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Level 200+
s9
p8
e8
c5
i5
a12
l9

Automatic Rifles
Fallout 76
build
Published

Tried this build? Add a badge for what it does best, or agree with one that's already there.

lvl
200+
S
9
+3
2
Arms Keeper

Your weapons weigh 75% less.

lvl
28
2
Bandolier

Ballistic weapon ammo weighs 90% less.

lvl
22
3
Bringing the Big Guns

Your Bullet Storm stack limit is increased by 10.

lvl
50
3
Bullet Storm

Gain 9% damage per 30 ammo spent. 10 max stacks.

lvl
30
2
Lock and Load

You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.

lvl
37
P
8
+3
2
Awareness

Gain more VATS accuracy based on your PER.

lvl
20
3
Ground Pounder

Your small guns reload 30% faster and have 30% more hip fire accuracy.

lvl
18
3
Number Cruncher

Your weapons have 2% increased damage per AP cost.

lvl
40
2
Tank Killer

Your ranged weapons ignore 40% armor.

lvl
30
1
Skeet Shooter

Your small guns have 45% better accuracy and spread.

lvl
10
E
8
1
Iron Stomach

Increased Damage and Energy Resistance based on END while not diseased.

lvl
4
3
Ironclad

Armor provides 25% more protection. Double if wearing a matching set.

lvl
30
1
Starched Genes

You will never mutate from rads and RadAway will never cure mutations.

lvl
30
1
Thirst Quencher

Increased Max AP based on END while not diseased.

lvl
6
2
Thru-hiker

Food and drink weights are reduced by 90%.

lvl
7
C
5
1
Bodyguards

Gain Damage & Energy Resistance based on your CHA and number of teammates.

lvl
5
1
Inspirational

Gain more XP while on a team based on your CHA.

lvl
2
2
Magnetic Personality

Gain 2 Charisma for each teammate, excluding yourself.

lvl
13
1
Strange In Numbers

Positive mutation effects are +25% stronger if teammates are mutated too.

lvl
42
I
5
2
Field Surgeon

Stimpaks and RadAway heal 60% faster.

lvl
15
3
Gunsmith

Guns break 50% slower.

lvl
11
A
12
+3
3
Action Boy

Action Points regenerate 45% faster.

lvl
2
1
Goat Legs

Take no damage from falling.

lvl
32
3
Guerrilla

You do +20% ranged damage to close enemies.

lvl
5
2
Guerrilla Expert

+1% reload speed per Onslaught stack, +3 max stacks.

lvl
20
3
Guerrilla Master

+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.

lvl
40
2
Modern Renegade

Small guns gain +20% hip fire accuracy and +50% limb damage.

lvl
18
1
Packin' Light

Your Action Points regenerate faster when not over encumbered.

lvl
9
L
9
+3
3
Better Criticals

V.A.T.S. criticals now do +100% damage.

lvl
47
3
Class Freak

The negative effects of your mutations are reduced by 75%.

lvl
46
1
Four Leaf Clover

Misses in V.A.T.S. now contribute to the Critical Meter based on your LCK.

lvl
29
2
Grim Reaper's Sprint

Any kill in V.A.T.S. restores Action Points, based on your LCK.

lvl
33
3
Critical Savvy

Critical Hits now only consume 55% of your critical meter.

lvl
44
Show leveling chart

Legendary perks

Total Perk Coins cost:
650
(~181 level-ups)
Legendary Agility

+3 AGI and +3 AGI Perk Points. Perk Points cap at 15.

lvl
50
Legendary Perception

+3 PER and +3 PER Perk Points. Perk Points cap at 15.

lvl
50
Legendary Luck

+3 LCK and +3 LCK Perk Points. Perk Points cap at 15.

lvl
50
Legendary Strength

+3 STR and +3 STR Perk Points. Perk Points cap at 15.

lvl
50
What Rads?

+75 Rad Resist, restore 2 Rads per second.

lvl
50

Effects (8)

Adrenal Reaction

+5% DMG per kill while on a Kill Streak. Max HP -50.

Carnivore

No disease from Meat and 2x bonus to Food from eating meat products. Eating fruits, and vegetables does not satisfy hunger.

Eagle Eyes

Critical Damage +60%, PER +4, STR -4

Egg Head

INT +6, STR -3, END -3

Healing Factor

Health Regeneration +300%. Chem Effects -55%.

