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Level 200+
s6
p10
e5
c3
i8
a15
l9

Human Pistol
Fallout 76
Reverse Onslaught
build
Published

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lvl
200+
S
6
2
Bandolier
lvl
22

Ballistic weapon ammo weighs 90% less.

2
Arms Keeper
lvl
28

Your weapons weigh 75% less.

2
Scattershot
lvl
18

20% of the damage dealt to a limb is applied to all limbs on your target.

P
10
+5
3
Number Cruncher
lvl
40

Your weapons have 2% increased damage per AP cost.

3
Down Ranger
lvl
2

You do +20% ranged damage to far enemies.

2
Tormentor
lvl
37

You deal 20% more damage per crippled limb your target has.

2
Tank Killer
lvl
30

Your ranged weapons ignore 40% armor.

3
Concentrated Fire
lvl
2

Focus fire to gain +3% accuracy and damage per shot.

2
Awareness
lvl
20

Gain more VATS accuracy based on your PER.

E
5
+5
3
Ironclad
lvl
30

Armor provides 25% more protection. Double if wearing a matching set.

1
Thirst Quencher
lvl
6

Increased Max AP based on END while not diseased.

1
Adamantium Skeleton
lvl
21

Gain Limb Damage Reduction based on your END.

1
Iron Stomach
lvl
4

Increased Damage and Energy Resistance based on END while not diseased.

1
Starched Genes
lvl
30

You will never mutate from rads and RadAway will never cure mutations.

1
Natural Resistance
lvl
10

Increased Elemental Resistances based on END while not diseased.

2
LifeGiver
lvl
50

Gain more max HP per point in END.

C
3
1
Strange In Numbers
lvl
42

Positive mutation effects are +25% stronger if teammates are mutated too.

2
Tenderizer
lvl
46

Each attack makes your target take increased damage.

I
8
1
First Aid
lvl
2

Stimpaks restore more HP based on your INT.

2
Field Surgeon
lvl
15

Stimpaks and RadAway heal 60% faster.

2
Good With Salt
lvl
9

Food in your inventory will spoil 90% slower.

1
Scrapper
lvl
13

Obtain more components when you scrap weapons and armor.

2
Batteries Included
lvl
28

Energy weapon ammo weighs 90% less.

A
15
+5
3
Gunslinger
lvl
2

Your ranged weapons do +12% weak spot damage.

2
Gunslinger Expert
lvl
15

+1% ranged weak spot damage per Onslaught stack, +3 max stacks.

3
Gunslinger Master
lvl
35

Gain Onslaught stacks over time and spend them on attacks, +10 max stacks.

3
Guerrilla Master
lvl
40

+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.

2
Guerrilla Expert
lvl
20

+1% reload speed per Onslaught stack, +3 max stacks.

1
Born Survivor
lvl
3

Falling below 20% health will automatically use a Stimpak, once every 20s.

1
Evasive
lvl
17

Chance to Evade attacks based on AGI. (No Power Armor)

L
9
+5
3
Better Criticals
lvl
47

V.A.T.S. criticals now do +100% damage.

1
Serendipity
lvl
5

While below 30% health, gain a chance to Evade based on LCK. (No Power Armor)

1
Ricochet
lvl
38

Gain a chance to Deflect ranged attacks based on LCK.

1
Four Leaf Clover
lvl
29

Misses in V.A.T.S. now contribute to the Critical Meter based on your LCK.

3
Class Freak
lvl
46

The negative effects of your mutations are reduced by 75%.

3
Critical Savvy
lvl
44

Critical Hits now only consume 55% of your critical meter.

2
Quick Hands
lvl
40

Gain a 12% chance to instantly reload when your clip is empty.

Show leveling chart

Legendary perks

Total Perk Coins cost:
1500
(~417 level-ups)
Legendary Endurance
lvl
50

+5 END and +5 END Perk Points. Perk Points cap at 15.

