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Level 300+
s10
p14
e1
c6
i10
a9
l6

GHOUL CRAFTING/FARMING
Fallout 76
Isabel Marteres
build
Published · Updated

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lvl
300+
S
10
+5
3
Portable Power

+30% movement speed while wearing Power Armor.

lvl
24
2
Traveling Pharmacy

Weights of all Chems (including Stimpaks) are reduced by 90%.

lvl
3
3
Easy Target

+75% ranged damage to crippled targets.

lvl
5
2
Love the Spread

Weapons that fire 3 or more projectiles gain 30% range.

lvl
20
2
Scattershot

20% of the damage dealt to a limb is applied to all limbs on your target.

lvl
18
3
Shotgun Champ

+10% damage to crippled targets per projectile your weapon fires.

lvl
40
P
14
1
Green Thumb

Reap twice as much when harvesting flora.

lvl
4
3
Center Masochist

+75% ranged damage when attacking the torso.

lvl
5
2
Deal Sealer

Deal +10% damage for each impairment your target has.

lvl
15
3
Number Cruncher

Your weapons have 2% increased damage per AP cost.

lvl
40
2
Tank Killer

Your ranged weapons ignore 40% armor.

lvl
30
2
Tormentor

You deal 20% more damage per crippled limb your target has.

lvl
37
1
Skeet Shooter

Your small guns have 45% better accuracy and spread.

lvl
10
E
1
+5
3
Glowing Gut

Irradiated food and drink grant 300% more rads.

lvl
80
1
Starched Genes

You will never mutate from rads and RadAway will never cure mutations.

lvl
30
2
Thru-hiker

Food and drink weights are reduced by 90%.

lvl
7
C
6
2
Glowing One

Holding Large amounts of Glow provides greater Glow to nearby ghouls on your team.

lvl
50
2
Squad Maneuvers

Run 20% faster when part of a team.

lvl
37
2
Tenderizer

Each attack makes your target take increased damage.

lvl
46
I
10
+5
2
Batteries Included

Energy weapon ammo weighs 90% less.

lvl
28
2
Contractor

Crafting workshop items now costs 50% fewer materials.

lvl
18
2
Good With Salt

Food in your inventory will spoil 90% slower.

lvl
9
3
Demolition Expert

Your explosives do +60% damage.

lvl
10
3
Science Monster

While you have Glow, gain 15% bonus damage for 10 seconds upon getting hit.

lvl
100
1
First Aid

Stimpaks restore more HP based on your INT.

lvl
2
2
Pyro-Technician

Increase fire damage based on your INT.

lvl
30
A
9
+5
1
Goat Legs

Take no damage from falling.

lvl
32
3
Enforcer

Your small guns gain a 15% stagger chance and +75% limb damage.

lvl
30
3
Guerrilla Master

+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.

lvl
40
2
Guerrilla Expert

+1% reload speed per Onslaught stack, +3 max stacks.

lvl
20
2
Gunslinger Expert

+1% ranged weak spot damage per Onslaught stack, +3 max stacks.

lvl
15
3
Modern Renegade

Small guns gain +30% hip fire accuracy and +75% limb damage.

lvl
18
L
6
+5
3
Class Freak

The negative effects of your mutations are reduced by 75%.

lvl
46
1
Pharma Farma

Find more first aid Chems based on your LCK.

lvl
2
1
Scrounger

Find more non-explosive ammo based on your LCK.

lvl
3
3
Super Duper

When you craft anything, there is a 30% chance you'll get double results!

lvl
50
1
WoodChucker

Collect twice as much when harvesting wood.

lvl
17
2
Faulty Spots

Weak point damage is increased by 15%.

lvl
75
Show leveling chart

Legendary perks

Total Perk Coins cost:
1800
(~500 level-ups)
Legendary Agility

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

lvl
50
Legendary Endurance

+5 END and +5 END Perk Points. Perk Points cap at 15.

lvl
50
Legendary Intelligence

+5 INT and +5 INT Perk Points. Perk Points cap at 15.

lvl
50
Legendary Luck

+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.

lvl
50
Legendary Strength

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

lvl
50
Survival Shortcut

Generate 2 survival aiding chem every 20 minutes. Up to a max of 10.

lvl
50

Effects (12)

Bird Bones

AG +4, Fall from heights more gradual, STR -4

Chameleon

Invisibility while unarmored and standing still. Must be unarmored and stationary for effect to work.

