Nurse
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Ballistic weapon ammo weighs 90% less.
Weights of all Chems (including Stimpaks) are reduced by 90%.
Your weapons weigh 50% less.
You are 25% harder to stagger.
Your explosives detonate with twice the radius.
Your small guns have 45% better accuracy and spread.
Your ranged weapons ignore 40% armor.
Your weapons have 2% increased damage per AP cost.
Gain Limb Damage Reduction based on your END.
Bloodpacks and Cannibal now satisfy thirst, no longer irradiate, and heal twice as much.
Eating human, Ghoul, Super Mutant, Scorched, or Mole Miner corpses restores Health and hunger.
Radiation now regenerates even more of your lost Health!
Increased Damage and Energy Resistance based on END while not diseased.
Increased Elemental Resistances based on END while not diseased.
Absorb 20% of RADs taken and restore Hunger and Thirst.
You will never mutate from rads and RadAway will never cure mutations.
Increased Max AP based on END while not diseased.
Increased Disease Resistance based on END.
Automatically revive downed teammates once every 3 minutes and grant them increased healing for 1 minute.
Your disease cures have a 50% chance to cure a disease on nearby teammates.
Players you revive are fully healed.
Players you revive have +18 Action Point regen for 1 minute.
Regenerate HP while on a team based on your CHA.
Players you revive have +25% damage for 2 min.
Your stimpaks now also heal nearby teammates for their full strength.
Stimpaks restore more HP based on your INT.
Stimpaks and RadAway heal 60% faster.
RadAway removes more radiation based on your INT.
You get double the quantity when you craft chems!
Food in your inventory will spoil 90% slower.
Your armor breaks 60% slower and is cheaper to repair.
Guns break 50% slower.
Falling below 20% health will automatically use a Stimpak, once every 20s.
Your small guns gain a 15% stagger chance and +75% limb damage.
Take no damage from falling.
Small guns gain +30% hip fire accuracy and +75% limb damage.
Your Action Points regenerate faster when not over encumbered.
Stealth Boys last four times as long!
V.A.T.S. criticals now do +100% damage.
The negative effects of your mutations are reduced by 75%.
Critical Hits now only consume 55% of your critical meter.
You have a 50% chance to keep your Stimpak when you revive another player.
Hits outside V.A.T.S. refill your Critical Meter at 10% contribution.
Find more first aid Chems based on your LCK.
While below 30% health, gain a chance to Evade based on LCK. (No Power Armor)
Legendary perks
+300 Rad Resist, restore 6 Rads per second.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+300 Rad Resist, restore 6 Rads per second.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
Effects (6)
AG +4, Fall from heights more gradual, STR -4
+5% DMG per kill while on a Kill Streak. Max HP -50.
INT +6, STR -3, END -3
Teammates take 25% less damage. Player take 25% more damage.
Energy Resistance +100. Energy Damage -50%.
Carry weight +20, +jump height, INT -4
Consumables
Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.
Raw food, plain drinks and other consumables without build effects are not listed.
Weapons
10 sec
Armor Sets
Power Armor Sets
Set it here to see what they really contribute.