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Level 75+
s10
p10
e8
c6
i7
a7
l8

Level 75 Heavy Gunner
Fallout 76
Level 75 Heavy Gunner
build
Published

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lvl
75+
S
10
3
Bringing the Big Guns

Your Bullet Storm stack limit is increased by 10.

lvl
50
3
Bullet Storm

Gain 9% damage per 30 ammo spent. 10 max stacks.

lvl
30
2
Lock and Load

You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.

lvl
37
1
Sturdy Frame

You are 25% harder to stagger.

lvl
13
1
Traveling Pharmacy

Weights of all Chems (including Stimpaks) are reduced by 45%.

lvl
3
P
10
3
Down Ranger

You do +20% ranged damage to far enemies.

lvl
2
3
Number Cruncher

Your weapons have 2% increased damage per AP cost.

lvl
40
2
Tank Killer

Your ranged weapons ignore 40% armor.

lvl
30
2
Tormentor

You deal 20% more damage per crippled limb your target has.

lvl
37
E
8
1
Starched Genes

You will never mutate from rads and RadAway will never cure mutations.

lvl
30
1
Rejuvenated

You gain increased benefits from being Well Fed or Hydrated.

lvl
12
1
Natural Resistance

Increased Elemental Resistances based on END while not diseased.

lvl
10
2
LifeGiver

Gain more max HP per point in END.

lvl
50
1
Ironclad

Armor provides 15% more protection. Double if wearing a matching set.

lvl
30
1
Iron Stomach

Increased Damage and Energy Resistance based on END while not diseased.

lvl
4
1
Bullet Shield

Gain 5% Deflect chance for 6 sec when firing a heavy gun.

lvl
39
C
6
1
Inspirational

Gain more XP while on a team based on your CHA.

lvl
2
1
Strange In Numbers

Positive mutation effects are +25% stronger if teammates are mutated too.

lvl
42
2
Tenderizer

Each attack makes your target take increased damage.

lvl
46
1
Suppressor

Reduce your target's damage output by 10% for 2 seconds after you attack.

lvl
40
1
Travel Agent

You can Fast Travel while over encumbered at an increased cost.

lvl
26
I
7
2
Stabilized

Big guns gain 30% accuracy. Double in Power Armor.

lvl
36
1
Power User

Fusion Cores now last 30% longer.

lvl
50
2
Nerd Rage!

While your Health is low, gain increased damage and AP regen.

lvl
46
1
Batteries Included

Energy weapon ammo weighs 45% less.

lvl
28
1
First Aid

Stimpaks restore more HP based on your INT.

lvl
2
A
7
2
Adrenaline

Gain +10% damage per kill while on a Kill Streak (Max 10).

lvl
49
2
Gunslinger

Your ranged weapons do +9% weak spot damage.

lvl
2
2
Gunslinger Expert

+1% ranged weak spot damage per Onslaught stack, +3 max stacks.

lvl
15
1
Escape Artist

Sneak to lose enemies, and running no longer affects stealth.

lvl
35
L
8
2
Class Freak

The negative effects of your mutations are reduced by 50%.

lvl
46
2
One Gun Army

Heavy guns gain a 8% stagger chance and +50% limb damage.

lvl
31
1
Quick Hands

Gain a 6% chance to instantly reload when your clip is empty.

lvl
40
1
Ricochet

Gain a chance to Deflect ranged attacks based on LCK.

lvl
38
1
Serendipity

While below 30% health, gain a chance to Evade based on LCK. (No Power Armor)

lvl
5
1
Scrounger

Find more non-explosive ammo based on your LCK.

lvl
3
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Legendary perks

Total Perk Coins cost:
0
(~0 level-ups)
Taking One For The Team

Enemies take 10% more damage when they attack you, if you're on a team.

lvl
50
Electric Absorption

10% chance energy damage will recharge your power armor's fusion core and restore health.

lvl
50

Effects

Effects
Add mutations and addictions to factor their effects into your stats.

Consumables

Consumables

Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.

Raw food, plain drinks and other consumables without build effects are not listed.

Weapons

Weapon
The first weapon is readied, extras become swap-ins. No specific weapon in mind? Add just the weapon class.
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Armor set
Armor pieces, a backpack, and an underarmor. The first set is worn, extras become swap-ins.

Power Armor Sets

Power armor
A full frame with six pieces. The first set is worn, extras become swap-ins.
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Human
In Regular Armor
HP: 100% (397.857 / 398)
Rads: 0
Caps: 0 / 40000
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
No Team
Day
Addictions
0
Mutations
0
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
0 / 10
Onslaught
No Onslaught stacks in this build (Furious legendary mod, Gunslinger / Guerrilla perks).
Bullet Storm
0 / 20
Character stats
11
10
9
6
7
7
8
S.
P.
E.
C.
I.
A.
L.
Carry Weight
205
AP
130
HP
398
XP
+21%
Resistances
43
43
0
24
24
24
0
Evasion Chance
0
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