Skip to content
Level 300+
s10
p10
e2
c5
i9
a10
l10

Tec's best pal
Fallout 76
Stealth shotty
build
Published

Tried this build? Add a badge for what it does best, or agree with one that's already there.

More: Close Range builds, Exploration builds, Stealth builds

lvl
300+
S
10
+5
1
Barbarian

Gain Damage Resistance based on your STR. Doubled when not wearing armor.

lvl
14
1
Blood Luster

Your bleed effects have 35% more damage and 25% less duration.

lvl
35
3
Easy Target

+75% ranged damage to crippled targets.

lvl
5
2
Love the Spread

Weapons that fire 3 or more projectiles gain 30% range.

lvl
20
2
Scattershot

20% of the damage dealt to a limb is applied to all limbs on your target.

lvl
18
3
Shotgun Champ

+10% damage to crippled targets per projectile your weapon fires.

lvl
40
3
Wound Salter

+30% damage against bleeding targets.

lvl
2
P
10
+5
2
Awareness

Gain more VATS accuracy based on your PER.

lvl
20
3
Center Masochist

+75% ranged damage when attacking the torso.

lvl
5
3
Down Ranger

You do +20% ranged damage to far enemies.

lvl
2
2
Grenadier

Your explosives detonate with twice the radius.

lvl
35
1
Skeet Shooter

Your small guns have 45% better accuracy and spread.

lvl
10
2
Tank Killer

Your ranged weapons ignore 40% armor.

lvl
30
2
Tormentor

You deal 20% more damage per crippled limb your target has.

lvl
37
E
2
+5
3
Ironclad

Armor provides 25% more protection. Double if wearing a matching set.

lvl
30
3
Radiation Power

Expend a small amount of Glow per hit to deal 20% bonus damage to targets.

lvl
50
1
Starched Genes

You will never mutate from rads and RadAway will never cure mutations.

lvl
30
C
5
2
Tenderizer

Each attack makes your target take increased damage.

lvl
46
3
Suppressor

Reduce your target's damage output by 30% for 2 seconds after you attack.

lvl
40
I
9
2
Cryologist

Increase cryo damage based on your INT.

lvl
40
3
Demolition Expert

Your explosives do +60% damage.

lvl
10
1
First Aid

Stimpaks restore more HP based on your INT.

lvl
2
3
Gunsmith

Guns break 50% slower.

lvl
11
A
10
+5
3
Action Boy

Action Points regenerate 45% faster.

lvl
2
3
Action Ghoul

The power of Glow makes your AP regenerate 45% faster.

lvl
50
3
Covert Operative

Your ranged attacks do an additional 50% sneak attack damage.

lvl
27
3
Enforcer

Your small guns gain a 15% stagger chance and +75% limb damage.

lvl
30
2
Mister Sandman

Your silenced weapons do an additional 100% sneak attack damage.

lvl
37
1
Escape Artist

Sneak to lose enemies, and running no longer affects stealth.

lvl
35
L
10
+5
3
Better Criticals

V.A.T.S. criticals now do +100% damage.

lvl
47
3
Class Freak

The negative effects of your mutations are reduced by 75%.

lvl
46
3
Critical Savvy

Critical Hits now only consume 55% of your critical meter.

lvl
44
2
Grim Reaper's Sprint

Any kill in V.A.T.S. restores Action Points, based on your LCK.

lvl
33
1
Four Leaf Clover

Misses in V.A.T.S. now contribute to the Critical Meter based on your LCK.

lvl
29
2
Battle-Genes

Gain 4 HP per second while in combat.

lvl
80
1
Ricochet

Gain a chance to Deflect ranged attacks based on LCK.

lvl
38
Show leveling chart

Legendary perks

Total Perk Coins cost:
1800
(~500 level-ups)
Survival Shortcut

Generate 2 survival aiding chem every 20 minutes. Up to a max of 10.

lvl
50
Legendary Strength

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

lvl
50
Legendary Perception

+5 PER and +5 PER Perk Points. Perk Points cap at 15.

lvl
50
Legendary Luck

+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.

lvl
50
Legendary Agility

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

lvl
50
Legendary Endurance

+5 END and +5 END Perk Points. Perk Points cap at 15.

lvl
50

Effects (11)

Adrenal Reaction

+5% DMG per kill while on a Kill Streak. Max HP -50.

Bird Bones

AG +4, Fall from heights more gradual, STR -4

Chameleon

Invisibility while unarmored and standing still. Must be unarmored and stationary for effect to work.

Egg Head

INT +6, STR -3, END -3

Electrically Charged

Chance to shock melee attackers. Small amount of damage done to player.

Grounded

Energy Resistance +100. Energy Damage -50%.

Healing Factor

Health Regeneration +300%. Chem Effects -55%.

Marsupial

Carry weight +20, +jump height, INT -4

Plague Walker

Poison aura scaling with your diseases.

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

Unstable Isotope

Medium chance to release a radiation blast when struck in melee. Minor damage to player during the radiation blast.

add effects
11 mutations, 0 addictions

Consumables

Consumables

Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.

Raw food, plain drinks and other consumables without build effects are not listed.

