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Level 200+
s1
p3
e13
c10
i13
a7
l9

Nurse
Fallout 76
build
Published

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lvl
200+
S
1
+5
2
Bandolier

Ballistic weapon ammo weighs 90% less.

lvl
22
2
Traveling Pharmacy

Weights of all Chems (including Stimpaks) are reduced by 90%.

lvl
3
1
Arms Keeper

Your weapons weigh 50% less.

lvl
28
1
Sturdy Frame

You are 25% harder to stagger.

lvl
13
P
3
+5
2
Grenadier

Your explosives detonate with twice the radius.

lvl
35
1
Skeet Shooter

Your small guns have 45% better accuracy and spread.

lvl
10
2
Tank Killer

Your ranged weapons ignore 40% armor.

lvl
30
3
Number Cruncher

Your weapons have 2% increased damage per AP cost.

lvl
40
E
13
1
Adamantium Skeleton

Gain Limb Damage Reduction based on your END.

lvl
21
1
Bloodsucker

Bloodpacks and Cannibal now satisfy thirst, no longer irradiate, and heal twice as much.

lvl
11
1
Cannibal

Eating human, Ghoul, Super Mutant, Scorched, or Mole Miner corpses restores Health and hunger.

lvl
15
3
Ghoulish

Radiation now regenerates even more of your lost Health!

lvl
36
1
Iron Stomach

Increased Damage and Energy Resistance based on END while not diseased.

lvl
4
1
Natural Resistance

Increased Elemental Resistances based on END while not diseased.

lvl
10
2
Rad Sponge

Absorb 20% of RADs taken and restore Hunger and Thirst.

lvl
44
1
Starched Genes

You will never mutate from rads and RadAway will never cure mutations.

lvl
30
1
Thirst Quencher

Increased Max AP based on END while not diseased.

lvl
6
1
Vaccinated

Increased Disease Resistance based on END.

lvl
16
C
10
2
E.M.T.

Automatically revive downed teammates once every 3 minutes and grant them increased healing for 1 minute.

lvl
9
1
Anti-Epidemic

Your disease cures have a 50% chance to cure a disease on nearby teammates.

lvl
34
1
Healing Hands

Players you revive are fully healed.

lvl
28
1
Injector

Players you revive have +18 Action Point regen for 1 minute.

lvl
19
1
Spiritual Healer

Regenerate HP while on a team based on your CHA.

lvl
36
1
Revenant

Players you revive have +25% damage for 2 min.

lvl
32
3
Team Medic

Your stimpaks now also heal nearby teammates for their full strength.

lvl
20
I
13
1
First Aid

Stimpaks restore more HP based on your INT.

lvl
2
2
Field Surgeon

Stimpaks and RadAway heal 60% faster.

lvl
15
1
Pharmacist

RadAway removes more radiation based on your INT.

lvl
6
1
Chemist

You get double the quantity when you craft chems!

lvl
34
2
Good With Salt

Food in your inventory will spoil 90% slower.

lvl
9
3
White Knight

Your armor breaks 60% slower and is cheaper to repair.

lvl
39
3
Gunsmith

Guns break 50% slower.

lvl
11
A
7
+5
1
Born Survivor

Falling below 20% health will automatically use a Stimpak, once every 20s.

lvl
3
3
Enforcer

Your small guns gain a 15% stagger chance and +75% limb damage.

lvl
30
1
Goat Legs

Take no damage from falling.

lvl
32
3
Modern Renegade

Small guns gain +30% hip fire accuracy and +75% limb damage.

lvl
18
1
Packin' Light

Your Action Points regenerate faster when not over encumbered.

lvl
9
3
Secret Agent

Stealth Boys last four times as long!

lvl
47
L
9
+5
3
Better Criticals

V.A.T.S. criticals now do +100% damage.

lvl
47
3
Class Freak

The negative effects of your mutations are reduced by 75%.

lvl
46
3
Critical Savvy

Critical Hits now only consume 55% of your critical meter.

lvl
44
1
Dry Nurse

You have a 50% chance to keep your Stimpak when you revive another player.

lvl
23
2
Psychopath

Hits outside V.A.T.S. refill your Critical Meter at 10% contribution.

lvl
20
1
Pharma Farma

Find more first aid Chems based on your LCK.

lvl
2
1
Serendipity

While below 30% health, gain a chance to Evade based on LCK. (No Power Armor)

lvl
5
Show leveling chart

Legendary perks

Total Perk Coins cost:
1500
(~417 level-ups)
What Rads?

+300 Rad Resist, restore 6 Rads per second.

lvl
50
Legendary Strength

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

lvl
50
Legendary Luck

+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.

lvl
50
Legendary Agility

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

lvl
50
Legendary Perception

+5 PER and +5 PER Perk Points. Perk Points cap at 15.

lvl
50

Effects (6)

Bird Bones

AG +4, Fall from heights more gradual, STR -4

Adrenal Reaction

+5% DMG per kill while on a Kill Streak. Max HP -50.

