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Level 300+
s10
p13
e7
c2
i8
a10
l6

squad tech spec
Fallout 76
build
Published · Updated

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lvl
300+
S
10
+5
3
Bullet Storm

Gain 9% damage per 30 ammo spent. 10 max stacks.

lvl
30
3
Bringing the Big Guns

Your Bullet Storm stack limit is increased by 10.

lvl
50
2
Pack Rat

The weight of all junk items is reduced by 75%.

lvl
7
2
Lock and Load

You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.

lvl
37
2
Strong Back

Gain more carry weight based on your STR.

lvl
26
1
Traveling Pharmacy

Weights of all Chems (including Stimpaks) are reduced by 45%.

lvl
3
2
Full Charge

Sprinting in Power Armor consumes no extra Fusion Core energy.

lvl
33
P
13
2
Tank Killer

Your ranged weapons ignore 40% armor.

lvl
30
3
Number Cruncher

Your weapons have 2% increased damage per AP cost.

lvl
40
2
Grenadier

Your explosives detonate with twice the radius.

lvl
35
3
Crack Shot

Small guns have 30% more range and 30% more accuracy when aiming down sights.

lvl
7
3
Center Masochist

+75% ranged damage when attacking the torso.

lvl
5
E
7
1
Starched Genes

You will never mutate from rads and RadAway will never cure mutations.

lvl
30
3
Hardy

Take 45% less damage from explosions.

lvl
27
3
Ironclad

Armor provides 25% more protection. Double if wearing a matching set.

lvl
30
C
2
+5
2
Tenderizer

Each attack makes your target take increased damage.

lvl
46
3
Suppressor

Reduce your target's damage output by 30% for 2 seconds after you attack.

lvl
40
1
Strange In Numbers

Positive mutation effects are +25% stronger if teammates are mutated too.

lvl
42
1
Spiritual Healer

Regenerate HP while on a team based on your CHA.

lvl
36
I
8
+5
2
Batteries Included

Energy weapon ammo weighs 90% less.

lvl
28
3
Demolition Expert

Your explosives do +60% damage.

lvl
10
3
Gunsmith

Guns break 50% slower.

lvl
11
3
Power User

Fusion Core duration is now doubled.

lvl
50
2
Science!

Increase energy damage based on your INT.

lvl
20
A
10
+5
2
Guerrilla Expert

+1% reload speed per Onslaught stack, +3 max stacks.

lvl
20
3
Guerrilla Master

+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.

lvl
40
2
Gunslinger Expert

+1% ranged weak spot damage per Onslaught stack, +3 max stacks.

lvl
15
3
Gunslinger

Your ranged weapons do +12% weak spot damage.

lvl
2
3
Guerrilla

You do +20% ranged damage to close enemies.

lvl
5
2
Adrenaline

Gain +10% damage per kill while on a Kill Streak (Max 10).

lvl
49
L
6
3
Class Freak

The negative effects of your mutations are reduced by 75%.

lvl
46
1
Junk Shield

Gain Resistances based on your LCK and amount of junk held.

lvl
10
1
Ricochet

Gain a chance to Deflect ranged attacks based on LCK.

lvl
38
1
Scrounger

Find more non-explosive ammo based on your LCK.

lvl
3
Show leveling chart

Legendary perks

Total Perk Coins cost:
1800
(~500 level-ups)
Taking One For The Team

Enemies take 40% more damage when they attack you, if you're on a team.

lvl
50
Electric Absorption

20% chance energy damage will recharge your power armor's fusion core and restore health.

lvl
50
Legendary Strength

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

lvl
50
Legendary Intelligence

+5 INT and +5 INT Perk Points. Perk Points cap at 15.

lvl
50
Legendary Agility

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

lvl
50
Legendary Charisma

+5 CHA and +5 CHA Perk Points. Perk Points cap at 15.

lvl
50

Effects (8)

Egg Head

INT +6, STR -3, END -3

Adrenal Reaction

+5% DMG per kill while on a Kill Streak. Max HP -50.

Bird Bones

AG +4, Fall from heights more gradual, STR -4

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Healing Factor

Health Regeneration +300%. Chem Effects -55%.

Electrically Charged

Chance to shock melee attackers. Small amount of damage done to player.

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

Marsupial

Carry weight +20, +jump height, INT -4

add effects
8 mutations, 0 addictions

Consumables

Consumables

Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.

Raw food, plain drinks and other consumables without build effects are not listed.

