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Level 300+
s10
p10
e10
c5
i1
a10
l10

Tank
Fallout 76
Tank
build
Published · Updated

lets you survive anything and heal faster then you take damage and you can you use any weapon for this Tank Build.

lvl
300+
S
10
+5
5 pts unused
2
Strong Back
lvl
26

Gain more carry weight based on your STR.

1
Easy Target
lvl
5

+25% ranged damage to crippled targets.

1
Barbarian
lvl
14

Gain Damage Resistance based on your STR. Doubled when not wearing armor.

2
Scattershot
lvl
18

20% of the damage dealt to a limb is applied to all limbs on your target.

1
Bandolier
lvl
22

Ballistic weapon ammo weighs 45% less.

1
Pack Rat
lvl
7

The weight of all junk items is reduced by 50%.

1
Ordnance Express
lvl
31

Explosives weigh 45% less.

1
Arms Keeper
lvl
28

Your weapons weigh 50% less.

P
10
+5
4 pts unused
3
Number Cruncher
lvl
40

Your weapons have 2% increased damage per AP cost.

1
Down Ranger
lvl
2

You do +10% ranged damage to far enemies.

2
Tormentor
lvl
37

You deal 20% more damage per crippled limb your target has.

1
Tank Killer
lvl
30

Your ranged weapons ignore 20% armor.

1
Green Thumb
lvl
4

Reap twice as much when harvesting flora.

1
Concentrated Fire
lvl
2

Focus fire to gain +1% accuracy and damage per shot.

2
Awareness
lvl
20

Gain more VATS accuracy based on your PER.

E
10
2 pts unused
2
LifeGiver
lvl
50

Gain more max HP per point in END.

1
Ironclad
lvl
30

Armor provides 15% more protection. Double if wearing a matching set.

1
Iron Stomach
lvl
4

Increased Damage and Energy Resistance based on END while not diseased.

1
Thirst Quencher
lvl
6

Increased Max AP based on END while not diseased.

1
Vaccinated
lvl
16

Increased Disease Resistance based on END.

1
Hardy
lvl
27

Take 15% less damage from explosions.

1
Starched Genes
lvl
30

You will never mutate from rads and RadAway will never cure mutations.

C
5
1
Inspirational
lvl
2

Gain more XP while on a team based on your CHA.

1
Strange In Numbers
lvl
42

Positive mutation effects are +25% stronger if teammates are mutated too.

1
Travel Agent
lvl
26

You can Fast Travel while over encumbered at an increased cost.

2
Tenderizer
lvl
46

Each attack makes your target take increased damage.

I
1
+5
1 pt unused
1
First Aid
lvl
2

Stimpaks restore more HP based on your INT.

2
Field Surgeon
lvl
15

Stimpaks and RadAway heal 60% faster.

1
Batteries Included
lvl
28

Energy weapon ammo weighs 45% less.

1
Scrapper
lvl
13

Obtain more components when you scrap weapons and armor.

A
10
+5
4 pts unused
1
Gunslinger
lvl
2

Your ranged weapons do +6% weak spot damage.

2
Gunslinger Expert
lvl
15

+1% ranged weak spot damage per Onslaught stack, +3 max stacks.

3
Gunslinger Master
lvl
35

Gain Onslaught stacks over time and spend them on attacks, +10 max stacks.

1
Packin' Light
lvl
9

Your Action Points regenerate faster when not over encumbered.

1
Evasive
lvl
17

Chance to Evade attacks based on AGI. (No Power Armor)

1
Born Survivor
lvl
3

Falling below 20% health will automatically use a Stimpak, once every 20s.

2
Adrenaline
lvl
49

Gain +10% damage per kill while on a Kill Streak (Max 10).

L
10
+5
6 pts unused
2
Grim Reaper's Sprint
lvl
33

Any kill in V.A.T.S. restores Action Points, based on your LCK.

1
Better Criticals
lvl
47

V.A.T.S. criticals now do +50% damage.