Legendary Luck
lvl
50

+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.

Legendary Perception
lvl
50

+5 PER and +5 PER Perk Points. Perk Points cap at 15.

Legendary Agility
lvl
50

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

Taking One For The Team
lvl
50

Enemies take 40% more damage when they attack you, if you're on a team.

Effects (11)

Adrenal Reaction

+5% DMG per kill while on a Kill Streak. Max HP -50.

Bird Bones

AG +4, Fall from heights more gradual, STR -4

Carnivore

No disease from Meat and 2x bonus to Food from eating meat products. Eating fruits, and vegetables does not satisfy hunger.

Chameleon

Invisibility while unarmored and standing still. Must be unarmored and stationary for effect to work.

Eagle Eyes

Critical Damage +60%, PER +4, STR -4

Egg Head

INT +6, STR -3, END -3

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Marsupial

Carry weight +20, +jump height, INT -4

Plague Walker

Poison aura scaling with your diseases.

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

Unstable Isotope

Medium chance to release a radiation blast when struck in melee. Minor damage to player during the radiation blast.

add effects
11 mutations, 0 addictions

Consumables

Consumables

Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.

Raw food, plain drinks and other consumables without build effects are not listed.

Weapons

Western Revolver
Furious
Vital
V.A.T.S. Optimized
Pin-Pointer's
lvl 50
666
Fire Rate
6
shots per
10 sec
Bolt Action
Ammo
6.44
Range
0
75
151
100%50%
AP Cost
14 (3%) 33.6 shots before AP is depleted
5.8
1410
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
Vital
Critical Damage Multiplier: +0.5
V.A.T.S. Optimized
AP Cost: -35%
Pin-Pointer's
Damage to Weak Point +20%
Modifications
Calibrated Receiver
Weight: +15%
AP Cost: +20%
Critical Damage Multiplier: +0.5
Aligned Short Barrel
Weight: +15%
AP Cost: -10%
Aligned Grip
Weight: +15%
AP Cost: -10%
Standard Sights
Swap
Furious Sharpshooter's Dom Pedro Pistol
Furious
V.A.T.S. Enhanced
V.A.T.S. Optimized
Pin-Pointer's
lvl 50
935
Fire Rate
50
shots per
10 sec
Bolt Action
Ammo
6.308
Range
0
55
111
100%50%
AP Cost
18 (4%) 26.2 shots before AP is depleted
7.425
290
-6
-22%
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
V.A.T.S. Enhanced
Chance to Hit a Target in V.A.T.S. +50%
V.A.T.S. Optimized
AP Cost: -35%
Pin-Pointer's
Damage to Weak Point +20%
Modifications
.308 High Velocity Receiver
Changes ammo type to .308 Caliber
Short Barrel
Aligned Grip
Weight: +15%
AP Cost: -10%
Fortunate Six Magazine
14% Chance To Add Bullet To Clip
Penetrating
Projectiles now penetrate up to three targets
Standard Sights
Furious Prime Gauss Pistol
Furious
Rapid
V.A.T.S. Optimized
Conductor's
lvl 50
282
Fire Rate
77
shots per
10 sec
Semi-Auto
Ammo
28Ultracite 2mm EC
Range
0
105
209
100%50%
AP Cost
9 (2%) 52.3 shots before AP is depleted
7.4
1037
-5
-25%
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
Rapid
Speed: +25%
V.A.T.S. Optimized
AP Cost: -35%
Conductor's
Critical Hits Restore 10 Health & Action Points instantly and 100 more over 5 seconds for Player & Teammates Within a 100ft Radius
Modifications
Prime Receiver
Damage to Scorched +65%
Aligned Short Barrel
Weight: +15%
AP Cost: -10%
Drum Magazine
Ammo Capacity: +56%
Weight: +35%
Reload Speed: -20%
Sighted Transition: +20%
Standard Glow Sights
Weight: +5%
AP Cost: -20%
Gunther's Big Iron
single-action-revolver
Furious
Rapid
V.A.T.S. Optimized
Pin-Pointer's
lvl 50
748
Fire Rate
6
shots per
10 sec
Bolt Action
Ammo
6.45
Range
0
116
232
100%50%
AP Cost
20 (4%) 23.6 shots before AP is depleted
5.52
963.05
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
Rapid
Speed: +25%
V.A.T.S. Optimized
AP Cost: -35%
Pin-Pointer's
Damage to Weak Point +20%
+45% Reload Speed
Modifications
Standard Receiver
Long Barrel
Range: +50%
Weight: +18%
Spread (hip-fire): +20%
Recoil: +16%
AP Cost: +20%
Sighted Transition: +6%
Ivory Grip
Weight: +20%
Recoil: -15%
Short Lever Action Rifle
lvl 45
250
Fire Rate
5
shots per
10 sec
Bolt Action
Ammo
6.45
Range
0
110
219
100%50%
AP Cost
26 (6%) 18.1 shots before AP is depleted
6
135
Legendary effects
Modifications
Standard Receiver
Short Barrel
Short Stock
No Muzzle
Standard Sights
Weapon
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Mutant's Deep Pocketed Civil Engineer Armor Chest Piece
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Endurance
Endurance +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Buttressed
Exceptional Damage Resistance, Energy Resistance and Radiation Resistance.
Deep Pocketed
Carry Weight +20
lvl 50
86
102
26
22
52
16
E
 
