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Level 100+
s10
p14
e2
c1
i4
a15
l10

bazookavich
Fallout 76
daily driver
build
Published · Updated

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lvl
100+
S
10
+5
2
Easy Target

+50% ranged damage to crippled targets.

lvl
5
3
Shotgun Champ

+10% damage to crippled targets per projectile your weapon fires.

lvl
40
2
Scattershot

20% of the damage dealt to a limb is applied to all limbs on your target.

lvl
18
3
Bringing the Big Guns

Your Bullet Storm stack limit is increased by 10.

lvl
50
3
Bullet Storm

Gain 9% damage per 30 ammo spent. 10 max stacks.

lvl
30
2
Love the Spread

Weapons that fire 3 or more projectiles gain 30% range.

lvl
20
P
14
2
Fast Fighter

Gain 50% of your bonus movement speed as reload speed.

lvl
20
3
Number Cruncher

Your weapons have 2% increased damage per AP cost.

lvl
40
2
Tormentor

You deal 20% more damage per crippled limb your target has.

lvl
37
2
Tank Killer

Your ranged weapons ignore 40% armor.

lvl
30
2
Deal Sealer

Deal +10% damage for each impairment your target has.

lvl
15
1
Down Ranger

You do +10% ranged damage to far enemies.

lvl
2
2
Awareness

Gain more VATS accuracy based on your PER.

lvl
20
E
2
+5
2
LifeGiver

Gain more max HP per point in END.

lvl
50
3
Glowing Gut

Irradiated food and drink grant 300% more rads.

lvl
80
2
Thru-hiker

Food and drink weights are reduced by 90%.

lvl
7
C
1
1
Strange In Numbers

Positive mutation effects are +25% stronger if teammates are mutated too.

lvl
42
I
4
2
Good With Salt

Food in your inventory will spoil 90% slower.

lvl
9
2
Batteries Included

Energy weapon ammo weighs 90% less.

lvl
28
A
15
1
Goat Legs

Take no damage from falling.

lvl
32
3
Guerrilla Master

+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.

lvl
40
2
Gunslinger Expert

+1% ranged weak spot damage per Onslaught stack, +3 max stacks.

lvl
15
1
Gunslinger

Your ranged weapons do +6% weak spot damage.

lvl
2
2
Guerrilla Expert

+1% reload speed per Onslaught stack, +3 max stacks.

lvl
20
3
Enforcer

Your small guns gain a 15% stagger chance and +75% limb damage.

lvl
30
3
Modern Renegade

Small guns gain +30% hip fire accuracy and +75% limb damage.

lvl
18
L
10
+5
2
Better Criticals

V.A.T.S. criticals now do +75% damage.

lvl
47
3
Class Freak

The negative effects of your mutations are reduced by 75%.

lvl
46
3
Critical Savvy

Critical Hits now only consume 55% of your critical meter.

lvl
44
2
Faulty Spots

Weak point damage is increased by 15%.

lvl
75
2
Glowing Criticals

When your Glow is high, Gain 35% bonus Critical damage in V.A.T.S.

lvl
100
1
Four Leaf Clover

Misses in V.A.T.S. now contribute to the Critical Meter based on your LCK.

lvl
29
2
Wild West Hands

24% chance to instantly reload your entire magazine when empty.

lvl
65
Show leveling chart

Legendary perks

Total Perk Coins cost:
900
(~250 level-ups)
Legendary Luck

+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.

lvl
50
Legendary Endurance

+5 END and +5 END Perk Points. Perk Points cap at 15.

lvl
50
Legendary Strength

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

lvl
50

Effects (10)

Adrenal Reaction

+5% DMG per kill while on a Kill Streak. Max HP -50.

Bird Bones

AG +4, Fall from heights more gradual, STR -4

Eagle Eyes

Critical Damage +60%, PER +4, STR -4

Healing Factor

Health Regeneration +300%. Chem Effects -55%.

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Marsupial

Carry weight +20, +jump height, INT -4

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

Egg Head

INT +6, STR -3, END -3

Herbivore

Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.

