Low Lvl XP build
Low lvl XP build, optimized for tagging at events.
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+75% ranged damage to crippled targets.
Your small guns reload 30% faster and have 30% more hip fire accuracy.
Your ranged weapons ignore 40% armor.
You deal 20% more damage per crippled limb your target has.
Your weapons have 2% increased damage per AP cost.
Gain Limb Damage Reduction based on your END.
Any chems you take last 100% longer.
Increased Elemental Resistances based on END while not diseased.
Gain more max HP per point in END.
You will never mutate from rads and RadAway will never cure mutations.
Gain 7 CHA when bartering at non-player vendors.
Gain 2 Charisma for each teammate, excluding yourself.
Gain more XP while on a team based on your CHA.
Reduce your target's damage output by 30% for 2 seconds after you attack.
Positive mutation effects are +25% stronger if teammates are mutated too.
Energy weapon ammo weighs 90% less.
Stimpaks restore more HP based on your INT.
Food in your inventory will spoil 90% slower.
Guns break 50% slower.
While your Health is low, gain increased damage and AP regen.
Increase energy damage based on your INT.
The benefits of bobbleheads and magazines last twice as long.
Stimpaks and RadAway heal 60% faster.
You do +10% ranged damage to close enemies.
Your small guns gain a 15% stagger chance and +75% limb damage.
Your Action Points regenerate faster when not over encumbered.
Gain +10% damage per kill while on a Kill Streak (Max 10).
The negative effects of your mutations are reduced by 75%.
Gain a chance to Deflect ranged attacks based on LCK.
While below 30% health, gain a chance to Evade based on LCK. (No Power Armor)
Find more non-explosive ammo based on your LCK.
Legendary perks
+2 INT and +2 INT Perk Points. Perk Points cap at 15.
+2 INT and +2 INT Perk Points. Perk Points cap at 15.
Effects (8)
INT +6, STR -3, END -3
No disease from Meat and 2x bonus to Food from eating meat products. Eating fruits, and vegetables does not satisfy hunger.
Critical Damage +60%, PER +4, STR -4
AG +4, Fall from heights more gradual, STR -4
Carry weight +20, +jump height, INT -4
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
+5% DMG per kill while on a Kill Streak. Max HP -50.
-2 SPECIAL solo, +2 SPECIAL grouped
Consumables (7)
Max AP: +12 (25s)
Max HP +40 (1h)
Experience: +10% (1h), Max AP: +8 (25s)
Highlights Living Targets (15m), Intelligence: +5 (15m)
Perception: +2 (1h)
AP Regen: +10 (1h), Disease resistance: +20 (1h)
Weapons
10 sec
10 sec
10 sec
Armor Sets
Power Armor Sets
Set it here to see what they really contribute.