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Level 300+
s12
p9
e12
c10
i5
a12
l12

Fire 1234
Fallout 76
build
Published · Updated

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lvl
300+
Not enough
16 SPECIAL points
S
12
+3
1
Barbarian

Gain Damage Resistance based on your STR. Doubled when not wearing armor.

lvl
14
3
Blocker

Block 25% more damage from your opponents' melee attacks.

lvl
21
3
Bringing the Big Guns

Your Bullet Storm stack limit is increased by 10.

lvl
50
3
Bullet Storm

Gain 9% damage per 30 ammo spent. 10 max stacks.

lvl
30
2
Lock and Load

You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.

lvl
37
3
Easy Target

+75% ranged damage to crippled targets.

lvl
5
P
9
3
Center Masochist

+75% ranged damage when attacking the torso.

lvl
5
2
Tank Killer

Your ranged weapons ignore 40% armor.

lvl
30
2
Tormentor

You deal 20% more damage per crippled limb your target has.

lvl
37
2
Deal Sealer

Deal +10% damage for each impairment your target has.

lvl
15
E
12
+3
3
Bullet Shield

Gain 15% Deflect chance for 6 sec when firing a heavy gun.

lvl
39
3
Hardy

Take 45% less damage from explosions.

lvl
27
3
Ironclad

Armor provides 25% more protection. Double if wearing a matching set.

lvl
30
2
LifeGiver

Gain more max HP per point in END.

lvl
50
1
Starched Genes

You will never mutate from rads and RadAway will never cure mutations.

lvl
30
3
Glowing Gut

Irradiated food and drink grant 300% more rads.

lvl
80
C
10
+3
1
Bodyguards

Gain Damage & Energy Resistance based on your CHA and number of teammates.

lvl
5
2
Feral Presence

While Feral, Reduce your target's damage output by 30% after you attack for 5 seconds.

lvl
80
1
Spiritual Healer

Regenerate HP while on a team based on your CHA.

lvl
36
1
Strange In Numbers

Positive mutation effects are +25% stronger if teammates are mutated too.

lvl
42
3
Suppressor

Reduce your target's damage output by 30% for 2 seconds after you attack.

lvl
40
2
Tenderizer

Each attack makes your target take increased damage.

lvl
46
3
United Ordeal

While in a team with another ghoul, you gain +3 to all S.P.E.C.I.A.L. stats.

lvl
60
I
5
+3
2
Batteries Included

Energy weapon ammo weighs 90% less.

lvl
28
1
First Aid

Stimpaks restore more HP based on your INT.

lvl
2
2
Pyro-Technician

Increase fire damage based on your INT.

lvl
30
3
Science Monster

While you have Glow, gain 15% bonus damage for 10 seconds upon getting hit.

lvl
100
A
12
+3
2
Adrenaline

Gain +10% damage per kill while on a Kill Streak (Max 10).

lvl
49
1
Born Survivor

Falling below 20% health will automatically use a Stimpak, once every 20s.

lvl
3
3
Guerrilla

You do +20% ranged damage to close enemies.

lvl
5
2
Guerrilla Expert

+1% reload speed per Onslaught stack, +3 max stacks.

lvl
20
3
Guerrilla Master

+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.

lvl
40
2
Gunslinger Expert

+1% ranged weak spot damage per Onslaught stack, +3 max stacks.

lvl
15
2
Gun Tricks

Your enhanced reflexes allow you to reload weapons 20% faster.

lvl
80
L
12
2
Battle-Genes

Gain 4 HP per second while in combat.

lvl
80
3
Class Freak

The negative effects of your mutations are reduced by 75%.

lvl
46
2
Faulty Spots

Weak point damage is increased by 15%.

lvl
75
1
Junk Shield

Gain Resistances based on your LCK and amount of junk held.

lvl
10
3
One Gun Army

Heavy guns gain a 12% stagger chance and +75% limb damage.

lvl
31
1
Ricochet

Gain a chance to Deflect ranged attacks based on LCK.

lvl
38
Show leveling chart

Legendary perks

Total Perk Coins cost:
800
(~222 level-ups)
Legendary Agility

+3 AGI and +3 AGI Perk Points. Perk Points cap at 15.

lvl
50
Legendary Charisma

+3 CHA and +3 CHA Perk Points. Perk Points cap at 15.

lvl
50
Legendary Endurance

+3 END and +3 END Perk Points. Perk Points cap at 15.

lvl
50
Legendary Strength

+3 STR and +3 STR Perk Points. Perk Points cap at 15.

lvl
50
Taking One For The Team

Enemies take 20% more damage when they attack you, if you're on a team.

lvl
50
Legendary Intelligence

+3 INT and +3 INT Perk Points. Perk Points cap at 15.

lvl
50

Effects

Effects
Add mutations and addictions to factor their effects into your stats.

Consumables

Consumables

Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.

Raw food, plain drinks and other consumables without build effects are not listed.

Weapons

Weapon
The first weapon is readied, extras become swap-ins. No specific weapon in mind? Add just the weapon class.
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Armor set
Armor pieces, a backpack, and an underarmor. The first set is worn, extras become swap-ins.

Power Armor Sets

Power armor
A full frame with six pieces. The first set is worn, extras become swap-ins.
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Ghoul
In Power Armor
HP: 100% (497 / 497)
Glow: 0
Caps: 0 / 40000
Feral meter: Above 80%
+3 Strength, +3 Endurance, +30 max HP
No Team
Day
Addictions
0
Mutations
0
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
0 / 10
Onslaught
No Onslaught stacks in this build (Furious legendary mod, Gunslinger / Guerrilla perks).
Bullet Storm
0 / 20
Character stats
18
9
18
13
8
15
12
S.
P.
E.
C.
I.
A.
L.
Carry Weight
240
AP
210
HP
497
XP
+24%
Resistances
68
0
0
0
0
0
0
Evasion Chance
0
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