Scaly Skin

Damage and Energy Resistance +50, AP -50.

add effects
10 mutations, 0 addictions

Consumables (2)

Silt Bean Soup

Endurance: +5 (30m)

+3 HP/s
+25% +15% 0.05
×1
Pumpkin Pie

Max Health: +100 (1h)

+4.5 HP/s
+50% 0.1
×1
Total effect
E
 
+5
HP
 
+100
Total weight 0.15

Weapons

Automatic Rifle
Junkie's
Vital
Lucky Hit
Pin-Pointer's
lvl 50
Damage
+62%
AP Cost
0 (0%)
+1025%
+10%
-5%
Legendary effects
Junkie's
Damage Increases per Addiction up to +100%
Vital
Critical Damage Multiplier: +0.5
Lucky Hit
Critical Charge: +15
Pin-Pointer's
Damage to Weak Point +20%
Modifications
Automatic
Reflex Sight
Weight: +10%
Spread (sighted): -15%
Sighted Transition: -15%
Ballistic
Ballistic weapon.
Weapon
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Mutant's Jet Pack Civil Engineer Armor Chest Piece
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Luck
Luck +2
Healthy
Max HP Increased by +20
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Buttressed
Exceptional Damage Resistance, Energy Resistance and Radiation Resistance.
Jetpack
Max AP: -1
Weight: +20%
lvl 50
86
102
26
22
52
16
L
 
+2
HP
 
+20
AP
 
-1
High Capacity Backpack
High Capacity
Standard Backpack
lvl 50
0
0
0
0
0
0
Carry Weight
 
+120
Protective Marine Wetsuit
Prevents Damage and Disease from Waterborne Hazards.
Raider Style
Perception +2, Agility +3, Luck +5
Protective Lining
Improved Strength, Perception and Endurance.
lvl 50
144
68
29
29
29
29
P
 
+2
A
 
+3
L
 
+5
Mutant's Deep Pocketed Civil Engineer Armor Left Arm
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Luck
Luck +2
Healthy
Max HP Increased by +20
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Buttressed
Physical Resistance: +65%
Weight: +30%
Deep Pocketed
Carry Weight +10
lvl 50
43
52
14
11
26
9
L
 
+2
HP
 
+20
Carry Weight
 
+10
Mutant's Deep Pocketed Civil Engineer Armor Right Arm
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Luck
Luck +2
Healthy
Max HP Increased by +20
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Standard
Deep Pocketed
Carry Weight +10
lvl 50
26
52
14
11
26
9
L
 
+2
HP
 
+20
Carry Weight
 
+10
Mutant's Deep Pocketed Civil Engineer Armor Left Leg
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Luck
Luck +2
Healthy
Max HP Increased by +20
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Buttressed
Physical Resistance: +65%
Weight: +30%
Deep Pocketed
Carry Weight +10
lvl 50
43
52
14
11
26
9
L
 
+2
HP
 
+20
Carry Weight
 
+10
Mutant's Deep Pocketed Civil Engineer Armor Right Leg
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Luck
Luck +2
Healthy
Max HP Increased by +20
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Buttressed
Physical Resistance: +65%
Weight: +30%
Deep Pocketed
Carry Weight +10
lvl 50
43
52
14
11
26
9
L
 
+2
HP
 
+20
Carry Weight
 
+10
Armor stats
Set:
Civil Engineer Armor
full (5 / 5)
 
385
 
378
 
111
 
95
 
185
 
81
P
 
+2
A
 
+3
L
 
+15
Carry Weight
 
+160
HP
 
+100
AP
 
-1
Incoming Damage
 
x0.815
Armor set

Power Armor Sets

Power armor
A full frame with six pieces. The first set is worn, extras become swap-ins.
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Ghoul
In Regular Armor
HP: 100% (675.5 / 676)
Glow: 1000
Caps: 40000 / 40000
Feral meter: Above 80%
+3 Strength, +3 Endurance, +30 max HP
Casual Team
Intelligence +1 per teammate
Day
Addictions
0
Mutations
10
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
10 / 10
Onslaught
0 / 11
Bullet Storm
0 / 20
Character stats
18
24
17
4
15
26
33
S.
P.
E.
C.
I.
A.
L.
Carry Weight
425
AP
307
HP
676
XP
+45%
Resistances
447
440
111
95
185
81
0
Evasion Chance
0
Incoming Damage
x0.815
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