Egg Head

INT +6, STR -3, END -3

Empath

Teammates take 25% less damage. Player take 25% more damage.

Grounded

Energy Resistance +100. Energy Damage -50%.

Marsupial

Carry weight +20, +jump height, INT -4

add effects
6 mutations, 0 addictions

Consumables

Consumables

Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.

Raw food, plain drinks and other consumables without build effects are not listed.

Weapons

Medical Malpractice
44
Medic's
Explosive
Lucky Hit
Conductor's
lvl 45
161
Fire Rate
6
shots per
10 sec
Bolt Action
Ammo
6.44
Range
0
105
209
100%50%
AP Cost
24 (8%) 12 shots before AP is depleted
7.72
491.2
Legendary effects
Medic's
Attacks will Heal Friendly Targets by 5% Health
Explosive
Projectiles Explode for +20% Weapon Damage
Lucky Hit
Critical Charge: +15
Conductor's
Critical Hits Restore 10 Health & Action Points instantly and 100 more over 5 seconds for Player & Teammates Within a 100ft Radius
Bonuses to Stimpak Healing Also Increase Damage
Modifications
Hair Trigger Receiver
Speed: +25%
Weight: +15%
Stabilized Long Barrel
Range: +50%
Weight: +33%
Spread (hip-fire): -5%
Recoil: +16%
AP Cost: +20%
Sighted Transition: +6%
Spread (sighted): +15%
Forceful Grip
Weight: +35%
Recoil: -15%
Bash Damage: +25%
Reflex Sight (Circle)
Weight: +10%
Spread (sighted): -15%
Sighted Transition: -15%
Swap
Super Stimpike
spear
Medic's
Rapid
Defender's
Conductor's
lvl 45
213
AP Cost
31 (11%) 9.3 shots before AP is depleted
2
440
Legendary effects
Medic's
Attacks will Heal Friendly Targets by 5% Health
Rapid
Speed: +40%
Defender's
Chance to Automatically Block Attacks +40%
Conductor's
Critical Hits Restore 10 Health & Action Points instantly and 100 more over 5 seconds for Player & Teammates Within a 100ft Radius
Attacks will Heal Friendly Targets by 10% Health
Modifications
Weapon
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Armor Chest Piece
of any kind.
Life Saving
Automatically Revive Yourself with a Stimpak. Cooldown 5 minutes, reduced by 60 seconds per additional Life Saving mod
Intelligence
Intelligence +2
Doctor's
+5% Effectiveness of Stimpaks, RadAway, and Rad-X
0
0
0
0
0
0
I
 
+2
Grocer's Backpack
Grocer's
-90% Food and Drink Weight
Standard Backpack
lvl 50
0
0
0
0
0
0
Carry Weight
 
+60
Add underarmor
Armor Left Arm
of any kind.
Auto Stim
Automatically use a Stimpak when Hit While Health is 25% or less, once every 60 seconds
Intelligence
Intelligence +2
Doctor's
+5% Effectiveness of Stimpaks, RadAway, and Rad-X
0
0
0
0
0
0
I
 
+2
Armor Right Arm
of any kind.
Life Saving
Automatically Revive Yourself with a Stimpak. Cooldown 5 minutes, reduced by 60 seconds per additional Life Saving mod
Intelligence
Intelligence +2
Doctor's
+5% Effectiveness of Stimpaks, RadAway, and Rad-X
0
0
0
0
0
0
I
 
+2
Armor Left Leg
of any kind.
Life Saving
Automatically Revive Yourself with a Stimpak. Cooldown 5 minutes, reduced by 60 seconds per additional Life Saving mod
Intelligence
Intelligence +2
Doctor's
+5% Effectiveness of Stimpaks, RadAway, and Rad-X
0
0
0
0
0
0
I
 
+2
Armor Right Leg
of any kind.
Life Saving
Automatically Revive Yourself with a Stimpak. Cooldown 5 minutes, reduced by 60 seconds per additional Life Saving mod
Intelligence
Intelligence +2
Doctor's
+5% Effectiveness of Stimpaks, RadAway, and Rad-X
0
0
0
0
0
0
I
 
+2
Armor stats
I
 
+10
Carry Weight
 
+60
Armor set

Power Armor Sets

Power armor
A full frame with six pieces. The first set is worn, extras become swap-ins.
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Human
In Regular Armor
HP: 100% (332.5 / 333)
Rads: 6
Caps: 0 / 40000
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
No Team
Day
Addictions
0
Mutations
6
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
0 / 10
Onslaught
No Onslaught stacks in this build (Furious legendary mod, Gunslinger / Guerrilla perks).
Bullet Storm
No Bullet Storm stacks in this build (Bullet Storm perk).
Character stats
5
8
13
10
28
16
14
S.
P.
E.
C.
I.
A.
L.
Carry Weight
255
AP
288
HP
333
XP
+84%
Resistances
55
155
300
31
31
31
35
Evasion Chance
0
Incoming Damage
x1.25
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