Skip to content
Level 200+
s10
p5
e14
c2
i10
a14
l1

Lethal Area Denial
Fallout 76
build
Published · Updated ·

Tried this build? Add a badge for what it does best, or agree with one that's already there.

lvl
200+
S
10
1
Traveling Pharmacy

Weights of all Chems (including Stimpaks) are reduced by 45%.

lvl
3
2
Strong Back

Gain more carry weight based on your STR.

lvl
26
1
Arms Keeper

Your weapons weigh 50% less.

lvl
28
1
Barbarian

Gain Damage Resistance based on your STR. Doubled when not wearing armor.

lvl
14
3
Easy Target

+75% ranged damage to crippled targets.

lvl
5
2
Scattershot

20% of the damage dealt to a limb is applied to all limbs on your target.

lvl
18
P
5
+3
2
Fast Fighter

Gain 50% of your bonus movement speed as reload speed.

lvl
20
2
Tank Killer

Your ranged weapons ignore 40% armor.

lvl
30
2
Tormentor

You deal 20% more damage per crippled limb your target has.

lvl
37
2
Ground Pounder

Your small guns reload 20% faster and have 20% more hip fire accuracy.

lvl
18
E
14
1
Iron Stomach

Increased Damage and Energy Resistance based on END while not diseased.

lvl
4
1
Thirst Quencher

Increased Max AP based on END while not diseased.

lvl
6
3
Ironclad

Armor provides 25% more protection. Double if wearing a matching set.

lvl
30
1
Starched Genes

You will never mutate from rads and RadAway will never cure mutations.

lvl
30
2
LifeGiver

Gain more max HP per point in END.

lvl
50
3
Hardy

Take 45% less damage from explosions.

lvl
27
1
Thru-hiker

Food and drink weights are reduced by 45%.

lvl
7
1
Adamantium Skeleton

Gain Limb Damage Reduction based on your END.

lvl
21
1
Vaccinated

Increased Disease Resistance based on END.

lvl
16
C
2
2
Tenderizer

Each attack makes your target take increased damage.

lvl
46
I
10
+2
2
Science!

Increase energy damage based on your INT.

lvl
20
3
Gunsmith

Guns break 50% slower.

lvl
11
3
Demolition Expert

Your explosives do +60% damage.

lvl
10
2
Cryologist

Increase cryo damage based on your INT.

lvl
40
2
Pyro-Technician

Increase fire damage based on your INT.

lvl
30
A
14
3
Action Boy

Action Points regenerate 45% faster.

lvl
2
2
Adrenaline

Gain +10% damage per kill while on a Kill Streak (Max 10).

lvl
49
2
Guerrilla Expert

+1% reload speed per Onslaught stack, +3 max stacks.

lvl
20
3
Enforcer

Your small guns gain a 15% stagger chance and +75% limb damage.

lvl
30
3
Guerrilla Master

+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.

lvl
40
1
Guerrilla

You do +10% ranged damage to close enemies.

lvl
5
L
1
+3
1
Junk Shield

Gain Resistances based on your LCK and amount of junk held.

lvl
10
3
Class Freak

The negative effects of your mutations are reduced by 75%.

lvl
46
Show leveling chart

Legendary perks

Total Perk Coins cost:
550
(~153 level-ups)
Legendary Luck

+3 LCK and +3 LCK Perk Points. Perk Points cap at 15.

lvl
50
Master Infiltrator

Auto-unlock skill 2 terminals and locks.+3 Lockpick and Hacking skills.

lvl
50
Taking One For The Team

Enemies take 20% more damage when they attack you, if you're on a team.

lvl
50
Legendary Perception

+3 PER and +3 PER Perk Points. Perk Points cap at 15.

lvl
50
Legendary Intelligence

+2 INT and +2 INT Perk Points. Perk Points cap at 15.

lvl
50

Effects (6)

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

Carnivore

No disease from Meat and 2x bonus to Food from eating meat products. Eating fruits, and vegetables does not satisfy hunger.

Adrenal Reaction

+5% DMG per kill while on a Kill Streak. Max HP -50.

