 
58
L
 
+18
A
 
+15
I
 
+20
S
 
+15
P
 
+15
C
 
+15
E
 
+2
AP Regen
 
+25
Carry Weight
 
+10
Set:
Civil Engineer Armor
full (5 / 5)
Chemist's Backpack
Chemist's
-90% Chem Weight
Standard Backpack
lvl 1
0
0
0
0
0
0
Carry Weight
 
+10
Shielded Civil Engineer Underarmor
Vault Style
Endurance +2, Intelligence +5, Luck +3
Shielded Lining
Improved Strength, Perception and Endurance.
lvl 1
23
31
48
6
6
6
E
 
+2
I
 
+5
L
 
+3
Unyielding Dense Civil Engineer Armor Chest Piece
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
Powered
Action Point Regen +5
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Buttressed
Exceptional Damage Resistance, Energy Resistance and Radiation Resistance.
Dense
Reduce Incoming Explosives Damage by 30%
lvl 50
86
102
26
22
52
16
L
 
+3
A
 
+3
I
 
+3
S
 
+3
P
 
+3
C
 
+3
AP Regen
 
+5
Unyielding Ultra-Light Civil Engineer Armor Left Arm
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
Powered
Action Point Regen +5
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Buttressed
Physical Resistance: +65%
Weight: +30%
Ultra-Light Build
Action Points +10
lvl 50
43
52
14
11
26
9
L
 
+3
A
 
+3
I
 
+3
S
 
+3
P
 
+3
C
 
+3
AP Regen
 
+5
Unyielding Ultra-Light Civil Engineer Armor Right Arm
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
Powered
Action Point Regen +5
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Buttressed
Physical Resistance: +65%
Weight: +30%
Ultra-Light Build
Action Points +10
lvl 50
43
52
14
11
26
9
L
 
+3
A
 
+3
I
 
+3
S
 
+3
P
 
+3
C
 
+3
AP Regen
 
+5
Unyielding Ultra-Light Civil Engineer Armor Left Leg
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
Powered
Action Point Regen +5
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Buttressed
Physical Resistance: +65%
Weight: +30%
Ultra-Light Build
Action Points +10
lvl 50
43
52
14
11
26
9
L
 
+3
A
 
+3
I
 
+3
S
 
+3
P
 
+3
C
 
+3
AP Regen
 
+5
Unyielding Ultra-Light Civil Engineer Armor Right Leg
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
Powered
Action Point Regen +5
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Buttressed
Physical Resistance: +65%
Weight: +30%
Ultra-Light Build
Action Points +10
lvl 50
43
52
14
11
26
9
L
 
+3
A
 
+3
I
 
+3
S
 
+3
P
 
+3
C
 
+3
AP Regen
 
+5

Power Armor Sets

Armor set
A power armor set with mods and legendary effects.
Build several and switch between them to compare stats.
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