kablooey v1
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Weights of all Chems (including Stimpaks) are reduced by 90%.
Gain Damage Resistance based on your STR. Doubled when not wearing armor.
Ballistic weapon ammo weighs 90% less.
20% of the damage dealt to a limb is applied to all limbs on your target.
+75% ranged damage to crippled targets.
Your weapons have 2% increased damage per AP cost.
Your small guns reload 30% faster and have 30% more hip fire accuracy.
Your ranged weapons ignore 40% armor.
You deal 20% more damage per crippled limb your target has.
Focus fire to gain +1% accuracy and damage per shot.
Gain more VATS accuracy based on your PER.
Armor provides 25% more protection. Double if wearing a matching set.
Increased Damage and Energy Resistance based on END while not diseased.
Gain more max HP per point in END.
You will never mutate from rads and RadAway will never cure mutations.
Increased Max AP based on END while not diseased.
Take 30% less damage from explosions.
Positive mutation effects are +25% stronger if teammates are mutated too.
Each attack makes your target take increased damage.
While your Health is low, gain increased damage and AP regen.
Stimpaks restore more HP based on your INT.
Guns break 50% slower.
Your explosives do +60% damage.
Food in your inventory will spoil 90% slower.
Gain +10% damage per kill while on a Kill Streak (Max 10).
Your ranged weapons do +12% weak spot damage.
+1% ranged weak spot damage per Onslaught stack, +3 max stacks.
+1% reload speed per Onslaught stack, +3 max stacks.
+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.
Gain Onslaught stacks over time and spend them on attacks, +10 max stacks.
V.A.T.S. criticals now do +100% damage.
The negative effects of your mutations are reduced by 75%.
Critical Hits now only consume 55% of your critical meter.
Gain a chance to Deflect ranged attacks based on LCK.
Misses in V.A.T.S. now contribute to the Critical Meter based on your LCK.
Any kill in V.A.T.S. restores Action Points, based on your LCK.
Legendary perks
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
Ranged sneak damage increases damage to target by 40% for 10 seconds.
Enemies take 40% more damage when they attack you, if you're on a team.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
Ranged sneak damage increases damage to target by 40% for 10 seconds.
Enemies take 40% more damage when they attack you, if you're on a team.
Effects (9)
+5% DMG per kill while on a Kill Streak.
AG +4, Fall from heights more gradual, STR -4
Critical Damage +60%, PER +4, STR -4
INT +6, STR -3, END -3
Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.
-2 SPECIAL solo, +2 SPECIAL grouped
Carry weight +20, +jump height, INT -4
Damage and Energy Resistance +50, AP -50.
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Consumables
Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.
Raw food, plain drinks and other consumables without build effects are not listed.
Stats
Set it here to see what they really contribute.
construction
Weapons
10 sec
Armor Sets
Power Armor Sets
Build several and switch between them to compare stats.