Melee Regular End Game
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Your Fists deal more damage based on your DR.
Block 25% more damage from your opponents' melee attacks.
Your melee weapons do +30% damage to crippled targets.
Your Melee and Fists weapons ignore 75% of your target's armor.
While equipping a melee weapon, reduce Incoming Stagger by 25%.
Your melee weapons weigh 40% less, and you can swing them 20% faster.
Melee weapons deal +50% limb damage. (No Power Tools)
Your weapons have 2% increased damage per AP cost.
You deal 20% more damage per crippled limb your target has.
Deal +10% damage for each impairment your target has.
Gain more max HP per point in END.
Increased Elemental Resistances based on END while not diseased.
Benefits of being Well Fed or Hydrated are further increased when you have less than 10% RADS.
You will never mutate from rads and RadAway will never cure mutations.
Increased Max AP based on END while not diseased.
Armor provides 25% more protection. Double if wearing a matching set.
Increased Damage and Energy Resistance based on END while not diseased.
Gain Radiation Resistance based on your END.
Gain +5 STR and END between the hours of 6:00 a.m. and 6:00 p.m.
Increased Disease Resistance based on END.
Each attack makes your target take increased damage.
Positive mutation effects are +25% stronger if teammates are mutated too.
Stimpaks restore more HP based on your INT.
Stimpaks and RadAway heal 60% faster.
Food in your inventory will spoil 90% slower.
Melee weapons break 80% slower.
Obtain more components when you scrap weapons and armor.
Gain +10% damage per kill while on a Kill Streak (Max 10).
Falling below 40% health will automatically use a Stimpak, once every 20s.
Gain Onslaught stacks over time and spend them on attacks, +10 max stacks.
Your Action Points regenerate faster when not over encumbered.
The negative effects of your mutations are reduced by 75%.
Gain a chance to Deflect ranged attacks based on LCK.
Bleeding enemies you kill have a chance to explode based on your LCK.
Gain Resistances based on your LCK and amount of junk held.
Legendary perks
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
Melee attacks deal 60% of their damage in a large area. (No Power Tools)
Enemies take 40% more damage when they attack you, if you're on a team.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
Melee attacks deal 60% of their damage in a large area. (No Power Tools)
Enemies take 40% more damage when they attack you, if you're on a team.
Effects (8)
+5% DMG per kill while on a Kill Streak. Max HP -50.
-2 SPECIAL solo, +2 SPECIAL grouped
Carry weight +20, +jump height, INT -4
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Teammates take 25% less damage. Player take 25% more damage.
Melee damage +25%, better chance to cripple limbs. Gun accuracy -50%.
No disease from Meat and 2x bonus to Food from eating meat products. Eating fruits, and vegetables does not satisfy hunger.
Punching attacks do 25% more damage + bleed damage, AGI -4.
Consumables
Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.
Raw food, plain drinks and other consumables without build effects are not listed.
Weapons
Use Ultracite Bits as the mod does not show on NukesDragon
Armor Sets
Power Armor Sets
Set it here to see what they really contribute.