Eagle Eyes

Critical Damage +60%, PER +4, STR -4

Egg Head

INT +6, STR -3, END -3

Electrically Charged

Chance to shock melee attackers. Small amount of damage done to player.

Herbivore

Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Marsupial

Carry weight +20, +jump height, INT -4

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

Talons

Punching attacks do 25% more damage + bleed damage, AGI -4.

Twisted Muscles

Melee damage +25%, better chance to cripple limbs. Gun accuracy -50%.

Unstable Isotope

Medium chance to release a radiation blast when struck in melee. Minor damage to player during the radiation blast.

add effects
12 mutations, 0 addictions

Consumables (1)

Survival Syringe

Cures one disease, HP (20s)

+100% +200% 0.01
×1
Total effect
Total weight 0.01

Weapons

Furious Tactical Gauss Shotgun
Furious
Explosive
Lightweight
Bully's
lvl 50
306
Fire Rate
67
shots per
10 sec
Semi-Auto
Ammo
402mm EC
Range
0
84
169
100%50%
AP Cost
36 (14%) 6.9 shots before AP is depleted
15.61
1578.75
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
Explosive
Projectiles Explode for +20% Weapon Damage
Lightweight
Bully's
+25% Damage per Crippled Limb Your Target Has
Modifications
Hardened Receiver
Weight: +30%
Recoil: +30%
AP Cost: +15%
Damage: +35%
Extended Barrel
Range: +50%
Weight: +18%
Spread (hip-fire): +20%
Recoil: +16%
AP Cost: +20%
Sighted Transition: +6%
Precise Stock
Weight: +55%
Spread (hip-fire): -25%
Bash Damage: +45%
Recoil: -15%
Sighted Transition: +10%
Perforating Magazine
Armor Penetration +25%
Reflex Sight (Dot)
Weight: +10%
Spread (sighted): -15%
Sighted Transition: -15%
Swap
Prototype ABX03
plasma
Furious
Pyro-Technician's
Lightweight
Pyromaniac's
lvl 45
67
0
104
288/5s
Fire Rate
200
shots per
10 sec
Automatic
Ammo
90Plasma
Range
0
48
48
100%70%
AP Cost
16 (6%) 15.6 shots before AP is depleted
5.1
12000
+8
-20%
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
Pyro-Technician's
Fire Damage +0.2
Lightweight
Pyromaniac's
+50% Damage to Burning Targets
Sprays Burning Meadow Breeze
Flame-thrower conversion.
Modifications
Calibrated Beta Wave Tuner
Weight: +25%
AP Cost: +20%
Critical Damage Multiplier: +0.5
Damage: -40%
Energy Damage: -40%
Aligned Stock
Bash Damage: +20%
Weight: +40%
Recoil: -15%
Sighted Transition: +10%
AP Cost: -10%
Standard Sights
Weapon
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Lucid Jet Pack Civil Engineer Armor Chest Piece
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Intelligence
Intelligence +2
Burning
5% Chance to deal 19 Fire Damage per second for 3 sec to Melee Attackers.
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Hardened
Improved Damage Resistance. Superior Energy Resistance and Radiation Resistance.
Jetpack
Max AP: -1
Weight: +20%
lvl 50
60
117
30
25
60
18
I
 
+2
AP
 
-1
High Capacity Backpack
High Capacity
Standard Backpack
lvl 1
0
0
0
0
0
0
Carry Weight
 
+20
Shielded Civil Engineer Underarmor
Vault Style
Endurance +2, Intelligence +5, Luck +3
Shielded Lining
Improved Strength, Perception and Endurance.
lvl 1
23
31
48
6
6
6
E
 
+2
I
 
+5
L
 
+3
Lucid Ultra-Light Civil Engineer Armor Left Arm
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Intelligence
Intelligence +2
Burning
5% Chance to deal 19 Fire Damage per second for 3 sec to Melee Attackers.
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Hardened
Physical Resistance: +15%
Energy Resistance: +15%
Radiation resistance: +15%
Fire resistance: +15%
Cryo resistance: +15%
Poison resistance: +15%
Weight: +20%
Ultra-Light Build
Action Points +10
lvl 50
30
60
16
13
30
10
I
 
+2
Lucid Ultra-Light Civil Engineer Armor Right Arm
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Intelligence
Intelligence +2
Burning
5% Chance to deal 19 Fire Damage per second for 3 sec to Melee Attackers.
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Hardened
Physical Resistance: +15%
Energy Resistance: +15%
Radiation resistance: +15%
Fire resistance: +15%
Cryo resistance: +15%
Poison resistance: +15%
Weight: +20%
Ultra-Light Build
Action Points +10
lvl 50
30
60
16
13
30
10
I
 