Marsupial

Carry weight +20, +jump height, INT -4

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Healing Factor

Health Regeneration +300%. Chem Effects -55%.

add effects
6 mutations, 0 addictions

Consumables

Consumables

Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.

Raw food, plain drinks and other consumables without build effects are not listed.

Weapons

Automatic Rifle
Furious
Explosive
Agility
Polished
lvl 50
Damage
0%
AP Cost
0 (0%)
+1000%
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
Explosive
Projectiles Explode for +20% Weapon Damage
Agility
Agility +3
Polished
Damage Increases up to +60 as Weapon Durability Increases Above 100%
Modifications
Automatic
Ballistic
Ballistic weapon.
Weapon
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Overeater's Ultra-Light Civil Engineer Armor Chest Piece
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Intelligence
Intelligence +2
Belted
Ammo Weight Reduced by 20%
Runner's
Sprinting Action Point Cost Reduced by -20% (up to -100% on Full Stack)
Buttressed
Exceptional Damage Resistance, Energy Resistance and Radiation Resistance.
Ultra-Light Build
Action Points +20
lvl 50
86
102
26
22
52
16
I
 
+2
HP
 
+40
High Capacity Backpack
High Capacity
Standard Backpack
lvl 50
0
0
0
0
0
0
Carry Weight
 
+120
Protective Undershirt & Jeans
Vault Style
Endurance +2, Intelligence +5, Luck +3
Protective Lining
Improved Charisma, Intelligence and Luck.
lvl 1
48
23
10
10
10
10
E
 
+2
I
 
+5
L
 
+3
Auto Stim Ultra-Light Civil Engineer Armor Left Arm
Auto Stim
Automatically use a Stimpak when Hit While Health is 25% or less, once every 60 seconds
Intelligence
Intelligence +2
Belted
Ammo Weight Reduced by 20%
Runner's
Sprinting Action Point Cost Reduced by -20% (up to -100% on Full Stack)
Buttressed
Physical Resistance: +65%
Weight: +30%
Ultra-Light Build
Action Points +10
lvl 50
43
52
14
11
26
9
I
 
+2
Life Saving Civil Engineer Armor Right Arm
Life Saving
Automatically Revive Yourself with a Stimpak. Cooldown 5 minutes, reduced by 60 seconds per additional Life Saving mod
Intelligence
Intelligence +2
Belted
Ammo Weight Reduced by 20%
Runner's
Sprinting Action Point Cost Reduced by -20% (up to -100% on Full Stack)
Standard
No Misc
lvl 50
26
52
14
11
26
9
I
 
+2
Overeater's Civil Engineer Armor Left Leg
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Powered
Action Point Regen +5
Acrobat's
Fall Damage -0.5
Runner's
Sprinting Action Point Cost Reduced by -20% (up to -100% on Full Stack)
Standard
No Misc
lvl 50
26
52
14
11
26
9
HP
 
+40
AP Regen
 
+5
Overeater's Civil Engineer Armor Right Leg
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Powered
Action Point Regen +5
Acrobat's
Fall Damage -0.5
Runner's
Sprinting Action Point Cost Reduced by -20% (up to -100% on Full Stack)
Standard
No Misc
lvl 50
26
52
14
11
26
9
HP
 
+40
AP Regen
 
+5
Armor stats
Set:
Civil Engineer Armor
full (5 / 5)
 
255
 
333
 
92
 
76
 
166
 
62
I
 
+11
E
 
+2
L
 
+3
Carry Weight
 
+120
HP
 
+120
AP Regen
 
+10
Armor set

Power Armor Sets

Power armor
A full frame with six pieces. The first set is worn, extras become swap-ins.
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Human
In Regular Armor
HP: 100% (618.5 / 619)
Rads: 0
Caps: 40000 / 40000
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
Casual Team
Intelligence +1 per teammate
Day
Addictions
0
Mutations
6
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
0 / 10
Onslaught
0 / 17
Bullet Storm
No Bullet Storm stacks in this build (Bullet Storm perk).
Character stats
13
10
19
4
26
16
9
S.
P.
E.
C.
I.
A.
L.
Carry Weight
391
AP
311
HP
619
AP Regen
+10
XP
+78%
Resistances
380
403
92
76
166
62
48
Evasion Chance
0
Share