Dragon
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Ballistic weapon ammo weighs 90% less.
When your Glow is high, makes you immune to staggering attacks.
+75% ranged damage to crippled targets.
+10% damage to crippled targets per projectile your weapon fires.
20% of the damage dealt to a limb is applied to all limbs on your target.
Focus fire to gain +3% accuracy and damage per shot.
Gain 50% of your bonus movement speed as reload speed.
Your small guns reload 30% faster and have 30% more hip fire accuracy.
Your weapons have 2% increased damage per AP cost.
Your ranged weapons ignore 40% armor.
You deal 20% more damage per crippled limb your target has.
Irradiated food and drink grant 300% more rads.
Armor provides 25% more protection. Double if wearing a matching set.
You will never mutate from rads and RadAway will never cure mutations.
Expend a small amount of Glow per hit to deal 10% bonus damage to targets.
When on a team, you become feral 50% slower.
Each attack makes your target take increased damage.
Positive mutation effects are +25% stronger if teammates are mutated too.
Energy weapon ammo weighs 90% less.
Food in your inventory will spoil 90% slower.
Guns break 50% slower.
While you have Glow, gain 15% bonus damage for 10 seconds upon getting hit.
Increase energy damage based on your INT.
+1% ranged weak spot damage per Onslaught stack, +3 max stacks.
+1% reload speed per Onslaught stack, +3 max stacks.
+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.
Gain Onslaught stacks over time and spend them on attacks, +10 max stacks.
Your enhanced reflexes allow you to reload weapons 20% faster.
Your ranged weapons do +12% weak spot damage.
V.A.T.S. criticals now do +100% damage.
Critical Hits now only consume 55% of your critical meter.
Weak point damage is increased by 15%.
When your Glow is high, Gain 50% bonus Critical damage in V.A.T.S.
36% chance to instantly reload your entire magazine when empty.
Gain a chance to Deflect ranged attacks based on LCK.
Legendary perks
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
On kills, heal 2 HP and reduce how feral you are by 2%.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
On kills, heal 2 HP and reduce how feral you are by 2%.
Effects
Stats
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Weapons
Armor Sets
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Power Armor Sets
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