+2
Lucid Ultra-Light Civil Engineer Armor Left Leg
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Intelligence
Intelligence +2
Burning
5% Chance to deal 19 Fire Damage per second for 3 sec to Melee Attackers.
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Hardened
Physical Resistance: +15%
Energy Resistance: +15%
Radiation resistance: +15%
Fire resistance: +15%
Cryo resistance: +15%
Poison resistance: +15%
Weight: +20%
Ultra-Light Build
Action Points +10
lvl 50
30
60
16
13
30
10
I
 
+2
Lucid Ultra-Light Civil Engineer Armor Right Leg
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Intelligence
Intelligence +2
Burning
5% Chance to deal 19 Fire Damage per second for 3 sec to Melee Attackers.
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Hardened
Physical Resistance: +15%
Energy Resistance: +15%
Radiation resistance: +15%
Fire resistance: +15%
Cryo resistance: +15%
Poison resistance: +15%
Weight: +20%
Ultra-Light Build
Action Points +10
lvl 50
30
60
16
13
30
10
I
 
+2
Armor stats
Set:
Civil Engineer Armor
full (5 / 5)
 
203
 
388
 
142
 
83
 
186
 
64
I
 
+15
E
 
+2
L
 
+3
AP
 
-1
Carry Weight
 
+20
Incoming Damage
 
x0.734
Armor set

Power Armor Sets

Databased Excavator Helmet
Internal Database
Intelligence +2
lvl 25
163
163
105
8
11
11
I
 
+2
Lucid Excavator Torso
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Strength
Strength +2
Pack Rat's
Junk Item Weights Reduced by 20%
Hauler's
Increases Carry Capacity by 30.
No Misc Mod
lvl 25
264
264
180
13
19
19
S
 
+2
Carry Weight
 
+30
Lucid Hydraulic Excavator Left Arm
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Strength
Strength +2
Pack Rat's
Junk Item Weights Reduced by 20%
Hauler's
Increases Carry Capacity by 30.
Hydraulic Bracers
Unarmed Damage +15
lvl 25
163
163
105
8
11
11
S
 
+2
Carry Weight
 
+30
Lucid Hydraulic Excavator Right Arm
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Strength
Strength +2
Pack Rat's
Junk Item Weights Reduced by 20%
Hauler's
Increases Carry Capacity by 30.
Hydraulic Bracers
Unarmed Damage +15
lvl 25
163
163
105
8
11
11
S
 
+2
Carry Weight
 
+30
Lucid Calibrated Excavator Left Leg
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Strength
Strength +2
Pack Rat's
Junk Item Weights Reduced by 20%
Hauler's
Increases Carry Capacity by 30.
Calibrated Shocks
Carry Weight +50
lvl 25
163
163
105
8
11
11
S
 
+2
Carry Weight
 
+80
Lucid Calibrated Excavator Right Leg
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Strength
Strength +2
Pack Rat's
Junk Item Weights Reduced by 20%
Hauler's
Increases Carry Capacity by 30.
Calibrated Shocks
Carry Weight +50
lvl 25
163
163
105
8
11
11
S
 
+2
Carry Weight
 
+80
Armor stats
Set:
Excavator
full (6 / 6)
 
1079
 
1079
 
705
 
53
 
74
 
74
S
 
+20
I
 
+2
Carry Weight
 
+250
Incoming Damage
 
x0.734
Power armor
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Ghoul
In Power Armor
HP: 100% (325 / 325)
Glow: 1000
Caps: 40000 / 40000
Feral meter: Above 80%
+3 Strength, +3 Endurance, +30 max HP
Casual Team
Intelligence +1 per teammate
Day
Addictions
0
Mutations
12
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
No Kill Streak effects in this build (Adrenaline perk, Adrenal / Fierce / Barbarian legendary mods).
Onslaught
20 / 20
Bullet Storm
No Bullet Storm stacks in this build (Bullet Storm perk).
Character stats
37
20
10
8
25
19
13
S.
P.
E.
C.
I.
A.
L.
Carry Weight
605
AP
250
HP
325
XP
+75%
Resistances
1079
1079
705
53
74
74
0
Evasion Chance
0
Incoming Damage
x0.734
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