1
Serendipity
lvl
5

While below 30% health, gain a chance to Evade based on LCK. (No Power Armor)

1
Ricochet
lvl
38

Gain a chance to Deflect ranged attacks based on LCK.

1
Four Leaf Clover
lvl
29

Misses in V.A.T.S. now contribute to the Critical Meter based on your LCK.

1
Class Freak
lvl
46

The negative effects of your mutations are reduced by 25%.

1
Critical Savvy
lvl
44

Critical Hits now only consume 85% of your critical meter.

1
Junk Shield
lvl
10

Gain Resistances based on your LCK and amount of junk held.

Show leveling chart

Legendary perks

Become available at level 50.
Total Perk Coins cost:
1800
(~500 level-ups)
Legendary Strength
lvl
50

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

Legendary Intelligence
lvl
50

+5 INT and +5 INT Perk Points. Perk Points cap at 15.

Taking One For The Team
lvl
50

Enemies take 40% more damage when they attack you, if you're on a team.

Legendary Perception
lvl
50

+5 PER and +5 PER Perk Points. Perk Points cap at 15.

Legendary Agility
lvl
50

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

Legendary Luck
lvl
50

+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.

Effects (10)

Adrenal Reaction

+5% DMG per kill while on a Kill Streak.

Bird Bones

AG +4, Fall from heights more gradual, STR -4

Chameleon

Invisibility while unarmored and standing still. Must be unarmored and stationary for effect to work.

Eagle Eyes

Critical Damage +60%, PER +4, STR -4

Egg Head

INT +6, STR -3, END -3

Electrically Charged

Chance to shock melee attackers. Small amount of damage done to player.

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Marsupial

Carry weight +20, +jump height, INT -4

Scaly Skin

Damage and Energy Resistance +50, AP -50.

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

+ effects
10 mutations, 0 addictions

Stats

Character state switchboard
This panel alows you to manage your character's state.
Some legendary effects and perks perform better under certain conditions.
Human
In Regular Armor
HP: 100% (491.5 / 492)
Rads: 0
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
Casual Team
Intelligence +1 per teammate
Day
Addictions
0
Mutations
10
Caps: 40000 / 40000
Under
construction
15
23
21
8
18
30
18
S.
P.
E.
C.
I.
A.
L.
Derived stats
Carry Weight
290
AP
419
HP
492
XP
+66%
Resistances
488
255
66
53
102
66
52
Evasion Chance
0.09

Weapons

Weapon
You can add up to 5 weapons, specify the weapon's mods and legendary effects. If you don't have a specific weapon in mind, you can just specify the weapon class.

Armor Sets

 
290
 
118
 
66
 
53
 
102
 
66
E
 
+9
A
 
+7
S
 
+4
Set:
Brotherhood Recon
full (5 / 5)
Add backpack
Secret Service Underarmor
Marine Style
Strength +4, Endurance +3, Agility +3
Standard Lining
lvl 1
12
12
12
12
12
12
S
 
+4
E
 
+3
A
 
+3
Brotherhood Recon Chest Piece
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Endurance
Endurance +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Standard
No Misc
lvl 40
94
34
18
13
30
18
E
 
+2
Brotherhood Recon Left Arm
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Endurance
Endurance +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Standard
No Misc
lvl 40
46
18
9
7
15
9
E
 
+2
Brotherhood Recon Right Arm
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Agility
Agility +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Standard
No Misc
lvl 40
46
18
9
7
15
9
A
 
+2
Brotherhood Recon Left Leg
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Agility
Agility +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Standard
No Misc
lvl 40
46
18
9
7
15
9
A
 
+2
Brotherhood Recon Right Leg
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Endurance
Endurance +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Standard
No Misc
lvl 40
46
18
9
7
15
9
E
 
+2

Power Armor Sets

Armor set
You can configure your power armor set by choosing mods and legendary effects.
You can have several power armor sets and switch between them to see how they affect your stats.
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