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Level 300+
s9
p7
e5
c4
i14
a10
l7

Alexander weir
Fallout 76
All arounder
build
Published

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lvl
300+
S
9
+5
2
Arms Keeper
lvl
28

Your weapons weigh 75% less.

2
Bandolier
lvl
22

Ballistic weapon ammo weighs 90% less.

1
Blood Luster
lvl
35

Your bleed effects have 35% more damage and 25% less duration.

3
Easy Target
lvl
5

+75% ranged damage to crippled targets.

2
Scattershot
lvl
18

20% of the damage dealt to a limb is applied to all limbs on your target.

2
Strong Back
lvl
26

Gain more carry weight based on your STR.

2
Traveling Pharmacy
lvl
3

Weights of all Chems (including Stimpaks) are reduced by 90%.

P
7
+5
2
Tank Killer
lvl
30

Your ranged weapons ignore 40% armor.

3
Number Cruncher
lvl
40

Your weapons have 2% increased damage per AP cost.

3
Hat Trick
lvl
2

Arrows and throwing weapons bounce towards three additional targets dealing 70% damage.

2
Grenadier
lvl
35

Your explosives detonate with twice the radius.

2
Refractor
lvl
32

Gain Energy Resistance based on your PER.

E
5
+5
2
Thru-hiker
lvl
7

Food and drink weights are reduced by 90%.

1
Starched Genes
lvl
30

You will never mutate from rads and RadAway will never cure mutations.

2
LifeGiver
lvl
50

Gain more max HP per point in END.

3
Ironclad
lvl
30

Armor provides 25% more protection. Double if wearing a matching set.

1
Vaccinated
lvl
16

Increased Disease Resistance based on END.

1
Thirst Quencher
lvl
6

Increased Max AP based on END while not diseased.

C
4
+5
2
Tenderizer
lvl
46

Each attack makes your target take increased damage.

3
Party Boy
lvl
24

The positive effects of pre-war alcohol are tripled.

1
Inspirational
lvl
2

Gain more XP while on a team based on your CHA.

3
Friendly Fire
lvl
48

Teammates hit by your flame weapons regen even more health (no grenades).

I
14
2
Batteries Included
lvl
28

Energy weapon ammo weighs 90% less.

3
Demolition Expert
lvl
10

Your explosives do +60% damage.

2
Field Surgeon
lvl
15

Stimpaks and RadAway heal 60% faster.

1
First Aid
lvl
2

Stimpaks restore more HP based on your INT.

3
Gunsmith
lvl
11

Guns break 50% slower.

2
Science!
lvl
20

Increase energy damage based on your INT.

1
Scrapper
lvl
13

Obtain more components when you scrap weapons and armor.

A
10
+5
3
Action Boy
lvl
2

Action Points regenerate 45% faster.

3
Gunslinger Master
lvl
35

Gain Onslaught stacks over time and spend them on attacks, +10 max stacks.

2
Gunslinger Expert
lvl
15

+1% ranged weak spot damage per Onslaught stack, +3 max stacks.

3
Guerrilla Master
lvl
40

+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.

2
Guerrilla Expert
lvl
20

+1% reload speed per Onslaught stack, +3 max stacks.

2
Adrenaline
lvl
49

Gain +10% damage per kill while on a Kill Streak (Max 10).

L
7
+5
3
Class Freak
lvl
46

The negative effects of your mutations are reduced by 75%.

1
Bloody Mess
lvl
42

Bleeding enemies you kill have a chance to explode based on your LCK.

3
Super Duper
lvl
50

When you craft anything, there is a 30% chance you'll get double results!

2
Grim Reaper's Sprint
lvl
33

Any kill in V.A.T.S. restores Action Points, based on your LCK.

1
Four Leaf Clover
lvl
29

Misses in V.A.T.S. now contribute to the Critical Meter based on your LCK.

2
Better Criticals
lvl
47

V.A.T.S. criticals now do +75% damage.

Show leveling chart

Legendary perks

Total Perk Coins cost:
1800
(~500 level-ups)
Legendary Charisma
lvl
50

+5 CHA and +5 CHA Perk Points. Perk Points cap at 15.

Legendary Agility
lvl
50

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

Legendary Perception
lvl
50

+5 PER and +5 PER Perk Points. Perk Points cap at 15.

Legendary Endurance
lvl
50

+5 END and +5 END Perk Points. Perk Points cap at 15.

Legendary Strength
lvl
50

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

Legendary Luck
lvl
50

+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.

Effects (7)

Carnivore

No disease from Meat and 2x bonus to Food from eating meat products. Eating fruits, and vegetables does not satisfy hunger.

Chameleon

Invisibility while unarmored and standing still. Must be unarmored and stationary for effect to work.

Eagle Eyes

Critical Damage +60%, PER +4, STR -4

Egg Head

INT +6, STR -3, END -3

Marsupial

Carry weight +20, +jump height, INT -4

Plague Walker

Poison aura scaling with your diseases.

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

add effects
7 mutations, 0 addictions

Consumables

Consumables

Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.

Raw food, plain drinks and other consumables without build effects are not listed.

