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Level 200+
s7
p12
e1
c7
i4
a15
l10

Ghoul Black Powder
Fallout 76
Black Powered Daily Driver
build
Published · Updated

lvl
200+
S
7
+5
2
Strong Back
lvl
26

Gain more carry weight based on your STR.

1
Barbarian
lvl
14

Gain Damage Resistance based on your STR. Doubled when not wearing armor.

2
Scattershot
lvl
18

20% of the damage dealt to a limb is applied to all limbs on your target.

2
Pack Rat
lvl
7

The weight of all junk items is reduced by 75%.

3
Easy Target
lvl
5

+75% ranged damage to crippled targets.

2
Arms Keeper
lvl
28

Your weapons weigh 75% less.

P
12
+5
3
Number Cruncher
lvl
40

Your weapons have 2% increased damage per AP cost.

3
Ground Pounder
lvl
18

Your small guns reload 30% faster and have 30% more hip fire accuracy.

2
Tank Killer
lvl
30

Your ranged weapons ignore 40% armor.

2
Awareness
lvl
20

Gain more VATS accuracy based on your PER.

2
Fast Fighter
lvl
20

Gain 50% of your bonus movement speed as reload speed.

2
Tormentor
lvl
37

You deal 20% more damage per crippled limb your target has.

1
Skeet Shooter
lvl
10

Your small guns have 45% better accuracy and spread.

E
1
+5
3
Ironclad
lvl
30

Armor provides 25% more protection. Double if wearing a matching set.

2
LifeGiver
lvl
50

Gain more max HP per point in END.

1
Starched Genes
lvl
30

You will never mutate from rads and RadAway will never cure mutations.

C
7
1
Strange In Numbers
lvl
42

Positive mutation effects are +25% stronger if teammates are mutated too.

1
Spiritual Healer
lvl
36

Regenerate HP while on a team based on your CHA.

2
Squad Maneuvers
lvl
37

Run 20% faster when part of a team.

3
Suppressor
lvl
40

Reduce your target's damage output by 30% for 2 seconds after you attack.

I
4
+5
3
Gunsmith
lvl
11

Guns break 50% slower.

1
First Aid
lvl
2

Stimpaks restore more HP based on your INT.

3
Demolition Expert
lvl
10

Your explosives do +60% damage.

2
Batteries Included
lvl
28

Energy weapon ammo weighs 90% less.

A
15
2
Gunslinger Expert
lvl
15

+1% ranged weak spot damage per Onslaught stack, +3 max stacks.

3
Gunslinger Master
lvl
35

Gain Onslaught stacks over time and spend them on attacks, +10 max stacks.

2
Guerrilla Expert
lvl
20

+1% reload speed per Onslaught stack, +3 max stacks.

3
Guerrilla Master
lvl
40

+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.

1
Gun Fu
lvl
50

V.A.T.S. swaps targets on kill with +30% damage to your next target.

1
Evasive
lvl
17

Chance to Evade attacks based on AGI. (No Power Armor)

3
Gunslinger
lvl
2

Your ranged weapons do +12% weak spot damage.

L
10
+5
3
Better Criticals
lvl
47

V.A.T.S. criticals now do +100% damage.

3
Critical Savvy
lvl
44

Critical Hits now only consume 55% of your critical meter.

3
Class Freak
lvl
46

The negative effects of your mutations are reduced by 75%.

1
Four Leaf Clover
lvl
29

Misses in V.A.T.S. now contribute to the Critical Meter based on your LCK.

1
Ricochet
lvl
38

Gain a chance to Deflect ranged attacks based on LCK.

1
Scrounger
lvl
3

Find more non-explosive ammo based on your LCK.

2
Faulty Spots
lvl
75

Weak point damage is increased by 15%.

1
Cap Collector
lvl
16

You find more bottle caps based on your LCK.

Show leveling chart

Legendary perks

Become available at level 50.
Total Perk Coins cost:
1500
(~417 level-ups)
Legendary Endurance
lvl
50

+5 END and +5 END Perk Points. Perk Points cap at 15.

Legendary Intelligence
lvl
50

+5 INT and +5 INT Perk Points. Perk Points cap at 15.

Legendary Luck
lvl
50

+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.

Legendary Perception
lvl
50

+5 PER and +5 PER Perk Points. Perk Points cap at 15.

Legendary Strength
lvl
50

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

Effects (16)

Adrenal Reaction

+5% DMG per kill while on a Kill Streak.

Bird Bones

AG +4, Fall from heights more gradual, STR -4

Carnivore

No disease from Meat and 2x bonus to Food from eating meat products. Eating fruits, and vegetables does not satisfy hunger.