Weapons

Quad V63 Laser Carbine Rifle
Quad
Rapid
Intelligence
Stabilizer's
lvl 50
326
Fire Rate
91
shots per
10 sec
Automatic
Ammo
480Cell
Range
0
98
196
100%50%
AP Cost
30 (10%) 9.7 shots before AP is depleted
8
798
Legendary effects
Quad
Ammo Capacity: +300%
Rapid
Speed: +25%
Intelligence
Intelligence +3
Stabilizer's
Improves Weapon Cone of Fire, Recoil, and Stability by 40%
Modifications
Overclocked Capacitor
Ammo Capacity: -30
Weight: +20%
Damage: +25%
Stabilized Stock
Bash Damage: +20%
Weight: +40%
Recoil: -15%
Sighted Transition: +10%
Spread (hip-fire): -25%
Spread (sighted): +15%
Swap
V63-OLGA
laser
Two Shot
Explosive
Intelligence
Fracturer's
lvl 45
326
127.19
238.896/3s
Fire Rate
Infinity
shots per
10 sec
Automatic
Ammo
23Cell
Range
0
35
69
100%50%
AP Cost
32 (11%) 9.1 shots before AP is depleted
5.775
750
Legendary effects
Two Shot
Spread (hip-fire): +50%
Recoil: +25%
Damage: +75%
Explosive
Projectiles Explode for +20% Weapon Damage
Intelligence
Intelligence +3
Fracturer's
When Crippling Limbs, They Explode and Deal up to 50 Explosion Damage to Nearby Targets
Projectiles Gain +63% Chance to Refract Towards a Nearby Target
Modifications
Refined Beta Wave Tuner
Weight: +25%
Spread (hip-fire): -25%
Energy Damage: -40%
Stabilized Automatic Barrel
Range: -17%
Ammo Capacity: +50%
Damage: -30%
Weight: +23%
Reload Speed: -10%
Energy Damage: -30%
Cryo Damage: -30%
Fire Damage: -30%
Poison Damage: -30%
Radiation Damage: -30%
Critical Damage Multiplier: -20%
Spread (hip-fire): +10%
Recoil: +35%
Spread (sighted): +15%
True Grip
Weight: +15%
Spread (sighted): -15%
Beam Splitter
Fires 4 additional beams with each shot.
Reflex Sight (Circle)
Weight: +10%
Spread (sighted): -15%
Sighted Transition: -15%
Furious Puncturing Drill
Furious
Rapid
Strength
Pounder's
lvl 50
1380
AP Cost
8 (3%) 36.3 shots before AP is depleted
2.4
896
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
Rapid
Speed: +40%
Strength
Strength +3
Pounder's
+10% Damage per Onslaught stack, +10 max stacks
Modifications
Piercing Drill Bit
Armor Penetration +16%
Weapon
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Chameleon Deep Pocketed Combat Armor Chest Piece
Chameleon
Become Invisible While Sneaking and Not Moving
Intelligence
Intelligence +2
Electrified
5% Chance to deal 18 Energy Damage per second for 3 sec to Melee Attackers.
Hauler's
Increases Carry Capacity by 30.
Light Armor
Standard
Deep Pocketed
Carry Weight +20
lvl 50
42
37
9
16
26
16
I
 
+2
Carry Weight
 
+50
High Capacity Backpack
High Capacity
Standard Backpack
lvl 50
0
0
0
0
0
0
Carry Weight
 
+120
Brotherhood Soldier Suit
Brotherhood Style
Strength +4, Endurance +3, Intelligence +3
Standard Lining
lvl 1
12
12
12
12
12
12
S
 
+4
E
 
+3
I
 
+3
Nocturnal Deep Pocketed Combat Armor Left Arm
Nocturnal
+4 PER and AGI while Cloaked
Intelligence
Intelligence +2
Electrified
5% Chance to deal 18 Energy Damage per second for 3 sec to Melee Attackers.
Hauler's
Increases Carry Capacity by 30.
Light Armor
Standard
Deep Pocketed
Carry Weight +10
lvl 50
22
19
6
9
14
9
I
 
+2
Carry Weight
 
+40
Nocturnal Deep Pocketed Combat Armor Right Arm
Nocturnal
+4 PER and AGI while Cloaked
Intelligence
Intelligence +2
Electrified
5% Chance to deal 18 Energy Damage per second for 3 sec to Melee Attackers.
Hauler's
Increases Carry Capacity by 30.
Light Armor
Standard
Deep Pocketed
Carry Weight +10
lvl 50
22
19
6
9
14
9
I
 
