West Tek Grinder
What I use to grind west tek. Good for leveling, getting scrap, ammo, and caps while looting.
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Ballistic weapon ammo weighs 90% less.
20% of the damage dealt to a limb is applied to all limbs on your target.
Gain more carry weight based on your STR.
Weights of all Chems (including Stimpaks) are reduced by 90%.
+50% ranged damage to crippled targets.
Gain more VATS accuracy based on your PER.
Focus fire to gain +1% accuracy and damage per shot.
Your weapons have 2% increased damage per AP cost.
Your ranged weapons ignore 40% armor.
You deal 20% more damage per crippled limb your target has.
Your small guns have 45% better accuracy and spread.
You do +20% ranged damage to far enemies.
Your small guns reload 10% faster and have 10% more hip fire accuracy.
You will never mutate from rads and RadAway will never cure mutations.
Any chems you take last 100% longer.
Gain more XP while on a team based on your CHA.
Positive mutation effects are +25% stronger if teammates are mutated too.
Each attack makes your target take increased damage.
Food in your inventory will spoil 90% slower.
The benefits of bobbleheads and magazines last twice as long.
Fusion Core duration is now doubled.
Energy weapon ammo weighs 90% less.
Obtain more components when you scrap weapons and armor.
Your explosives do +60% damage.
Guns break 50% slower.
Gain +10% damage per kill while on a Kill Streak (Max 10).
Your ranged weapons do +12% weak spot damage.
+1% ranged weak spot damage per Onslaught stack, +3 max stacks.
+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.
+1% reload speed per Onslaught stack, +3 max stacks.
Your small guns gain a 10% stagger chance and +50% limb damage.
V.A.T.S. swaps targets on kill with +30% damage to your next target.
V.A.T.S. criticals now do +100% damage.
You find more bottle caps based on your LCK.
The negative effects of your mutations are reduced by 75%.
Find more non-explosive ammo based on your LCK.
Critical Hits now only consume 55% of your critical meter.
Misses in V.A.T.S. now contribute to the Critical Meter based on your LCK.
Any kill in V.A.T.S. restores Action Points, based on your LCK.
Gain a 6% chance to instantly reload when your clip is empty.
Legendary perks
Enemies take 40% more damage when they attack you, if you're on a team.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+1 STR and +1 STR Perk Points. Perk Points cap at 15.
Enemies take 40% more damage when they attack you, if you're on a team.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+1 STR and +1 STR Perk Points. Perk Points cap at 15.
Effects (10)
+5% DMG per kill while on a Kill Streak. Max HP -50.
AG +4, Fall from heights more gradual, STR -4
Critical Damage +60%, PER +4, STR -4
INT +6, STR -3, END -3
Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.
-2 SPECIAL solo, +2 SPECIAL grouped
Carry weight +20, +jump height, INT -4
Damage and Energy Resistance +50, AP -50.
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Medium chance to release a radiation blast when struck in melee. Minor damage to player during the radiation blast.
Consumables (12)
Crit Damage: +1 (30m)
Max AP: +12 (25s), Intelligence: +6 (90m)
Experience: +20% (1h), Max AP: +8 (25s)
Max AP: +12 (25s), Charisma: +3 (90m)
Highlights Living Targets (10m), Intelligence: +5 (10m)
+5% BALLISTIC DMG (5m)
AP Regen: +20 (1h), Disease resistance: +20 (1h)
Perception: +4 (1h)
+5% XP in a team (1h)
Experience: +5% (2h)
+12 AP regeneration for 25 seconds.
Hunger & thirst -25% for 14m
Max AP: +4 (15s)
Weapons
10 sec
10 sec
Armor Sets
Power Armor Sets
Set it here to see what they really contribute.