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Level 50+
s6
p5
e10
c6
i15
a10
l4

Low Level XP Build
Fallout 76
Low Level XP Build
build
by @Bone
Published · Updated

Important XP buffs to use:

Brain Bombs/ +8 Intelligence(Herbivore Food)

Cranberry Relish/ 25% XP(Herbivore Food)

Leader Bobblehead/ 5% XP

Live & Love 8/ 5% XP(Magizne)

Mechanical Derby Game/ +2 Intelligence(Camp Buff)

Sacred Mothman Tome/ 5% XP(Camp Buff)

Well Rested/ 5% XP(Camp Buff)

Very Well Rested/ 100% XP(4xLunchboxes)

Casual Team/ +4 Intelligence

Berry Mentats/ +5 Intelligence(Chems do not stack only use this)

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More: Beginner builds, Budget builds, Consumable builds, Leveling builds, Support builds

Important

Important thing to note Well rested is a bed buff while Very well rested is from lunchboxes yes they do stack Lunchboxes only stack 4 times giving 25% XP each time

lvl
50+
S
6
2
Arms Keeper
lvl
28

Your weapons weigh 75% less.

2
Traveling Pharmacy
lvl
3

Weights of all Chems (including Stimpaks) are reduced by 90%.

2
Strong Back
lvl
26

Gain more carry weight based on your STR.

P
5
2
Awareness
lvl
20

Gain more VATS accuracy based on your PER.

3
Night Person
lvl
24

Gain +3 INT and +3 PER between the hours of 6:00 p.m. and 6:00 a.m.

E
10
1
Starched Genes
lvl
30

You will never mutate from rads and RadAway will never cure mutations.

2
LifeGiver
lvl
50

Gain more max HP per point in END.

1
Radicool
lvl
38

The greater your Rads, the greater your Strength (max +5 STR)!

1
Thirst Quencher
lvl
6

Increased Max AP based on END while not diseased.

3
Ironclad
lvl
30

Armor provides 25% more protection. Double if wearing a matching set.

2
Thru-hiker
lvl
7

Food and drink weights are reduced by 90%.

C
6
2
E.M.T.
lvl
9

Automatically revive downed teammates once every 3 minutes and grant them increased healing for 1 minute.

1
Healing Hands
lvl
28

Players you revive are fully healed.

2
Magnetic Personality
lvl
13

Gain 2 Charisma for each teammate, excluding yourself.

1
Inspirational
lvl
2

Gain more XP while on a team based on your CHA.

I
15
+5
2
Batteries Included
lvl
28

Energy weapon ammo weighs 90% less.

1
Curator
lvl
19

The benefits of bobbleheads and magazines last twice as long.

2
Good With Salt
lvl
9

Food in your inventory will spoil 90% slower.

2
Cryologist
lvl
40

Increase cryo damage based on your INT.

2
Nerd Rage!
lvl
46

While your Health is low, gain increased damage and AP regen.

3
Gunsmith
lvl
11

Guns break 50% slower.

2
Field Surgeon
lvl
15

Stimpaks and RadAway heal 60% faster.

1
First Aid
lvl
2

Stimpaks restore more HP based on your INT.

A
10
1
Born Survivor
lvl
3

Falling below 20% health will automatically use a Stimpak, once every 20s.

1
Evasive
lvl
17

Chance to Evade attacks based on AGI. (No Power Armor)

2
Dodgy
lvl
45

+5% chance to Evade. Evade no longer has a cooldown. Instead it costs AP.

2
Dead Man Sprinting
lvl
8

Sprint 20% faster at increased AP cost when your health is below 50%.

3
Action Boy
lvl
2

Action Points regenerate 45% faster.

1
Packin' Light
lvl
9

Your Action Points regenerate faster when not over encumbered.

L
4
3
Class Freak
lvl
46

The negative effects of your mutations are reduced by 75%.

1
Serendipity
lvl
5

While below 30% health, gain a chance to Evade based on LCK. (No Power Armor)

Show leveling chart

Legendary perks

Become available at level 50.
Total Perk Coins cost:
300
(~83 level-ups)
Legendary Intelligence
lvl
50

+5 INT and +5 INT Perk Points. Perk Points cap at 15.

Effects (9)

Adrenal Reaction

+5% DMG per kill while on a Kill Streak.

Bird Bones

AG +4, Fall from heights more gradual, STR -4

Eagle Eyes

Critical Damage +60%, PER +4, STR -4

Egg Head

INT +6, STR -3, END -3

Herbivore

Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Marsupial

Carry weight +20, +jump height, INT -4

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

Scaly Skin

Damage and Energy Resistance +50, AP -50.

