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Level 300+
s10
p2
e15
c2
i8
a13
l6

Heavy Gunner Build
Fallout 76
build
Published · Updated

MY attempt as a Heavy gunner build

Tried this build? Add a badge for what it does best, or agree with one that's already there.

More: Endgame builds

lvl
300+
S
10
+5
2
Arms Keeper

Your weapons weigh 75% less.

lvl
28
2
Bandolier

Ballistic weapon ammo weighs 90% less.

lvl
22
2
Bullet Storm

Gain 6% damage per 30 ammo spent. 10 max stacks.

lvl
30
3
Bringing the Big Guns

Your Bullet Storm stack limit is increased by 10.

lvl
50
2
Pack Rat

The weight of all junk items is reduced by 75%.

lvl
7
2
Strong Back

Gain more carry weight based on your STR.

lvl
26
2
Lock and Load

You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.

lvl
37
P
2
2
Tank Killer

Your ranged weapons ignore 40% armor.

lvl
30
E
15
+5
3
Bullet Shield

Gain 15% Deflect chance for 6 sec when firing a heavy gun.

lvl
39
1
Adamantium Skeleton

Gain Limb Damage Reduction based on your END.

lvl
21
2
LifeGiver

Gain more max HP per point in END.

lvl
50
2
Rejuvenated

Benefits of being Well Fed or Hydrated are further increased when you have less than 10% RADS.

lvl
12
1
Starched Genes

You will never mutate from rads and RadAway will never cure mutations.

lvl
30
2
Thru-hiker

Food and drink weights are reduced by 90%.

lvl
7
3
Hardy

Take 45% less damage from explosions.

lvl
27
1
Ironclad

Armor provides 15% more protection. Double if wearing a matching set.

lvl
30
C
2
2
Tenderizer

Each attack makes your target take increased damage.

lvl
46
I
8
+5
2
Batteries Included

Energy weapon ammo weighs 90% less.

lvl
28
1
First Aid

Stimpaks restore more HP based on your INT.

lvl
2
3
Power User

Fusion Core duration is now doubled.

lvl
50
2
Stabilized

Big guns gain 30% accuracy. Double in Power Armor.

lvl
36
2
Science!

Increase energy damage based on your INT.

lvl
20
3
Gunsmith

Guns break 50% slower.

lvl
11
A
13
3
Born Survivor

Falling below 40% health will automatically use a Stimpak, once every 20s.

lvl
3
2
Dodgy

+5% chance to Evade. Evade no longer has a cooldown. Instead it costs AP.

lvl
45
3
Guerrilla

You do +20% ranged damage to close enemies.

lvl
5
2
Guerrilla Expert

+1% reload speed per Onslaught stack, +3 max stacks.

lvl
20
3
Action Boy

Action Points regenerate 45% faster.

lvl
2
L
6
Battle-Genes

Gain 4 HP per second while in combat.

lvl
80
3
One Gun Army

Heavy guns gain a 12% stagger chance and +75% limb damage.

lvl
31
1
Class Freak

The negative effects of your mutations are reduced by 25%.

lvl
46
Show leveling chart

Legendary perks

Total Perk Coins cost:
1800
(~500 level-ups)
Electric Absorption

20% chance energy damage will recharge your power armor's fusion core and restore health.

lvl
50
Legendary Strength

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

lvl
50
Power Sprinter

While in Power Armor, Sprinting consumes 50% fewer Action Points.

lvl
50
Legendary Endurance

+5 END and +5 END Perk Points. Perk Points cap at 15.

lvl
50
Legendary Intelligence

+5 INT and +5 INT Perk Points. Perk Points cap at 15.

lvl
50
Power Armor Reboot

Automatically revive using a Stimpak if you're downed in Power Armor once every 2 minutes.

lvl
50

Effects (5)

Electrically Charged

Chance to shock melee attackers. Small amount of damage done to player.

Scaly Skin

Damage and Energy Resistance +50, AP -50.

Healing Factor

Health Regeneration +300%. Chem Effects -55%.

