Skip to content
Level 200+
s1
p3
e13
c10
i13
a7
l9

Nurse
Fallout 76
build
Published

Tried this build? Add a badge for what it does best, or agree with one that's already there.

lvl
200+
S
1
+5
2
Bandolier
lvl
22

Ballistic weapon ammo weighs 90% less.

2
Traveling Pharmacy
lvl
3

Weights of all Chems (including Stimpaks) are reduced by 90%.

1
Arms Keeper
lvl
28

Your weapons weigh 50% less.

1
Sturdy Frame
lvl
13

You are 25% harder to stagger.

P
3
+5
2
Grenadier
lvl
35

Your explosives detonate with twice the radius.

1
Skeet Shooter
lvl
10

Your small guns have 45% better accuracy and spread.

2
Tank Killer
lvl
30

Your ranged weapons ignore 40% armor.

3
Number Cruncher
lvl
40

Your weapons have 2% increased damage per AP cost.

E
13
1
Adamantium Skeleton
lvl
21

Gain Limb Damage Reduction based on your END.

1
Bloodsucker
lvl
11

Bloodpacks and Cannibal now satisfy thirst, no longer irradiate, and heal twice as much.

1
Cannibal
lvl
15

Eating human, Ghoul, Super Mutant, Scorched, or Mole Miner corpses restores Health and hunger.

3
Ghoulish
lvl
36

Radiation now regenerates even more of your lost Health!

1
Iron Stomach
lvl
4

Increased Damage and Energy Resistance based on END while not diseased.

1
Natural Resistance
lvl
10

Increased Elemental Resistances based on END while not diseased.

2
Rad Sponge
lvl
44

Absorb 20% of RADs taken and restore Hunger and Thirst.

1
Starched Genes
lvl
30

You will never mutate from rads and RadAway will never cure mutations.

1
Thirst Quencher
lvl
6

Increased Max AP based on END while not diseased.

1
Vaccinated
lvl
16

Increased Disease Resistance based on END.

C
10
2
E.M.T.
lvl
9

Automatically revive downed teammates once every 3 minutes and grant them increased healing for 1 minute.

1
Anti-Epidemic
lvl
34

Your disease cures have a 50% chance to cure a disease on nearby teammates.

1
Healing Hands
lvl
28

Players you revive are fully healed.

1
Injector
lvl
19

Players you revive have +18 Action Point regen for 1 minute.

1
Spiritual Healer
lvl
36

Regenerate HP while on a team based on your CHA.

1
Revenant
lvl
32

Players you revive have +25% damage for 2 min.

3
Team Medic
lvl
20

Your stimpaks now also heal nearby teammates for their full strength.

I
13
1
First Aid
lvl
2

Stimpaks restore more HP based on your INT.

2
Field Surgeon
lvl
15

Stimpaks and RadAway heal 60% faster.

1
Pharmacist
lvl
6

RadAway removes more radiation based on your INT.

1
Chemist
lvl
34

You get double the quantity when you craft chems!

2
Good With Salt
lvl
9

Food in your inventory will spoil 90% slower.

3
White Knight
lvl
39

Your armor breaks 60% slower and is cheaper to repair.

3
Gunsmith
lvl
11

Guns break 50% slower.

A
7
+5
1
Born Survivor
lvl
3

Falling below 20% health will automatically use a Stimpak, once every 20s.

3
Enforcer
lvl
30

Your small guns gain a 15% stagger chance and +75% limb damage.

1
Goat Legs
lvl
32

Take no damage from falling.

3
Modern Renegade
lvl
18

Small guns gain +30% hip fire accuracy and +75% limb damage.

1
Packin' Light
lvl
9

Your Action Points regenerate faster when not over encumbered.

3
Secret Agent
lvl
47

Stealth Boys last four times as long!

L
9
+5
3
Better Criticals
lvl
47

V.A.T.S. criticals now do +100% damage.

3
Class Freak
lvl
46

The negative effects of your mutations are reduced by 75%.

3
Critical Savvy
lvl
44

Critical Hits now only consume 55% of your critical meter.

1
Dry Nurse
lvl
23

You have a 50% chance to keep your Stimpak when you revive another player.

2
Psychopath
lvl
20

Hits outside V.A.T.S. refill your Critical Meter at 10% contribution.

1
Pharma Farma
lvl
2

Find more first aid Chems based on your LCK.

1
Serendipity
lvl
5

While below 30% health, gain a chance to Evade based on LCK. (No Power Armor)

Show leveling chart

Legendary perks

Total Perk Coins cost:
1500
(~417 level-ups)
What Rads?
lvl
50

+300 Rad Resist, restore 6 Rads per second.

Legendary Strength
lvl
50

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

Legendary Luck
lvl
50

+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.

Legendary Agility
lvl
50

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

Legendary Perception
lvl
50

+5 PER and +5 PER Perk Points. Perk Points cap at 15.

Effects (6)

Bird Bones

AG +4, Fall from heights more gradual, STR -4

Adrenal Reaction

+5% DMG per kill while on a Kill Streak. Max HP -50.

