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Level 200+
s10
p13
e6
c3
i5
a9
l10

HANZY PEPPER SHAKER
Fallout 76
build
Published · Updated ·

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lvl
200+
S
10
+5
3
Bringing the Big Guns

Your Bullet Storm stack limit is increased by 10.

lvl
50
3
Bullet Storm

Gain 9% damage per 30 ammo spent. 10 max stacks.

lvl
30
2
Easy Target

+50% ranged damage to crippled targets.

lvl
5
2
Lock and Load

You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.

lvl
37
3
Shotgun Champ

+10% damage to crippled targets per projectile your weapon fires.

lvl
40
2
Scattershot

20% of the damage dealt to a limb is applied to all limbs on your target.

lvl
18
P
13
1
Concentrated Fire

Focus fire to gain +1% accuracy and damage per shot.

lvl
2
3
Down Ranger

You do +20% ranged damage to far enemies.

lvl
2
3
Number Cruncher

Your weapons have 2% increased damage per AP cost.

lvl
40
2
Tormentor

You deal 20% more damage per crippled limb your target has.

lvl
37
2
Tank Killer

Your ranged weapons ignore 40% armor.

lvl
30
2
Awareness

Gain more VATS accuracy based on your PER.

lvl
20
E
6
+5
3
Bullet Shield

Gain 15% Deflect chance for 6 sec when firing a heavy gun.

lvl
39
3
Ironclad

Armor provides 25% more protection. Double if wearing a matching set.

lvl
30
2
LifeGiver

Gain more max HP per point in END.

lvl
50
1
Natural Resistance

Increased Elemental Resistances based on END while not diseased.

lvl
10
1
Starched Genes

You will never mutate from rads and RadAway will never cure mutations.

lvl
30
1
Thirst Quencher

Increased Max AP based on END while not diseased.

lvl
6
C
3
2
Tenderizer

Each attack makes your target take increased damage.

lvl
46
1
Strange In Numbers

Positive mutation effects are +25% stronger if teammates are mutated too.

lvl
42
I
5
+5
2
Batteries Included

Energy weapon ammo weighs 90% less.

lvl
28
1
First Aid

Stimpaks restore more HP based on your INT.

lvl
2
1
Gunsmith

Guns break 20% slower.

lvl
11
2
Science!

Increase energy damage based on your INT.

lvl
20
2
Stabilized

Big guns gain 30% accuracy. Double in Power Armor.

lvl
36
1
Demolition Expert

Your explosives do +20% damage.

lvl
10
1
White Knight

Your armor breaks 20% slower and is cheaper to repair.

lvl
39
A
9
+5
1
Born Survivor

Falling below 20% health will automatically use a Stimpak, once every 20s.

lvl
3
2
Guerrilla Expert

+1% reload speed per Onslaught stack, +3 max stacks.

lvl
20
3
Guerrilla Master

+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.

lvl
40
3
Gun Fu

V.A.T.S. swaps targets on kill with +90% damage up to 3 targets.

lvl
50
2
Gunslinger Expert

+1% ranged weak spot damage per Onslaught stack, +3 max stacks.

lvl
15
3
Gunslinger

Your ranged weapons do +12% weak spot damage.

lvl
2
L
10
+5
3
Better Criticals

V.A.T.S. criticals now do +100% damage.

lvl
47
3
Class Freak

The negative effects of your mutations are reduced by 75%.

lvl
46
3
Critical Savvy

Critical Hits now only consume 55% of your critical meter.

lvl
44
1
Junk Shield

Gain Resistances based on your LCK and amount of junk held.

lvl
10
3
One Gun Army

Heavy guns gain a 12% stagger chance and +75% limb damage.

lvl
31
1
Ricochet

Gain a chance to Deflect ranged attacks based on LCK.

lvl
38
1
Four Leaf Clover

Misses in V.A.T.S. now contribute to the Critical Meter based on your LCK.

lvl
29
Show leveling chart

Legendary perks

Total Perk Coins cost:
1500
(~417 level-ups)
Legendary Agility

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

lvl
50
Legendary Endurance

+5 END and +5 END Perk Points. Perk Points cap at 15.

lvl
50
Legendary Intelligence

+5 INT and +5 INT Perk Points. Perk Points cap at 15.

lvl
50
Legendary Luck

+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.

lvl
50
Legendary Strength

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

lvl
50

Effects (10)

Adrenal Reaction

+5% DMG per kill while on a Kill Streak. Max HP -50.

Bird Bones

AG +4, Fall from heights more gradual, STR -4

Chameleon

Invisibility while unarmored and standing still. Must be unarmored and stationary for effect to work.

Eagle Eyes

Critical Damage +60%, PER +4, STR -4

Egg Head

INT +6, STR -3, END -3

Herbivore

Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Marsupial

Carry weight +20, +jump height, INT -4

Scaly Skin

Damage and Energy Resistance +50, AP -50.

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

add effects
10 mutations, 0 addictions

Consumables

Consumables

Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.

Raw food, plain drinks and other consumables without build effects are not listed.

Weapons

Quad Tactical Pepper Shaker
Quad
V.A.T.S. Enhanced
V.A.T.S. Optimized
Conductor's
lvl 50
81
57
Fire Rate
41
shots per
10 sec
Automatic
Ammo
200Plasma
Range
0
64
127
100%50%
AP Cost
13 (5%) 21.9 shots before AP is depleted
27.9
1792.5
Legendary effects
Quad
Ammo Capacity: +300%
V.A.T.S. Enhanced
Chance to Hit a Target in V.A.T.S. +50%
V.A.T.S. Optimized
AP Cost: -35%
Conductor's
Critical Hits Restore 10 Health & Action Points instantly and 100 more over 5 seconds for Player & Teammates Within a 100ft Radius
Modifications
Dual Barrel
Armor Penetration +25%
Plasma Magazine
Changes ammo type to Plasma Cartridges.
No Muzzle
Gunner Sight
Weight: +10%
Spread (sighted): -15%
Sighted Transition: -15%
Weapon
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Armor set
Armor pieces, a backpack, and an underarmor. The first set is worn, extras become swap-ins.

Power Armor Sets

Power armor
A full frame with six pieces. The first set is worn, extras become swap-ins.
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Human
In Regular Armor
HP: 100% (411.071 / 411)
Rads: 0
Caps: 0 / 40000
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
No Team
Day
Addictions
0
Mutations
10
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
0 / 10
Onslaught
0 / 11
Bullet Storm
0 / 20
Character stats
13
17
11
3
15
18
15
S.
P.
E.
C.
I.
A.
L.
Carry Weight
235
AP
285
HP
411
XP
+45%
Resistances
50
50
0
28
28
28
0
Evasion Chance
0
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