Skip to content
Level 200+
s7
p15
e9
c3
i6
a14
l2

k
Fallout 76
k
build
Published · Updated ·

Tried this build? Add a badge for what it does best, or agree with one that's already there.

More: Pacifist builds

lvl
200+
S
7
+3
3
Wound Salter

+30% damage against bleeding targets.

lvl
2
2
Bandolier

Ballistic weapon ammo weighs 90% less.

lvl
22
3
Easy Target

+75% ranged damage to crippled targets.

lvl
5
2
Scattershot

20% of the damage dealt to a limb is applied to all limbs on your target.

lvl
18
P
15
3
Center Masochist

+75% ranged damage when attacking the torso.

lvl
5
2
Deal Sealer

Deal +10% damage for each impairment your target has.

lvl
15
3
Ground Pounder

Your small guns reload 30% faster and have 30% more hip fire accuracy.

lvl
18
2
Fast Fighter

Gain 50% of your bonus movement speed as reload speed.

lvl
20
2
Tank Killer

Your ranged weapons ignore 40% armor.

lvl
30
3
Number Cruncher

Your weapons have 2% increased damage per AP cost.

lvl
40
E
9
3
Hardy

Take 45% less damage from explosions.

lvl
27
2
LifeGiver

Gain more max HP per point in END.

lvl
50
3
Ironclad

Armor provides 25% more protection. Double if wearing a matching set.

lvl
30
1
Starched Genes

You will never mutate from rads and RadAway will never cure mutations.

lvl
30
C
3
+5
2
Tenderizer

Each attack makes your target take increased damage.

lvl
46
3
Suppressor

Reduce your target's damage output by 30% for 2 seconds after you attack.

lvl
40
1
Strange In Numbers

Positive mutation effects are +25% stronger if teammates are mutated too.

lvl
42
2
Squad Maneuvers

Run 20% faster when part of a team.

lvl
37
I
6
3
Gunsmith

Guns break 50% slower.

lvl
11
3
Demolition Expert

Your explosives do +60% damage.

lvl
10
A
14
2
Guerrilla Expert

+1% reload speed per Onslaught stack, +3 max stacks.

lvl
20
3
Guerrilla Master

+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.

lvl
40
2
Gun Runner

Your running speed is increased by 20% when you have a ranged weapon equipped.

lvl
4
2
Gunslinger Expert

+1% ranged weak spot damage per Onslaught stack, +3 max stacks.

lvl
15
2
Adrenaline

Gain +10% damage per kill while on a Kill Streak (Max 10).

lvl
49
1
Evasive

Chance to Evade attacks based on AGI. (No Power Armor)

lvl
17
2
Dodgy

+5% chance to Evade. Evade no longer has a cooldown. Instead it costs AP.

lvl
45
L
2
+5
3
Class Freak

The negative effects of your mutations are reduced by 75%.

lvl
46
1
Bloody Mess

Bleeding enemies you kill have a chance to explode based on your LCK.

lvl
42
3
Quick Hands

Gain a 18% chance to instantly reload when your clip is empty.

lvl
40
Show leveling chart

Legendary perks

Total Perk Coins cost:
750
(~208 level-ups)
Legendary Charisma

+5 CHA and +5 CHA Perk Points. Perk Points cap at 15.

lvl
50
Legendary Luck

+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.

lvl
50
Legendary Strength

+3 STR and +3 STR Perk Points. Perk Points cap at 15.

lvl
50
Taking One For The Team

Enemies take 10% more damage when they attack you, if you're on a team.

lvl
50
What Rads?

+50 Rad Resist, restore 1 Rad per second.

lvl
50

Effects (6)

Adrenal Reaction

+5% DMG per kill while on a Kill Streak. Max HP -50.

Egg Head

INT +6, STR -3, END -3

Grounded

Energy Resistance +100. Energy Damage -50%.

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Marsupial

Carry weight +20, +jump height, INT -4

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

add effects
6 mutations, 0 addictions

Consumables

Consumables

Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.

Raw food, plain drinks and other consumables without build effects are not listed.

Weapons

Shattered Grounds
handmade-rifle
Furious
Crippling
Luck
Severing
lvl 45
59
150/10s
Fire Rate
78
shots per
10 sec
Automatic
Ammo
405.56
Range
0
52
105
100%50%
AP Cost
18 (5%) 20 shots before AP is depleted
19.4
1188
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
Crippling
Limb Damage +50%
Luck
Luck +3
Severing
+50% Damage to Bleeding Targets
Bleed Damage
Modifications
Focused Automatic Receiver
Weight: +23%
Spread (hip-fire): +10%
Range: -17%
Ammo Capacity: +50%
Damage: -30%
Reload Speed: -10%
Energy Damage: -30%
Cryo Damage: -30%
Fire Damage: -30%
Poison Damage: -30%
Radiation Damage: -30%
Critical Damage Multiplier: -20%
Recoil: +35%
True Short Barrel
Weight: +15%
Spread (sighted): -15%
True Stock
Bash Damage: +20%
Weight: +40%
Recoil: -15%
Sighted Transition: +10%
Spread (sighted): -15%
Stinging Magazine
Armor Penetration +25%
Muzzle Brake
Range: -12%
Weight: +10%
Recoil: -15%
Reflex Sight (Circle)
Weight: +10%
Spread (sighted): -15%
Sighted Transition: -15%
Swap
The Fact Finder
44
Furious
Last Shot
Swift
Pin-Pointer's
lvl 45
161
Fire Rate
6
shots per
10 sec
Bolt Action
Ammo
6.44
Range
0
105
209
100%50%
AP Cost
24 (7%) 15 shots before AP is depleted
6.92
441.2
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
Last Shot
The last round in a magazine has a 25% chance to Deal +100% Damage
Swift
Reload Speed: +15%
Pin-Pointer's
Damage to Weak Point +20%
+15% Weak Point Damage while Aiming
Modifications
True Receiver
Weight: +15%
Spread (sighted): -15%
True Long Barrel
Range: +50%
Weight: +33%
Spread (hip-fire): +20%
Recoil: +16%
AP Cost: +20%
Sighted Transition: +6%
Spread (sighted): -15%
True Grip
Weight: +15%
Spread (sighted): -15%
Reflex Sight (Circle)
Weight: +10%
Spread (sighted): -15%
Sighted Transition: -15%
Weapon
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Stand Fast
Chameleon
Become Invisible While Sneaking and Not Moving
Agility
Agility +2
Reflex
Evade Chance +2%
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Damage Resistance increases up to +100 as Speed increases
Medium Armor
Weight: +40%
Physical Resistance: +30%
Energy Resistance: +30%
Radiation resistance: +30%
Poison resistance: +30%
Fire resistance: +30%
Cryo resistance: +30%
Fiberglass Combat Armor
Physical Resistance: +20%
Energy Resistance: +20%
Radiation resistance: +8%
Fire resistance: +8%
Cryo resistance: +8%
Poison resistance: +8%
Weight: +15%
Deep Pocketed
Carry Weight +10
lvl 20
33
29
7
11
18
11
A
 