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Marsupial

Carry weight +20, +jump height, INT -4

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

add effects
8 mutations, 0 addictions

Consumables

Consumables

Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.

Raw food, plain drinks and other consumables without build effects are not listed.

Weapons

Elder's Mark
submachine-gun
Furious
Rapid
Swift
lvl 45
332
Fire Rate
94
shots per
10 sec
Automatic
Ammo
75.45
Range
0
92
183
100%50%
AP Cost
15 (5%) 18.9 shots before AP is depleted
14.7
825
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
Rapid
Speed: +25%
Swift
Reload Speed: +15%
+2% V.A.T.S. Critical Damage per Onslaught stack
Modifications
Standard Receiver
Short Light Barrel
Weight: +15%
Spread (hip-fire): -25%
Recoil Compensating Stock
Weight: +35%
Recoil: -15%
Spread (hip-fire): -25%
Large Quick Eject Drum
Ammo Capacity: +50%
Weight: +50%
Sighted Transition: +20%
No Muzzle
Reflex Sight (Dot)
Weight: +10%
Spread (sighted): -15%
Sighted Transition: -15%
Swap
Perfect Storm
10-mm-submachine-gun
Quad
Hitman's
Nimble
lvl 50
99
99.12
142.8/3s
Fire Rate
82
shots per
10 sec
Automatic
Ammo
12010mm
Range
0
60
120
100%50%
AP Cost
14 (5%) 20.2 shots before AP is depleted
4.2
528.5
Legendary effects
Quad
Ammo Capacity: +300%
Hitman's
+25% Damage While Aiming
Nimble
+100% Faster Movement Speed While Aiming
Fire Damage
Modifications
Standard Receiver
True Short Barrel
Weight: +15%
Spread (sighted): -15%
Standard Stock
Quick Magazine
Weight: +15%
Reload Speed: +20%
Standard Ironsights
Weapon
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Armor set
Armor pieces, a backpack, and an underarmor. The first set is worn, extras become swap-ins.

Power Armor Sets

VATS Hellcat Helmet
Damage from Ballistic Weapons -0.02
V.A.T.S. Matrix Overlay
+10% V.A.T.S. Accuracy
lvl 50
362
217
229
14
33
9
Hunter's Jet Pack Hellcat Torso
Hunter's
-15% Damage From Animals
HazMat
Radiation resistance: +50
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Damage from Ballistic Weapons -0.02
Jet Pack
Max AP: -1
Weight: +20%
lvl 50
607
362
430
22
57
16
AP
 
-1
Mutant's Hellcat Left Arm
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Hardy
Receive 7% Less Explosion Damage
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Damage from Ballistic Weapons -0.02
No Misc Mod
lvl 50
362
217
229
14
33
9
Mutant's Hellcat Right Arm
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Glutton
Hunger and Thirst Grow 10% Slower
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Damage from Ballistic Weapons -0.02
No Misc Mod
lvl 50
362
217
229
14
33
9
Chameleon Vented Hellcat Left Leg
Chameleon
Become Invisible While Sneaking and Not Moving
Hardy
Receive 7% Less Explosion Damage
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Damage from Ballistic Weapons -0.02
Cooling Vent
Power Armor Battery Drain Rate -0.05
lvl 50
362
217
229
14
33
9
Bolstering Vented Hellcat Right Leg
Bolstering
Grants up to 10% Damage Reduction at lower Health Percent
Endurance
Endurance +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Damage from Ballistic Weapons -0.02
Cooling Vent
Power Armor Battery Drain Rate -0.05
lvl 50
362
217
229
14
33
9
E
 
+2
Armor stats
Set:
Hellcat
full (6 / 6)
 
2417
 
1447
 
1575
 
92
 
222
 
61
E
 
+2
S
 
+10
AP
 
-1
Incoming Damage
 
x0.951
Power armor
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Human
In Regular Armor
HP: 100% (317.5 / 318)
Rads: 2
Caps: 34000 / 40000
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
Casual Team
Intelligence +1 per teammate
Day
Addictions
0
Mutations
8
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
0 / 10
Onslaught
17 / 17
Bullet Storm
20 / 20
Character stats
13
17
10
11
15
17
14
S.
P.
E.
C.
I.
A.
L.
Carry Weight
235
AP
283
HP
318
XP
+60%
Resistances
58
58
75
0
0
0
0
Evasion Chance
0
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