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Level 300+
s8
p10
e7
c4
i7
a10
l10

BLOODY CRIT - EN06-Stealth
Fallout 76
build
Published

Armor: Chinese Stealth Armor, extremely low health for the specialized strategy. Weapons: Quad/Crippling Assaultron Head for the shield, followed by your Bloodied/Rapid/Swift Prime Plasma Rifle. Confirm the plasma flamer barrel and short scope.

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More: Boss Killer builds, Glass Cannon builds

lvl
300+
S
8
3
Easy Target

+75% ranged damage to crippled targets.

lvl
5
3
Bullet Storm

Gain 9% damage per 30 ammo spent. 10 max stacks.

lvl
30
2
Love the Spread

Weapons that fire 3 or more projectiles gain 30% range.

lvl
20
P
10
+5
3
Number Cruncher

Your weapons have 2% increased damage per AP cost.

lvl
40
2
Tormentor

You deal 20% more damage per crippled limb your target has.

lvl
37
2
Tank Killer

Your ranged weapons ignore 40% armor.

lvl
30
3
Smart Shot

Deal +25% weak spot damage while aiming a scoped weapon.

lvl
35
3
Center Masochist

+75% ranged damage when attacking the torso.

lvl
5
2
Deal Sealer

Deal +10% damage for each impairment your target has.

lvl
15
E
7
+5
1
Starched Genes

You will never mutate from rads and RadAway will never cure mutations.

lvl
30
3
Hardy

Take 45% less damage from explosions.

lvl
27
2
LifeGiver

Gain more max HP per point in END.

lvl
50
1
Munchy Resistance

Chems restore hunger.

lvl
17
1
Thirst Quencher

Increased Max AP based on END while not diseased.

lvl
6
1
Radicool

The greater your Rads, the greater your Strength (max +5 STR)!

lvl
38
2
Thru-hiker

Food and drink weights are reduced by 90%.

lvl
7
1
Rejuvenated

You gain increased benefits from being Well Fed or Hydrated.

lvl
12
C
4
2
Tenderizer

Each attack makes your target take increased damage.

lvl
46
2
Lone Wanderer

Gain Resistances and AP Regen based on your CHA while not on a team.

lvl
4
I
7
+5
2
Nerd Rage!

While your Health is low, gain increased damage and AP regen.

lvl
46
2
Science!

Increase energy damage based on your INT.

lvl
20
3
Gunsmith

Guns break 50% slower.

lvl
11
1
First Aid

Stimpaks restore more HP based on your INT.

lvl
2
2
Batteries Included

Energy weapon ammo weighs 90% less.

lvl
28
2
Good With Salt

Food in your inventory will spoil 90% slower.

lvl
9
A
10
+5
3
Modern Renegade

Small guns gain +30% hip fire accuracy and +75% limb damage.

lvl
18
3
Covert Operative

Your ranged attacks do an additional 50% sneak attack damage.

lvl
27
3
Enforcer

Your small guns gain a 15% stagger chance and +75% limb damage.

lvl
30
3
Sneak

You are 75% harder to detect while sneaking.

lvl
20
2
Gunslinger

Your ranged weapons do +9% weak spot damage.

lvl
2
1
Escape Artist

Sneak to lose enemies, and running no longer affects stealth.

lvl
35
L
10
+5
3
Better Criticals

V.A.T.S. criticals now do +100% damage.

lvl
47
3
Critical Savvy

Critical Hits now only consume 55% of your critical meter.

lvl
44
3
Class Freak

The negative effects of your mutations are reduced by 75%.

lvl
46
1
Ricochet

Gain a chance to Deflect ranged attacks based on LCK.

lvl
38
1
Serendipity

While below 30% health, gain a chance to Evade based on LCK. (No Power Armor)

lvl
5
2
Psychopath

Hits outside V.A.T.S. refill your Critical Meter at 10% contribution.

lvl
20
2
Grim Reaper's Sprint

Any kill in V.A.T.S. restores Action Points, based on your LCK.

lvl
33
Show leveling chart

Legendary perks

Total Perk Coins cost:
1800
(~500 level-ups)
Legendary Perception

+5 PER and +5 PER Perk Points. Perk Points cap at 15.

lvl
50
Legendary Endurance

+5 END and +5 END Perk Points. Perk Points cap at 15.

lvl
50
Legendary Intelligence

+5 INT and +5 INT Perk Points. Perk Points cap at 15.

lvl
50
Legendary Agility

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

lvl
50
Legendary Luck

+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.

lvl
50
Follow Through

Ranged sneak damage increases damage to target by 40% for 10 seconds.

lvl
50

Effects

Effects
Add mutations and addictions to factor their effects into your stats.

Consumables

Consumables

Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.

Raw food, plain drinks and other consumables without build effects are not listed.

Weapons

Weapon
The first weapon is readied, extras become swap-ins. No specific weapon in mind? Add just the weapon class.
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Armor set
Armor pieces, a backpack, and an underarmor. The first set is worn, extras become swap-ins.

Power Armor Sets

Power armor
A full frame with six pieces. The first set is worn, extras become swap-ins.
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Human
In Regular Armor
HP: 100% (449.286 / 449)
Rads: 0
Caps: 0 / 40000
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
No Team
Day
Addictions
0
Mutations
0
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
No Kill Streak effects in this build (Adrenaline perk, Adrenal / Fierce / Barbarian legendary mods).
Onslaught
No Onslaught stacks in this build (Furious legendary mod, Gunslinger / Guerrilla perks).
Bullet Storm
0 / 10
Character stats
9
15
13
4
12
15
15
S.
P.
E.
C.
I.
A.
L.
Carry Weight
195
AP
278
HP
449
XP
+36%
Resistances
0
0
0
0
0
0
0
Evasion Chance
0
Incoming Damage
x0.971
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