Weapons

Rifle
lvl 50
AP Cost
0 (0%)
Legendary effects
Modifications
Single shot
Ballistic
Ballistic weapon.
Swap
Piercing Love Bow
compound-bow
Suppressor's
Last Shot
Perception
lvl 50
146
88
3572/38s
Fire Rate
20
shots per
10 sec
Semi-Auto
Ammo
1Arrow
Range
0
144
289
100%50%
AP Cost
20 (7%) 14.9 shots before AP is depleted
3.3
299.25
-4
-5%
Legendary effects
Suppressor's
Reduce Your Target's Damage Output by 25% for 5 seconds
Last Shot
The last round in a magazine has a 25% chance to Deal +100% Damage
Perception
Perception +3
Poison Damage
Modifications
Poison Arrows
Damage: -40%
Weight: +10%
Poison Damage: +36%
Iron Sights
Furious Prime Hunting Rifle
Furious
Rapid
Durability
Polished
lvl 50
684
Fire Rate
3
shots per
10 sec
Bolt Action
Ammo
8Ultracite .308
Range
0
184
367
100%50%
AP Cost
36 (12%) 8.3 shots before AP is depleted
14.73
533.2
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
Rapid
Speed: +25%
Durability
Weapons break 50% slower
Polished
Damage Increases up to +60 as Weapon Durability Increases Above 100%
Modifications
Prime Receiver
Damage to Scorched +65%
Aligned Long Barrel
Range: +50%
Weight: +33%
Spread (hip-fire): +20%
Recoil: +16%
AP Cost: +10%
Sighted Transition: +6%
Aligned Stock
Weight: +15%
AP Cost: -10%
Stinging Magazine
Armor Penetration +25%
Suppressor
Silences weapon.
Medium Scope
Weight: +10%
Spread (sighted): -16%
Furious Prime Plasma Caster
Furious
Vital
Agility
lvl 50
283
319
Fire Rate
8
shots per
10 sec
Semi-Auto
Ammo
10Ultracite Plasma
Range
0
238
475
100%50%
AP Cost
31 (10%) 9.6 shots before AP is depleted
23.725
1732.5
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
Vital
Critical Damage Multiplier: +0.5
Agility
Agility +3
Modifications
Prime Capacitor
Damage to Scorched +65%
Sniper Barrel
Speed: -50%
Range: +110%
Ammo Capacity: -50%
Damage: +35%
Weight: +0.25
Spread (hip-fire): +35%
Spread (sighted): -20%
Energy Damage: +35%
AP Cost: +55%
Sighted Transition: +10%
Standard Sight
Weapon
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Vanguard's Deep Pocketed Brotherhood Recon Chest Piece
Vanguard's
Grants up to 6% Damage Reduction as Health Increases
Perception
Perception +2
Sentinel's
5% Damage Reduction while standing still.
Buttressed
Weight: +30%
Physical Resistance: +65%
Deep Pocketed
Carry Weight +20
lvl 50
195
42
22
16
37
22
P
 
+2
Carry Weight
 
+20
High Capacity Backpack
High Capacity
Standard Backpack
lvl 50
0
0
0
0
0
0
Carry Weight
 
+120
Shielded Secret Service Underarmor
Secret Service Style
Endurance +4, Perception +3, Strength +3
Shielded Lining
Improved Strength, Perception and Endurance.
lvl 1
23
31
48
6
6
6
E
 
+4
P
 
+3
S
 
+3
Vanguard's Deep Pocketed Brotherhood Recon Left Arm
Vanguard's
Grants up to 6% Damage Reduction as Health Increases
Endurance
Endurance +2
Sentinel's
5% Damage Reduction while standing still.
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Deep Pocketed
Carry Weight +10
lvl 40
76
18
9
7
15
9
E
 
+2
Carry Weight
 
+10
Vanguard's Deep Pocketed Brotherhood Recon Right Arm
Vanguard's
Grants up to 6% Damage Reduction as Health Increases
Perception
Perception +2
Arms Keeper's
Weapon Weights Reduced by 20%
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Deep Pocketed
Carry Weight +10
lvl 40
76
18
9
7
15
9
P
 
+2
Carry Weight
 
+10
Vanguard's Deep Pocketed Brotherhood Recon Left Leg
Vanguard's
Grants up to 6% Damage Reduction as Health Increases
Endurance
Endurance +2
Belted
Ammo Weight Reduced by 20%
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Deep Pocketed
Carry Weight +10
lvl 40
76
18
9
7
15
9
E
 
+2
Carry Weight
 
+10
Vanguard's Deep Pocketed Brotherhood Recon Right Leg
Vanguard's
Grants up to 6% Damage Reduction as Health Increases
Perception
Perception +2
Sentinel's
5% Damage Reduction while standing still.
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Deep Pocketed
Carry Weight +10
lvl 40
76
18
9
7
15
9
P
 
+2
Carry Weight
 
+10
Armor stats
Set:
Brotherhood Recon
full (5 / 5)
 
522
 
145
 
106
 
50
 
103
 
64
P
 
+9
E
 
+8
S
 
+3
Carry Weight
 
+180
Incoming Damage
 
x0.821
Armor set

Power Armor Sets

Power armor
A full frame with six pieces. The first set is worn, extras become swap-ins.
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Human
In Regular Armor
HP: 100% (502 / 502)
Rads: 0
Caps: 30000 / 40000
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
No Team
Day
Addictions
0
Mutations
7
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
0 / 10
Onslaught
21 / 30
Bullet Storm
No Bullet Storm stacks in this build (Bullet Storm perk).
Character stats
16
25
18
9
19
15
12
S.
P.
E.
C.
I.
A.
L.
Carry Weight
472
AP
297
HP
502
XP
+57%
Resistances
522
229
106
50
103
64
46
Evasion Chance
0
Incoming Damage
x0.86
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