+2
Carry Weight
 
+20
Small Backpack
Freight Train
+10% Sprint Speed
Small Backpack
lvl 1
0
0
0
0
0
0
Carry Weight
 
+5
Vault 76 Jumpsuit
Vault Style
Endurance +2, Intelligence +5, Luck +3
Standard Lining
lvl 1
12
12
12
12
12
12
E
 
+2
I
 
+5
L
 
+3
Mutant's Deep Pocketed Civil Engineer Armor Left Arm
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Agility
Agility +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Buttressed
Physical Resistance: +65%
Weight: +30%
Deep Pocketed
Carry Weight +10
lvl 50
43
52
14
11
26
9
A
 
+2
Carry Weight
 
+10
Mutant's Deep Pocketed Civil Engineer Armor Right Arm
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Agility
Agility +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Buttressed
Physical Resistance: +65%
Weight: +30%
Deep Pocketed
Carry Weight +10
lvl 50
43
52
14
11
26
9
A
 
+2
Carry Weight
 
+10
Mutant's Civil Engineer Armor Left Leg
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Endurance
Endurance +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Standard
No Misc
lvl 50
26
52
14
11
26
9
E
 
+2
Mutant's Civil Engineer Armor Right Leg
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Powered
Action Point Regen +5
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Standard
No Misc
lvl 50
26
52
14
11
26
9
AP Regen
 
+5
Armor stats
Set:
Civil Engineer Armor
full (5 / 5)
 
236
 
322
 
94
 
78
 
168
 
64
E
 
+6
A
 
+4
I
 
+5
L
 
+3
Carry Weight
 
+45
AP Regen
 
+5
Incoming Damage
 
x0.794
Armor set

Power Armor Sets

Power armor
A full frame with six pieces. The first set is worn, extras become swap-ins.
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Human
In Regular Armor
HP: 100% (498.5 / 499)
Rads: 0
Caps: 0 / 40000
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
Casual Team
Intelligence +1 per teammate
Day
Addictions
0
Mutations
11
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
6 / 10
Onslaught
30 / 30
Bullet Storm
No Bullet Storm stacks in this build (Bullet Storm perk).
Character stats
7
23
19
6
27
32
20
S.
P.
E.
C.
I.
A.
L.
Carry Weight
255
AP
471
HP
499
AP Regen
+5
XP
+81%
Resistances
306
392
94
118
208
104
0
Evasion Chance
0.092
Incoming Damage
x0.794
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