Eagle Eyes

Critical Damage +60%, PER +4, STR -4

Egg Head

INT +6, STR -3, END -3

Electrically Charged

Chance to shock melee attackers. Small amount of damage done to player.

Grounded

Energy Resistance +100. Energy Damage -50%.

Healing Factor

Health Regeneration +300%. Chem Effects -55%.

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Marsupial

Carry weight +20, +jump height, INT -4

Plague Walker

Poison aura scaling with your diseases.

Scaly Skin

Damage and Energy Resistance +50, AP -50.

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

Talons

Punching attacks do 25% more damage + bleed damage, AGI -4.

Twisted Muscles

Melee damage +25%, better chance to cripple limbs. Gun accuracy -50%.

Unstable Isotope

Medium chance to release a radiation blast when struck in melee. Minor damage to player during the radiation blast.

+ effects
16 mutations, 0 addictions

Stats

Character state switchboard
This panel alows you to manage your character's state.
Some legendary effects and perks perform better under certain conditions.
Ghoul
In Regular Armor
HP: 100% (406.071 / 406)
Glow: 0
Feral meter: Above 80%
+3 Strength, +3 Endurance, +30 max HP
Casual Team
Intelligence +1 per teammate
Day
Addictions
0
Mutations
16
Kill Streak
0 / 10
Onslaught
0 / 21
Bullet Storm
No Bullet Storm stacks in this build (Bullet Storm perk).
Standing
Not Sprinting
Normal Attacks
Hip Fire
Caps: 0 / 40000
Under
construction
15
29
11
10
22
26
18
S.
P.
E.
C.
I.
A.
L.
Derived stats
Carry Weight
350
AP
308
HP
406
AP Regen
+25
XP
+66%
Resistances
598
412
157
40
40
40
0
Evasion Chance
0.082

Weapons

Black Powder Rifle
Quad
Explosive
Durability
Electrician's
lvl 45
857
Fire Rate
10
shots per
10 sec
Semi-Auto
Ammo
4.50 Ball
Range
0
2270
4537
100%50%
AP Cost
28 (9%) 11 shots before AP is depleted
6.75
15840
-7%
Legendary effects
Quad
Ammo Capacity: +300%
Explosive
Projectiles Explode for +20% Weapon Damage
Durability
Weapons break 50% slower
Electrician's
When Reloading, Emit a Shock Wave That Stuns Nearby Targets for 3s
Modifications
Large Bayonet
Range: -12%
Bash Damage: +75%
Weight: +13%

Armor Sets

 
475
 
225
 
157
 
40
 
40
 
40
P
 
+4
I
 
+2
A
 
+4
Carry Weight
 
+60
AP Regen
 
+25
Set:
Secret Service
full (5 / 5)
Backpack
Chemist's
-90% Chem Weight
Standard Backpack
lvl 50
0
0
0
0
0
0
Carry Weight
 
+60
Secret Service Underarmor
Enclave Style
Perception +4, Intelligence +2, Agility +4
Shielded Lining
Improved Strength, Perception and Endurance.
lvl 1
23
31
48
6
6
6
P
 
+4
I
 
+2
A
 
+4
Secret Service Chest Piece
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Powered
Action Point Regen +5
Belted
Ammo Weight Reduced by 20%
Sawbones
Health Regenerates Slowly (+1 Health per second) (up to +5 Health per second on Full Stack)
Buttressed
Weight: +30%
Physical Resistance: +65%
Ultra-Light Build
Action Points +5
lvl 50
157
68
37
11
11
11
AP Regen
 
+5
Secret Service Left Arm
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Powered
Action Point Regen +5
Defender's
Chance To Automatically Block Attacks +5%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Ultra-Light Build
Action Points +5
lvl 50
78
33
19
6
6
6
AP Regen
 
+5
Secret Service Right Arm
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Powered
Action Point Regen +5
Dissipating
Radiation Damage Recovery +100
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Ultra-Light Build
Action Points +5
lvl 50
78
33
19
6
6
6
AP Regen
 
+5
Secret Service Left Leg
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Powered
Action Point Regen +5
Arms Keeper's
Weapon Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Ultra-Light Build
Action Points +5
lvl 50
78
33
19
6
6
6
AP Regen
 
+5
Secret Service Right Leg
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Powered
Action Point Regen +5
Arms Keeper's
Weapon Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Ultra-Light Build
Action Points +5
lvl 40
61
27
15
5
5
5
AP Regen
 
+5

Power Armor Sets

Armor set
You can configure your power armor set by choosing mods and legendary effects.
You can have several power armor sets and switch between them to see how they affect your stats.
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