+2
Carry Weight
 
+40
Nocturnal Deep Pocketed Combat Armor Left Leg
Nocturnal
+4 PER and AGI while Cloaked
Intelligence
Intelligence +2
Electrified
5% Chance to deal 18 Energy Damage per second for 3 sec to Melee Attackers.
Hauler's
Increases Carry Capacity by 30.
Light Armor
Standard
Deep Pocketed
Carry Weight +10
lvl 20
11
10
3
5
7
5
I
 
+2
Carry Weight
 
+40
Nocturnal Deep Pocketed Combat Armor Right Leg
Nocturnal
+4 PER and AGI while Cloaked
Intelligence
Intelligence +2
Electrified
5% Chance to deal 18 Energy Damage per second for 3 sec to Melee Attackers.
Hauler's
Increases Carry Capacity by 30.
Light Armor
Standard
Deep Pocketed
Carry Weight +10
lvl 20
11
10
3
5
7
5
I
 
+2
Carry Weight
 
+40
Armor stats
Set:
Combat Armor
full (5 / 5)
 
120
 
107
 
39
 
56
 
80
 
56
I
 
+13
S
 
+4
E
 
+3
Carry Weight
 
+330
Armor set

Power Armor Sets

Databased Hellcat Helmet
Damage from Ballistic Weapons -0.02
Internal Database
Intelligence +2
lvl 50
362
217
229
14
33
9
I
 
+2
Aristocrat's Motion-Assisted Hellcat Torso
Aristocrat's
Reflect incoming damage based on caps held
Intelligence
Intelligence +2
Electrified
5% Chance to deal 18 Energy Damage per second for 3 sec to Melee Attackers.
Hauler's
Increases Carry Capacity by 30.
Damage from Ballistic Weapons -0.02
Motion-Assist Servos
Strength +2
lvl 50
607
362
380
22
57
16
S
 
+2
I
 
+2
Carry Weight
 
+30
Aristocrat's Hellcat Left Arm
Aristocrat's
Reflect incoming damage based on caps held
Intelligence
Intelligence +2
Electrified
5% Chance to deal 18 Energy Damage per second for 3 sec to Melee Attackers.
Hauler's
Increases Carry Capacity by 30.
Damage from Ballistic Weapons -0.02
No Misc Mod
lvl 50
362
217
229
14
33
9
I
 
+2
Carry Weight
 
+30
Aristocrat's Hellcat Right Arm
Aristocrat's
Reflect incoming damage based on caps held
Intelligence
Intelligence +2
Electrified
5% Chance to deal 18 Energy Damage per second for 3 sec to Melee Attackers.
Hauler's
Increases Carry Capacity by 30.
Damage from Ballistic Weapons -0.02
No Misc Mod
lvl 50
362
217
229
14
33
9
I
 
+2
Carry Weight
 
+30
Aristocrat's Calibrated Hellcat Left Leg
Aristocrat's
Reflect incoming damage based on caps held
Intelligence
Intelligence +2
Electrified
5% Chance to deal 18 Energy Damage per second for 3 sec to Melee Attackers.
Hauler's
Increases Carry Capacity by 30.
Damage from Ballistic Weapons -0.02
Calibrated Shocks
Carry Weight +50
lvl 50
362
217
229
14
33
9
I
 
+2
Carry Weight
 
+80
Aristocrat's Calibrated Hellcat Right Leg
Aristocrat's
Reflect incoming damage based on caps held
Intelligence
Intelligence +2
Electrified
5% Chance to deal 18 Energy Damage per second for 3 sec to Melee Attackers.
Hauler's
Increases Carry Capacity by 30.
Damage from Ballistic Weapons -0.02
Calibrated Shocks
Carry Weight +50
lvl 50
362
217
229
14
33
9
I
 
+2
Carry Weight
 
+80
Armor stats
Set:
Hellcat
full (6 / 6)
 
2417
 
1447
 
1525
 
92
 
222
 
61
I
 
+12
S
 
+12
Carry Weight
 
+250
Power armor
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Human
In Power Armor
HP: 100% (317.5 / 318)
Rads: 0
Caps: 0 / 40000
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
Casual Team
Intelligence +1 per teammate
Day
Addictions
0
Mutations
8
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
10 / 10
Onslaught
19 / 19
Bullet Storm
20 / 20
Character stats
29
16
10
10
39
23
9
S.
P.
E.
C.
I.
A.
L.
Carry Weight
633
AP
290
HP
318
XP
+117%
Resistances
2417
1447
1525
92
222
61
0
Evasion Chance
0
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