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Level 300+
s10
p10
e10
c5
i1
a10
l10

Tank
Fallout 76
Tank
build
Published · Updated

lets you survive anything and heal faster then you take damage and you can you use any weapon for this Tank Build.

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lvl
300+
S
10
+5
5 pts unused
2
Strong Back
lvl
26

Gain more carry weight based on your STR.

1
Easy Target
lvl
5

+25% ranged damage to crippled targets.

1
Barbarian
lvl
14

Gain Damage Resistance based on your STR. Doubled when not wearing armor.

2
Scattershot
lvl
18

20% of the damage dealt to a limb is applied to all limbs on your target.

1
Bandolier
lvl
22

Ballistic weapon ammo weighs 45% less.

1
Pack Rat
lvl
7

The weight of all junk items is reduced by 50%.

1
Ordnance Express
lvl
31

Explosives weigh 45% less.

1
Arms Keeper
lvl
28

Your weapons weigh 50% less.

P
10
+5
4 pts unused
3
Number Cruncher
lvl
40

Your weapons have 2% increased damage per AP cost.

1
Down Ranger
lvl
2

You do +10% ranged damage to far enemies.

2
Tormentor
lvl
37

You deal 20% more damage per crippled limb your target has.

1
Tank Killer
lvl
30

Your ranged weapons ignore 20% armor.

1
Green Thumb
lvl
4

Reap twice as much when harvesting flora.

1
Concentrated Fire
lvl
2

Focus fire to gain +1% accuracy and damage per shot.

2
Awareness
lvl
20

Gain more VATS accuracy based on your PER.

E
10
2 pts unused
2
LifeGiver
lvl
50

Gain more max HP per point in END.

1
Ironclad
lvl
30

Armor provides 15% more protection. Double if wearing a matching set.

1
Iron Stomach
lvl
4

Increased Damage and Energy Resistance based on END while not diseased.

1
Thirst Quencher
lvl
6

Increased Max AP based on END while not diseased.

1
Vaccinated
lvl
16

Increased Disease Resistance based on END.

1
Hardy
lvl
27

Take 15% less damage from explosions.

1
Starched Genes
lvl
30

You will never mutate from rads and RadAway will never cure mutations.

C
5
1
Inspirational
lvl
2

Gain more XP while on a team based on your CHA.

1
Strange In Numbers
lvl
42

Positive mutation effects are +25% stronger if teammates are mutated too.

1
Travel Agent
lvl
26

You can Fast Travel while over encumbered at an increased cost.

2
Tenderizer
lvl
46

Each attack makes your target take increased damage.

I
1
+5
1 pt unused
1
First Aid
lvl
2

Stimpaks restore more HP based on your INT.

2
Field Surgeon
lvl
15

Stimpaks and RadAway heal 60% faster.

1
Batteries Included
lvl
28

Energy weapon ammo weighs 45% less.

1
Scrapper
lvl
13

Obtain more components when you scrap weapons and armor.

A
10
+5
4 pts unused
1
Gunslinger
lvl
2

Your ranged weapons do +6% weak spot damage.

2
Gunslinger Expert
lvl
15

+1% ranged weak spot damage per Onslaught stack, +3 max stacks.

3
Gunslinger Master
lvl
35

Gain Onslaught stacks over time and spend them on attacks, +10 max stacks.

1
Packin' Light
lvl
9

Your Action Points regenerate faster when not over encumbered.

1
Evasive
lvl
17

Chance to Evade attacks based on AGI. (No Power Armor)

1
Born Survivor
lvl
3

Falling below 20% health will automatically use a Stimpak, once every 20s.

2
Adrenaline
lvl
49

Gain +10% damage per kill while on a Kill Streak (Max 10).

L
10
+5
6 pts unused
2
Grim Reaper's Sprint
lvl
33

Any kill in V.A.T.S. restores Action Points, based on your LCK.

1
Better Criticals
lvl
47

V.A.T.S. criticals now do +50% damage.