Egg Head

INT +6, STR -3, END -3

Empath

Teammates take 25% less damage. Player take 25% more damage.

Grounded

Energy Resistance +100. Energy Damage -50%.

Marsupial

Carry weight +20, +jump height, INT -4

add effects
6 mutations, 0 addictions

Consumables

Consumables

Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.

Raw food, plain drinks and other consumables without build effects are not listed.

Weapons

Medical Malpractice
44
Medic's
Explosive
Lucky Hit
Conductor's
lvl 45
161
Fire Rate
6
shots per
10 sec
Bolt Action
Ammo
6.44
Range
0
105
209
100%50%
AP Cost
24 (8%) 12 shots before AP is depleted
7.72
491.2
Legendary effects
Medic's
Attacks will Heal Friendly Targets by 5% Health
Explosive
Projectiles Explode for +20% Weapon Damage
Lucky Hit
Critical Charge: +15
Conductor's
Critical Hits Restore 10 Health & Action Points instantly and 100 more over 5 seconds for Player & Teammates Within a 100ft Radius
Bonuses to Stimpak Healing Also Increase Damage
Modifications
Hair Trigger Receiver
Speed: +25%
Weight: +15%
Stabilized Long Barrel
Range: +50%
Weight: +33%
Spread (hip-fire): -5%
Recoil: +16%
AP Cost: +20%
Sighted Transition: +6%
Spread (sighted): +15%
Forceful Grip
Weight: +35%
Recoil: -15%
Bash Damage: +25%
Reflex Sight (Circle)
Weight: +10%
Spread (sighted): -15%
Sighted Transition: -15%
Swap
Super Stimpike
spear
Medic's
Rapid
Defender's
Conductor's
lvl 45
213
AP Cost
31 (11%) 9.3 shots before AP is depleted
2
440
Legendary effects
Medic's
Attacks will Heal Friendly Targets by 5% Health
Rapid
Speed: +40%
Defender's
Chance to Automatically Block Attacks +40%
Conductor's
Critical Hits Restore 10 Health & Action Points instantly and 100 more over 5 seconds for Player & Teammates Within a 100ft Radius
Attacks will Heal Friendly Targets by 10% Health
Modifications
Weapon
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Armor Chest Piece
of any kind.
Life Saving
Automatically Revive Yourself with a Stimpak. Cooldown 5 minutes, reduced by 60 seconds per additional Life Saving mod
Intelligence
Intelligence +2
Doctor's
+5% Effectiveness of Stimpaks, RadAway, and Rad-X
0
0
0
0
0
0
I
 
+2
Grocer's Backpack
Grocer's
-90% Food and Drink Weight
Standard Backpack
lvl 50
0
0
0
0
0
0
Carry Weight
 
+60
Add underarmor
Armor Left Arm
of any kind.
Auto Stim
Automatically use a Stimpak when Hit While Health is 25% or less, once every 60 seconds
Intelligence
Intelligence +2
Doctor's
+5% Effectiveness of Stimpaks, RadAway, and Rad-X
0
0
0
0
0
0
I
 
+2
Armor Right Arm
of any kind.
Life Saving
Automatically Revive Yourself with a Stimpak. Cooldown 5 minutes, reduced by 60 seconds per additional Life Saving mod
Intelligence
Intelligence +2
Doctor's
+5% Effectiveness of Stimpaks, RadAway, and Rad-X
0
0
0
0
0
0
I
 
+2
Armor Left Leg
of any kind.
Life Saving
Automatically Revive Yourself with a Stimpak. Cooldown 5 minutes, reduced by 60 seconds per additional Life Saving mod
Intelligence
Intelligence +2
Doctor's
+5% Effectiveness of Stimpaks, RadAway, and Rad-X
0
0
0
0
0
0
I
 
+2
Armor Right Leg
of any kind.
Life Saving
Automatically Revive Yourself with a Stimpak. Cooldown 5 minutes, reduced by 60 seconds per additional Life Saving mod
Intelligence
Intelligence +2
Doctor's
+5% Effectiveness of Stimpaks, RadAway, and Rad-X
0
0
0
0
0
0
I
 
+2
Armor stats
I
 
+10
Carry Weight
 
+60
Armor set

Power Armor Sets

Power armor
A full frame with six pieces. The first set is worn, extras become swap-ins.
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Human
In Regular Armor
HP: 100% (332.5 / 333)
Rads: 6
Caps: 0 / 40000
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
No Team
Day
Addictions
0
Mutations
6
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
0 / 10
Onslaught
No Onslaught stacks in this build (Furious legendary mod, Gunslinger / Guerrilla perks).
Bullet Storm
No Bullet Storm stacks in this build (Bullet Storm perk).
Character stats
5
8
13
10
28
16
14
S.
P.
E.
C.
I.
A.
L.
Carry Weight
255
AP
288
HP
333
XP
+84%
Resistances
55
155
300
31
31
31
35
Evasion Chance
0
Incoming Damage
x1.25
Share