Fire Build Ranged
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+75% ranged damage to crippled targets.
20% of the damage dealt to a limb is applied to all limbs on your target.
When your Glow is high, makes you immune to staggering attacks.
Gain 9% damage per 30 ammo spent. 10 max stacks.
Your Bullet Storm stack limit is increased by 10.
You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.
+75% ranged damage when attacking the torso.
Your ranged weapons ignore 40% armor.
Your weapons have 2% increased damage per AP cost.
Your small guns reload 30% faster and have 30% more hip fire accuracy.
Your small guns have 45% better accuracy and spread.
You deal 20% more damage per crippled limb your target has.
Irradiated food and drink grant 300% more rads.
Take 45% less damage from explosions.
Armor provides 25% more protection. Double if wearing a matching set.
Gain more max HP per point in END.
Each attack makes your target take increased damage.
Positive mutation effects are +25% stronger if teammates are mutated too.
Reduce your target's damage output by 30% for 2 seconds after you attack.
Stimpaks and RadAway heal 60% faster.
Fusion Core duration is now doubled.
Guns break 50% slower.
Increase fire damage based on your INT.
Energy weapon ammo weighs 90% less.
While you have Glow, gain 15% bonus damage for 10 seconds upon getting hit.
+1% reload speed per Onslaught stack, +3 max stacks.
+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.
+1% ranged weak spot damage per Onslaught stack, +3 max stacks.
Your ranged weapons do +12% weak spot damage.
You do +15% ranged damage to close enemies.
Small guns gain +30% hip fire accuracy and +75% limb damage.
The negative effects of your mutations are reduced by 75%.
Weak point damage is increased by 15%.
Gain a chance to Deflect ranged attacks based on LCK.
36% chance to instantly reload your entire magazine when empty.
Gain Resistances based on your LCK and amount of junk held.
Legendary perks
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 CHA and +5 CHA Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 CHA and +5 CHA Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
Effects (14)
+5% DMG per kill while on a Kill Streak. Max HP -50.
AG +4, Fall from heights more gradual, STR -4
Critical Damage +60%, PER +4, STR -4
INT +6, STR -3, END -3
Chance to shock melee attackers. Small amount of damage done to player.
Teammates take 25% less damage. Player take 25% more damage.
Health Regeneration +300%. Chem Effects -55%.
Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.
-2 SPECIAL solo, +2 SPECIAL grouped
Carry weight +20, +jump height, INT -4
Poison aura scaling with your diseases.
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Punching attacks do 25% more damage + bleed damage, AGI -4.
Medium chance to release a radiation blast when struck in melee. Minor damage to player during the radiation blast.
Consumables
Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.
Raw food, plain drinks and other consumables without build effects are not listed.
Weapons
10 sec
Armor Sets
Power Armor Sets
Set it here to see what they really contribute.