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Level 300+
s15
p5
e10
c10
i6
a8
l2

Super Slasher Power Melee
Fallout 76
Auto axe 4 star
build
Published ·

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lvl
300+
S
15
+5
3
Bone shatterer

Your melee weapon attacks have +75% limb damage.

lvl
90
2
Brick Wall

When your Glow is high, makes you immune to staggering attacks.

lvl
100
1
Arms Keeper

Your weapons weigh 50% less.

lvl
28
3
Incisor

Your Melee and Fists weapons ignore 75% of your target's armor.

lvl
34
3
Slugger

Your melee weapons do +30% damage to crippled targets.

lvl
2
3
Wound Salter

+30% damage against bleeding targets.

lvl
2
P
5
3
Number Cruncher

Your weapons have 2% increased damage per AP cost.

lvl
40
2
Tormentor

You deal 20% more damage per crippled limb your target has.

lvl
37
E
10
+2
1
Adamantium Skeleton

Gain Limb Damage Reduction based on your END.

lvl
21
2
All Night Long

The positive effects of pre-war alcohol last twice as long.

lvl
41
3
Glowing Gut

Irradiated food and drink grant 300% more rads.

lvl
80
3
Ironclad

Armor provides 25% more protection. Double if wearing a matching set.

lvl
30
2
LifeGiver

Gain more max HP per point in END.

lvl
50
1
Starched Genes

You will never mutate from rads and RadAway will never cure mutations.

lvl
30
C
10
1
Inspirational

Gain more XP while on a team based on your CHA.

lvl
2
3
Party Boy

The positive effects of pre-war alcohol are tripled.

lvl
24
1
Strange In Numbers

Positive mutation effects are +25% stronger if teammates are mutated too.

lvl
42
2
Tenderizer

Each attack makes your target take increased damage.

lvl
46
3
United Ordeal

While in a team with another ghoul, you gain +3 to all S.P.E.C.I.A.L. stats.

lvl
60
I
6
+5
2
Good With Salt

Food in your inventory will spoil 90% slower.

lvl
9
3
Makeshift Warrior

Melee weapons break 80% slower.

lvl
9
3
Science Monster

While you have Glow, gain 15% bonus damage for 10 seconds upon getting hit.

lvl
100
3
Stable Tools

Power Tools break 40% slower.

lvl
39
A
8
+5
3
Action Boy

Action Points regenerate 45% faster.

lvl
2
3
Action Ghoul

The power of Glow makes your AP regenerate 45% faster.

lvl
50
2
Adrenaline

Gain +10% damage per kill while on a Kill Streak (Max 10).

lvl
49
1
Evasive

Chance to Evade attacks based on AGI. (No Power Armor)

lvl
17
3
Hyper Reflexes

When your Glow is high, gain a 20% evasion chance. (No Power Armor)

lvl
100
1
Packin' Light

Your Action Points regenerate faster when not over encumbered.

lvl
9
L
2
+5
1
Bloody Mess

Bleeding enemies you kill have a chance to explode based on your LCK.

lvl
42
3
Class Freak

The negative effects of your mutations are reduced by 75%.

lvl
46
1
Ricochet

Gain a chance to Deflect ranged attacks based on LCK.

lvl
38
2
Faulty Spots

Weak point damage is increased by 15%.

lvl
75
Show leveling chart

Legendary perks

Total Perk Coins cost:
1250
(~347 level-ups)
Legendary Agility

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

lvl
50
Legendary Endurance

+2 END and +2 END Perk Points. Perk Points cap at 15.

lvl
50
Legendary Intelligence

+5 INT and +5 INT Perk Points. Perk Points cap at 15.

lvl
50
Legendary Luck

+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.

lvl
50
Legendary Strength

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

lvl
50
Collateral Damage

Enemies killed with a melee weapon have a 10% chance to explode.

lvl
50

Effects

Effects
Add mutations and addictions to factor their effects into your stats.

Consumables

Consumables

Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.

Raw food, plain drinks and other consumables without build effects are not listed.

Weapons

Weapon
The first weapon is readied, extras become swap-ins. No specific weapon in mind? Add just the weapon class.
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Armor set
Armor pieces, a backpack, and an underarmor. The first set is worn, extras become swap-ins.

Power Armor Sets

Power armor
A full frame with six pieces. The first set is worn, extras become swap-ins.
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Ghoul
In Regular Armor
HP: 100% (470 / 470)
Glow: 0
Caps: 0 / 40000
Feral meter: Above 80%
+3 Strength, +3 Endurance, +30 max HP
No Team
Day
Addictions
0
Mutations
0
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
0 / 10
Onslaught
No Onslaught stacks in this build (Furious legendary mod, Gunslinger / Guerrilla perks).
Bullet Storm
No Bullet Storm stacks in this build (Bullet Storm perk).
Character stats
23
5
15
10
11
13
7
S.
P.
E.
C.
I.
A.
L.
Carry Weight
265
AP
190
HP
470
XP
+33%
Resistances
0
0
0
0
0
0
0
Evasion Chance
0.054
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