Jeanioz
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More: Endgame builds
Gun bashing does +25% damage and +35% limb damage.
Gain more carry weight based on your STR.
Gain 3% damage per 30 ammo spent. 10 max stacks.
Damage and stagger enemies by sprinting into them with Power Armor.
Focus fire to gain +1% accuracy and damage per shot.
You do +10% ranged damage to far enemies.
+25% ranged damage when attacking the torso.
You hear directional audio when in range of a Caps Stash.
Gain more VATS accuracy based on your PER.
Gain improved control and hold your breath 75% longer while aiming scopes.
Gain Energy Resistance based on your PER.
Your explosives detonate with a 50% larger radius.
You take less radiation from eating or drinking based on your END.
Gain Limb Damage Reduction based on your END.
Gain +1 to STR and END between the hours of 6:00 a.m. and 6:00 p.m.
You no longer take Rad damage from swimming and can breathe underwater.
Take 15% less damage from explosions.
Gain Radiation Resistance based on your END.
Radiation now regenerates your lost Health.
You're half as likely to get addicted when consuming Chems.
Gain more max HP per point in END.
Aim your gun at an Animal for a 75% chance to pacify it.
Aim your gun at some creatures for a 75% chance to pacify it.
Gain +1 hacking skill, and terminal lock-out time is reduced.
Your explosives do +20% damage.
Your crafted armor has improved durability and costs fewer materials.
You get double the quantity when you craft chems!
While your Health is low, gain increased damage and AP regen.
Hack an enemy robot for a 75% chance to pacify it.
Action Points regenerate 15% faster.
Your ranged weapons do +6% weak spot damage.
Bows, throwing, and melee weapons do +50% sneak attack damage.
You are 25% harder to detect while sneaking.
Your silenced weapons do an additional 50% sneak attack damage.
V.A.T.S. swaps targets on kill with +30% damage to your next target.
You find more bottle caps based on your LCK.
The Mysterious Stranger will appear occasionally in V.A.T.S. to lend a hand.
Misses in V.A.T.S. now contribute to the Critical Meter based on your LCK.
Any kill in V.A.T.S. restores Action Points, based on your LCK.
Gain a chance to Deflect ranged attacks based on LCK.
Gain a 6% chance to instantly reload when your clip is empty.
Bleeding enemies you kill have a chance to explode based on your LCK.
V.A.T.S. criticals now do +50% damage.
A Mysterious Savior will occasionally appear to revive you when downed.
Legendary perks
Blocking a melee attack restores 4 HP and 4 AP for 15 seconds.
+300 Rad Resist, restore 6 Rads per second.
Auto-unlock skill 3 terminals and locks.+3 Lockpick and Hacking skills.
Ranged sneak damage increases damage to target by 40% for 10 seconds.
While in Power Armor, Sprinting consumes 50% fewer Action Points.
20% chance energy damage will recharge your power armor's fusion core and restore health.
Blocking a melee attack restores 4 HP and 4 AP for 15 seconds.
+300 Rad Resist, restore 6 Rads per second.
Auto-unlock skill 3 terminals and locks.+3 Lockpick and Hacking skills.
Ranged sneak damage increases damage to target by 40% for 10 seconds.
While in Power Armor, Sprinting consumes 50% fewer Action Points.
20% chance energy damage will recharge your power armor's fusion core and restore health.
Effects (7)
Invisibility while unarmored and standing still. Must be unarmored and stationary for effect to work.
Chance to shock melee attackers. Small amount of damage done to player.
Health Regeneration +300%. Chem Effects -55%.
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Medium chance to release a radiation blast when struck in melee. Minor damage to player during the radiation blast.
Teammates take 25% less damage. Player take 25% more damage.
Energy Resistance +100. Energy Damage -50%.
Stats
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construction
Weapons
10 sec