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

Marsupial

Carry weight +20, +jump height, INT -4

add effects
5 mutations, 0 addictions

Consumables (5)

Tato Soup

Poison resistance: +50 (30m)

+1.2 HP/s
+10% +15% +5 0.05
×1
Tato Juice

Max AP: +10 (30m)

+1 HP/s
+15% +2 0.05
×1
Bobblehead: Energy Weapons

+20% Energy Gun Damage (1h)

0.01
×1
Carry Weight Booster

+50 Carry Weight for 30m

+15% 0.01
×1
Tesla Science 5

-20% Heavy Weapon Ammo Consumption (30m)

0.01
×1
Total effect
AP
 
+10
Carry Weight
 
+50
 
+50
Total weight 0.13

Weapons

Energy Heavy Gun
Two Shot
Explosive
Durability
Electrician's
lvl 50
Damage
+75%
Damage
+120%
AP Cost
0 (0%)
+1000%
Legendary effects
Two Shot
Spread (hip-fire): +50%
Recoil: +25%
Damage: +75%
Explosive
Projectiles Explode for +20% Weapon Damage
Durability
Weapons break 50% slower
Electrician's
When Reloading, Emit a Shock Wave That Stuns Nearby Targets for 3s
Modifications
Single shot
Energy
Energy weapon.
Weapon
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Armor set
Armor pieces, a backpack, and an underarmor. The first set is worn, extras become swap-ins.

Power Armor Sets

Excavator Helmet
No Misc Mod
lvl 45
253
253
164
12
17
17
Regenerating Medical Excavator Torso
Regenerating
Heal Rate +0.5
Pain Killer
Gain Health over time while on a Kill Streak. Effect becomes stronger the higher the Kill Streak.
Doctor's
+5% Effectiveness of Stimpaks, RadAway, and Rad-X
Reflective
Return 10% of Damage Received from an Enemy Target Back Towards Them (up to 50% on Full Stack)
Medic Pump
Automatically uses a Stimpak when Below 50% Health
lvl 45
411
411
280
20
30
30
Regenerating Excavator Left Arm
Regenerating
Heal Rate +0.5
Pain Killer
Gain Health over time while on a Kill Streak. Effect becomes stronger the higher the Kill Streak.
Doctor's
+5% Effectiveness of Stimpaks, RadAway, and Rad-X
Reflective
Return 10% of Damage Received from an Enemy Target Back Towards Them (up to 50% on Full Stack)
No Misc Mod
lvl 45
253
253
164
12
17
17
Overeater's Excavator Right Arm
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Glutton
Hunger and Thirst Grow 10% Slower
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Reflective
Return 10% of Damage Received from an Enemy Target Back Towards Them (up to 50% on Full Stack)
No Misc Mod
lvl 45
253
253
164
12
17
17
HP
 
+40
Overeater's Overdriven Excavator Left Leg
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Glutton
Hunger and Thirst Grow 10% Slower
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Reflective
Return 10% of Damage Received from an Enemy Target Back Towards Them (up to 50% on Full Stack)
Overdrive Servos
Action Point Cost for Sprinting +25%, Sprinting Speed +10%
lvl 45
253
253
164
12
17
17
HP
 
+40
Overeater's Overdriven Excavator Right Leg
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Glutton
Hunger and Thirst Grow 10% Slower
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Reflective
Return 10% of Damage Received from an Enemy Target Back Towards Them (up to 50% on Full Stack)
Overdrive Servos
Action Point Cost for Sprinting +25%, Sprinting Speed +10%
lvl 45
253
253
164
12
17
17
HP
 
+40
Armor stats
Set:
Excavator
full (6 / 6)
 
1676
 
1676
 
1100
 
80
 
115
 
115
S
 
+10
HP
 
+120
Power armor
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Human
In Power Armor
HP: 100% (649 / 649)
Rads: -7
Caps: 0 / 40000
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
Casual Team
Intelligence +1 per teammate
Day
Addictions
0
Mutations
5
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
0 / 10
Onslaught
3 / 3
Bullet Storm
20 / 20
Character stats
26
2
21
2
11
13
6
S.
P.
E.
C.
I.
A.
L.
Carry Weight
408
AP
163
HP
649
XP
+33%
Resistances
1726
1726
1100
130
115
115
0
Evasion Chance
0
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