+2
Carry Weight
 
+10
Chemist's Backpack
Chemist's
-90% Chem Weight
Standard Backpack
lvl 1
0
0
0
0
0
0
Carry Weight
 
+10
Military Fatigues
Raider Style
Perception +2, Agility +3, Luck +5
Standard Lining
lvl 1
12
12
12
12
12
12
P
 
+2
A
 
+3
L
 
+5
Nocturnal Fiberglass Deep Pocketed Combat Armor Left Arm
Nocturnal
+4 PER and AGI while Cloaked
Agility
Agility +2
Reflex
Evade Chance +2%
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Medium Armor
Weight: +40%
Physical Resistance: +30%
Energy Resistance: +30%
Radiation resistance: +30%
Poison resistance: +30%
Fire resistance: +30%
Cryo resistance: +30%
Fiberglass Combat Armor
Physical Resistance: +20%
Energy Resistance: +20%
Radiation resistance: +8%
Fire resistance: +8%
Cryo resistance: +8%
Poison resistance: +8%
Weight: +15%
Deep Pocketed
Carry Weight +10
lvl 20
17
15
4
7
10
7
A
 
+2
Carry Weight
 
+10
Nocturnal Fiberglass Deep Pocketed Combat Armor Right Arm
Nocturnal
+4 PER and AGI while Cloaked
Agility
Agility +2
Reflex
Evade Chance +2%
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Medium Armor
Weight: +40%
Physical Resistance: +30%
Energy Resistance: +30%
Radiation resistance: +30%
Poison resistance: +30%
Fire resistance: +30%
Cryo resistance: +30%
Fiberglass Combat Armor
Physical Resistance: +20%
Energy Resistance: +20%
Radiation resistance: +8%
Fire resistance: +8%
Cryo resistance: +8%
Poison resistance: +8%
Weight: +15%
Deep Pocketed
Carry Weight +10
lvl 20
17
15
4
7
10
7
A
 
+2
Carry Weight
 
+10
Nocturnal Fiberglass Sleek Combat Armor Left Leg
Nocturnal
+4 PER and AGI while Cloaked
Agility
Agility +2
Reflex
Evade Chance +2%
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Medium Armor
Weight: +40%
Physical Resistance: +30%
Energy Resistance: +30%
Radiation resistance: +30%
Poison resistance: +30%
Fire resistance: +30%
Cryo resistance: +30%
Fiberglass Combat Armor
Physical Resistance: +20%
Energy Resistance: +20%
Radiation resistance: +8%
Fire resistance: +8%
Cryo resistance: +8%
Poison resistance: +8%
Weight: +15%
Sleek
Sneaking Speed +5%
lvl 20
17
15
4
7
10
7
A
 
+2
Nocturnal Fiberglass Sleek Combat Armor Right Leg
Nocturnal
+4 PER and AGI while Cloaked
Agility
Agility +2
Reflex
Evade Chance +2%
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Medium Armor
Weight: +40%
Physical Resistance: +30%
Energy Resistance: +30%
Radiation resistance: +30%
Poison resistance: +30%
Fire resistance: +30%
Cryo resistance: +30%
Fiberglass Combat Armor
Physical Resistance: +20%
Energy Resistance: +20%
Radiation resistance: +8%
Fire resistance: +8%
Cryo resistance: +8%
Poison resistance: +8%
Weight: +15%
Sleek
Sneaking Speed +5%
lvl 20
17
15
4
7
10
7
A
 
+2
Armor stats
Set:
Combat Armor
partial (4 / 5)
add missing pieces
 
113
 
101
 
35
 
51
 
70
 
51
A
 
+13
P
 
+2
L
 
+5
Carry Weight
 
+40
Evasion Chance
 
+0.02
Armor set

Power Armor Sets

Power armor
A full frame with six pieces. The first set is worn, extras become swap-ins.
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Human
In Regular Armor
HP: 100% (423.929 / 424)
Rads: 1
Caps: 0 / 40000
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
Casual Team
Intelligence +1 per teammate
Day
Addictions
0
Mutations
6
Sneaking
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
0 / 10
Onslaught
0 / 20
Bullet Storm
No Bullet Storm stacks in this build (Bullet Storm perk).
Character stats
13
20
12
11
20
30
15
S.
P.
E.
C.
I.
A.
L.
Carry Weight
280
AP
360
HP
424
XP
+60%
Resistances
113
226
85
51
70
51
0
Evasion Chance
0.16
Share