Lethal Area Denial
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Weights of all Chems (including Stimpaks) are reduced by 45%.
Gain more carry weight based on your STR.
Your weapons weigh 50% less.
Gain Damage Resistance based on your STR. Doubled when not wearing armor.
+75% ranged damage to crippled targets.
20% of the damage dealt to a limb is applied to all limbs on your target.
Gain 50% of your bonus movement speed as reload speed.
Your ranged weapons ignore 40% armor.
Your explosives detonate with twice the radius.
You deal 20% more damage per crippled limb your target has.
Your small guns reload 20% faster and have 20% more hip fire accuracy.
Increased Damage and Energy Resistance based on END while not diseased.
Increased Max AP based on END while not diseased.
Food and drink weights are reduced by 45%.
Armor provides 25% more protection. Double if wearing a matching set.
You will never mutate from rads and RadAway will never cure mutations.
Gain more max HP per point in END.
Take 45% less damage from explosions.
Each attack makes your target take increased damage.
Your explosives do +60% damage.
Increase energy damage based on your INT.
Stimpaks restore more HP based on your INT.
Action Points regenerate 45% faster.
Your Action Points regenerate faster when not over encumbered.
Gain +10% damage per kill while on a Kill Streak (Max 10).
+1% reload speed per Onslaught stack, +3 max stacks.
Your small guns gain a 15% stagger chance and +75% limb damage.
+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.
You do +10% ranged damage to close enemies.
Gain Resistances based on your LCK and amount of junk held.
V.A.T.S. criticals now do +100% damage.
Legendary perks
+3 LCK and +3 LCK Perk Points. Perk Points cap at 15.
Auto-unlock skill 2 terminals and locks.+3 Lockpick and Hacking skills.
Enemies take 10% more damage when they attack you, if you're on a team.
+3 LCK and +3 LCK Perk Points. Perk Points cap at 15.
Auto-unlock skill 2 terminals and locks.+3 Lockpick and Hacking skills.
Enemies take 10% more damage when they attack you, if you're on a team.
Effects (1)
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Consumables
Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.
Raw food, plain drinks and other consumables without build effects are not listed.
Weapons
Armor Sets
Power Armor Sets
Set it here to see what they really contribute.