+ effects
9 mutations, 0 addictions

Stats

Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Human
In Regular Armor
HP: 15% (67.44645000000001 / 450)
Rads: 850
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
Casual Team
Intelligence +1 per teammate
Night
Addictions
0
Mutations
9
Kill Streak
0 / 10
Onslaught
No Onslaught stacks in this build (Furious legendary mod, Gunslinger / Guerrilla perks).
Bullet Storm
No Bullet Storm stacks in this build (Bullet Storm perk).
Standing
Not Sprinting
Normal Attacks
Hip Fire
Caps: 0 / 40000
Under
construction
26
29
14
29
64
31
24
S.
P.
E.
C.
I.
A.
L.
Derived stats
Carry Weight
413
AP
430
HP
450
XP
+217%
Resistances
318
370
88
114
171
67
0
Evasion Chance
0.355

Weapons

Cold Shoulder
lvl 45
329
Fire Rate
23
shots per
10 sec
Semi-Auto
Ammo
8Ultracite Shell
Range
0
1294
2590
100%50%
AP Cost
39 (9%) 11 shots before AP is depleted
17.675
421.349
-52%
Legendary effects
Modifications
4x ammo Capacity
Prime Receiver
Damage to Scorched +65%
Stabilized Long Barrel
Range: +50%
Weight: +33%
Spread (hip-fire): -5%
Recoil: +16%
AP Cost: +20%
Sighted Transition: +6%
Spread (sighted): +15%
Forceful Stock
Weight: +35%
Recoil: -15%
Bash Damage: +25%
No Muzzle
Reflex Sight (Dot)
Weight: +10%
Spread (sighted): -15%
Sighted Transition: -15%
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

 
268
 
320
 
88
 
114
 
171
 
67
L
 
+18
A
 
+15
I
 
+30
S
 
+15
P
 
+15
C
 
+15
E
 
+2
Carry Weight
 
+55
Set:
Civil Engineer Armor
full (5 / 5)
Backpack
High Capacity
Small Backpack
lvl 1
0
0
0
0
0
0
Carry Weight
 
+15
Marine Wetsuit
Prevents Damage and Disease from Waterborne Hazards.
Vault Style
Endurance +2, Intelligence +5, Luck +3
Treated Lining
Improved Strength and Endurance.
lvl 1
10
10
6
48
15
15
E
 
+2
I
 
+5
L
 
+3
Civil Engineer Armor Chest Piece
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
Intelligence
Intelligence +2
Buttressed
Exceptional Damage Resistance, Energy Resistance and Radiation Resistance.
No Misc
lvl 50
86
102
26
22
52
16
L
 
+3
A
 
+3
I
 
+5
S
 
+3
P
 
+3
C
 
+3
Civil Engineer Armor Left Arm
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
Intelligence
Intelligence +2
Buttressed
Physical Resistance: +65%
Weight: +30%
Deep Pocketed
Carry Weight +10
lvl 50
43
52
14
11
26
9
L
 
+3
A
 
+3
I
 
+5
S
 
+3
P
 
+3
C
 
+3
Carry Weight
 
+10
Civil Engineer Armor Right Arm
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
Intelligence
Intelligence +2
Buttressed
Physical Resistance: +65%
Weight: +30%
Deep Pocketed
Carry Weight +10
lvl 50
43
52
14
11
26
9
L
 
+3
A
 
+3
I
 
+5
S
 
+3
P
 
+3
C
 
+3
Carry Weight
 
+10
Civil Engineer Armor Left Leg
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
Intelligence
Intelligence +2
Buttressed
Physical Resistance: +65%
Weight: +30%
Deep Pocketed
Carry Weight +10
lvl 50
43
52
14
11
26
9
L
 
+3
A
 
+3
I
 
+5
S
 
+3
P
 
+3
C
 
+3
Carry Weight
 
+10
Civil Engineer Armor Right Leg
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
Intelligence
Intelligence +2
Buttressed
Physical Resistance: +65%
Weight: +30%
Deep Pocketed
Carry Weight +10
lvl 50
43
52
14
11
26
9
L
 
+3
A
 
+3
I
 
+5
S
 
+3
P
 
+3
C
 
+3
Carry Weight
 
+10

Power Armor Sets

Armor set
A power armor set with mods and legendary effects.
Build several and switch between them to compare stats.
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