Weapons

Crowd Control
combat-shotgun
Two Shot
Explosive
V.A.T.S. Optimized
Conductor's
lvl 50
519
204/10s
Fire Rate
20
shots per
10 sec
Semi-Auto
Ammo
12Shell
Range
0
38
76
100%50%
AP Cost
10 (3%) 39 shots before AP is depleted
15.925
1628.125
Legendary effects
Two Shot
Spread (hip-fire): +50%
Recoil: +25%
Damage: +75%
Explosive
Projectiles Explode for +20% Weapon Damage
V.A.T.S. Optimized
AP Cost: -35%
Conductor's
Critical Hits Restore 10 Health & Action Points instantly and 100 more over 5 seconds for Player & Teammates Within a 100ft Radius
Bleed Damage
Modifications
Hardened Receiver
Weight: +30%
Recoil: +30%
AP Cost: +15%
Damage: +35%
Aligned Short Barrel
Weight: +15%
AP Cost: -10%
Aligned Stock
Weight: +15%
AP Cost: -10%
Stinging Magazine
Armor Penetration +25%
Suppressor
Silences weapon.
Standard Glow Front Sight Ring
Weight: +10%
AP Cost: -20%
Spread (hip-fire): -15%
Spread (sighted): -5%
Weapon
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Secret Settler Torso
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Powered
Action Point Regen +5
Active
Max AP increased by +20
Sawbones
Health Regenerates Slowly (+1 Health per second) (up to +5 Health per second on Full Stack)
Return 25% of Damage Received from an Enemy Back Towards Them
Buttressed
Weight: +30%
Physical Resistance: +65%
Deep Pocketed
Carry Weight +20
lvl 40
125
55
30
9
9
9
AP Regen
 
+5
AP
 
+20
Carry Weight
 
+20
Chemist's Backpack
Chemist's
-90% Chem Weight
Standard Backpack
lvl 50
0
0
0
0
0
0
Carry Weight
 
+60
Protective Secret Service Underarmor
Enclave Style
Perception +4, Intelligence +2, Agility +4
Protective Lining
Improved Strength, Perception and Endurance.
lvl 1
48
23
10
10
10
10
P
 
+4
I
 
+2
A
 
+4
Secret Settler Left Arm
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Powered
Action Point Regen +5
Active
Max AP increased by +20
Sawbones
Health Regenerates Slowly (+1 Health per second) (up to +5 Health per second on Full Stack)
Return 25% of Damage Received from an Enemy Back Towards Them
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Deep Pocketed
Carry Weight +10
lvl 40
61
27
15
5
5
5
AP Regen
 
+5
AP
 
+20
Carry Weight
 
+10
Secret Settler Right Arm
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Powered
Action Point Regen +5
Active
Max AP increased by +20
Sawbones
Health Regenerates Slowly (+1 Health per second) (up to +5 Health per second on Full Stack)
Return 25% of Damage Received from an Enemy Back Towards Them
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Deep Pocketed
Carry Weight +10
lvl 40
61
27
15
5
5
5
AP Regen
 
+5
AP
 
+20
Carry Weight
 
+10
Secret Settler Left Leg
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Powered
Action Point Regen +5
Active
Max AP increased by +20
Sawbones
Health Regenerates Slowly (+1 Health per second) (up to +5 Health per second on Full Stack)
Return 25% of Damage Received from an Enemy Back Towards Them
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Deep Pocketed
Carry Weight +10
lvl 40
61
27
15
5
5
5
AP Regen
 
+5
AP
 
+20
Carry Weight
 
+10
Secret Settler Right Leg
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Powered
Action Point Regen +5
Active
Max AP increased by +20
Sawbones
Health Regenerates Slowly (+1 Health per second) (up to +5 Health per second on Full Stack)
Return 25% of Damage Received from an Enemy Back Towards Them
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Deep Pocketed
Carry Weight +10
lvl 40
61
27
15
5
5
5
AP Regen
 
+5
AP
 
+20
Carry Weight
 
+10
Armor stats
 
417
 
186
 
100
 
39
 
39
 
39
P
 
+4
I
 
+2
A
 
+4
AP Regen
 
+25
AP
 
+100
Carry Weight
 
+120
Incoming Damage
 
x0.734
Armor set

Power Armor Sets

Power armor
A full frame with six pieces. The first set is worn, extras become swap-ins.
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Ghoul
In Regular Armor
HP: 100% (307.5 / 308)
Glow: 1000
Caps: 40000 / 40000
Feral meter: Above 80%
+3 Strength, +3 Endurance, +30 max HP
Casual Team
Intelligence +1 per teammate
Day
Addictions
0
Mutations
11
Sneaking
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
0 / 10
Onslaught
No Onslaught stacks in this build (Furious legendary mod, Gunslinger / Guerrilla perks).
Bullet Storm
No Bullet Storm stacks in this build (Bullet Storm perk).
Character stats
16
19
9
5
17
23
15
S.
P.
E.
C.
I.
A.
L.
Carry Weight
370
AP
390
HP
308
AP Regen
+25
XP
+51%
Resistances
480
286
100
39
39
39
0
Evasion Chance
0
Incoming Damage
x0.734
Share