Full HP SHOTGUN
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+10% damage to crippled targets per projectile your weapon fires.
+75% ranged damage to crippled targets.
20% of the damage dealt to a limb is applied to all limbs on your target.
Ballistic weapon ammo weighs 90% less.
Weapons that fire 3 or more projectiles gain 30% range.
Weights of all Chems (including Stimpaks) are reduced by 90%.
Your weapons have 2% increased damage per AP cost.
Your ranged weapons ignore 40% armor.
You deal 20% more damage per crippled limb your target has.
Gain more VATS accuracy based on your PER.
Your small guns reload 30% faster and have 30% more hip fire accuracy.
Gain 50% of your bonus movement speed as reload speed.
Focus fire to gain +1% accuracy and damage per shot.
Armor provides 25% more protection. Double if wearing a matching set.
You will never mutate from rads and RadAway will never cure mutations.
Increased Max AP based on END while not diseased.
Increased Damage and Energy Resistance based on END while not diseased.
Benefits of being Well Fed or Hydrated are further increased when you have less than 10% RADS.
Gain more max HP per point in END.
Gain Limb Damage Reduction based on your END.
Increased Disease Resistance based on END.
Food and drink weights are reduced by 90%.
Positive mutation effects are +25% stronger if teammates are mutated too.
Each attack makes your target take increased damage.
Regenerate HP while on a team based on your CHA.
Stimpaks and RadAway heal 60% faster.
Stimpaks restore more HP based on your INT.
Your explosives do +60% damage.
+1% ranged weak spot damage per Onslaught stack, +3 max stacks.
You do +10% ranged damage to close enemies.
+1% reload speed per Onslaught stack, +3 max stacks.
+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.
Your small guns gain a 15% stagger chance and +75% limb damage.
Chance to Evade attacks based on AGI. (No Power Armor)
V.A.T.S. swaps targets on kill with +30% damage to your next target.
Gain +10% damage per kill while on a Kill Streak (Max 10).
V.A.T.S. criticals now do +100% damage.
The negative effects of your mutations are reduced by 75%.
Critical Hits now only consume 55% of your critical meter.
Gain a chance to Deflect ranged attacks based on LCK.
Any kill in V.A.T.S. restores Action Points, based on your LCK.
Legendary perks
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
Enemies take 40% more damage when they attack you, if you're on a team.
Enemies killed with a ranged weapon have a 20% chance to explode.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
Enemies take 40% more damage when they attack you, if you're on a team.
Enemies killed with a ranged weapon have a 20% chance to explode.
Effects (9)
AG +4, Fall from heights more gradual, STR -4
Carry weight +20, +jump height, INT -4
+5% DMG per kill while on a Kill Streak.
Damage and Energy Resistance +50, AP -50.
No disease from Meat and 2x bonus to Food from eating meat products. Eating fruits, and vegetables does not satisfy hunger.
Critical Damage +60%, PER +4, STR -4
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
-2 SPECIAL solo, +2 SPECIAL grouped
INT +6, STR -3, END -3
Consumables
Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.
Raw food, plain drinks and other consumables without build effects are not listed.
Stats
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