1
Serendipity
lvl
5

While below 30% health, gain a chance to Evade based on LCK. (No Power Armor)

1
Ricochet
lvl
38

Gain a chance to Deflect ranged attacks based on LCK.

1
Four Leaf Clover
lvl
29

Misses in V.A.T.S. now contribute to the Critical Meter based on your LCK.

1
Class Freak
lvl
46

The negative effects of your mutations are reduced by 25%.

1
Critical Savvy
lvl
44

Critical Hits now only consume 85% of your critical meter.

1
Junk Shield
lvl
10

Gain Resistances based on your LCK and amount of junk held.

Show leveling chart

Legendary perks

Become available at level 50.
Total Perk Coins cost:
1800
(~500 level-ups)
Legendary Strength
lvl
50

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

Legendary Intelligence
lvl
50

+5 INT and +5 INT Perk Points. Perk Points cap at 15.

Taking One For The Team
lvl
50

Enemies take 40% more damage when they attack you, if you're on a team.

Legendary Perception
lvl
50

+5 PER and +5 PER Perk Points. Perk Points cap at 15.

Legendary Agility
lvl
50

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

Legendary Luck
lvl
50

+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.

Effects (10)

Adrenal Reaction

+5% DMG per kill while on a Kill Streak.

Bird Bones

AG +4, Fall from heights more gradual, STR -4

Chameleon

Invisibility while unarmored and standing still. Must be unarmored and stationary for effect to work.

Eagle Eyes

Critical Damage +60%, PER +4, STR -4

Egg Head

INT +6, STR -3, END -3

Electrically Charged

Chance to shock melee attackers. Small amount of damage done to player.

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Marsupial

Carry weight +20, +jump height, INT -4

Scaly Skin

Damage and Energy Resistance +50, AP -50.

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

+ effects
10 mutations, 0 addictions

Stats

Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Human
In Regular Armor
HP: 100% (491.5 / 492)
Rads: 0
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
Casual Team
Intelligence +1 per teammate
Day
Addictions
0
Mutations
10
Kill Streak
0 / 10
Onslaught
No Onslaught stacks in this build (Furious legendary mod, Gunslinger / Guerrilla perks).
Bullet Storm
No Bullet Storm stacks in this build (Bullet Storm perk).
Standing
Not Sprinting
Normal Attacks
Hip Fire
Caps: 40000 / 40000
Under
construction
15
23
21
8
18
30
18
S.
P.
E.
C.
I.
A.
L.
Derived stats
Carry Weight
290
AP
419
HP
492
XP
+66%
Resistances
488
255
66
53
102
66
52
Evasion Chance
0.09

Weapons

Weapon
Add up to 5 weapons with mods and legendary effects. No specific weapon in mind? Add just the weapon class.
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

 
290
 
118
 
66
 
53
 
102
 
66
E
 
+9
A
 
+7
S
 
+4
Set:
Brotherhood Recon
full (5 / 5)
Add backpack
Secret Service Underarmor
Marine Style
Strength +4, Endurance +3, Agility +3
Standard Lining
lvl 1
12
12
12
12
12
12
S
 
+4
E
 
+3
A
 
+3
Brotherhood Recon Chest Piece
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Endurance
Endurance +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Standard
No Misc
lvl 40
94
34
18
13
30
18
E
 
+2
Brotherhood Recon Left Arm
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Endurance
Endurance +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Standard
No Misc
lvl 40
46
18
9
7
15
9
E
 
+2
Brotherhood Recon Right Arm
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Agility
Agility +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Standard
No Misc
lvl 40
46
18
9
7
15
9
A
 
+2
Brotherhood Recon Left Leg
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Agility
Agility +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Standard
No Misc
lvl 40
46
18
9
7
15
9
A
 
+2
Brotherhood Recon Right Leg
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Endurance
Endurance +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Standard
No Misc
lvl 40
46
18
9
7
15
9
E
 
+2

Power Armor Sets

Armor set
A power armor set with mods and legendary effects.
Build several and switch between them to compare stats.
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