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Level 100+
s3
p11
e5
c3
i10
a15
l9

ENG JUGG BUILD
Fallout 76
build
Published

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lvl
100+
S
3
+5
3
Bullet Storm
lvl
30

Gain 9% damage per 30 ammo spent. 10 max stacks.

2
Lock and Load
lvl
37

You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.

3
Bringing the Big Guns
lvl
50

Your Bullet Storm stack limit is doubled.

P
11
+3
3
Concentrated Fire
lvl
2

Focus fire to gain +3% accuracy and damage per shot.

3
Down Ranger
lvl
2

You do +20% ranged damage to far enemies.

3
Number Cruncher
lvl
40

Your weapons have 2% increased damage per AP cost.

2
Tank Killer
lvl
30

Your ranged weapons ignore 40% armor.

1
Skeet Shooter
lvl
10

Your small guns have 45% better accuracy and spread.

2
Tormentor
lvl
37

You deal 20% more damage per crippled limb your target has.

E
5
3
Ironclad
lvl
30

Armor provides 25% more protection. Double if wearing a matching set.

1
Starched Genes
lvl
30

You will never mutate from rads and RadAway will never cure mutations.

1
Thirst Quencher
lvl
6

Increased Max AP based on END while not diseased.

C
3
1
Strange In Numbers
lvl
42

Positive mutation effects are +25% stronger if teammates are mutated too.

2
Tenderizer
lvl
46

Each attack makes your target take increased damage.

I
10
2
Batteries Included
lvl
28

Energy weapon ammo weighs 90% less.

2
Science!
lvl
20

Increase energy damage based on your INT.

3
Power User
lvl
50

Fusion Core duration is now doubled.

3
Power Patcher
lvl
44

Your Power Armor breaks 60% slower and is cheaper to repair.

A
15
3
Enforcer
lvl
30

Your small guns gain a 15% stagger chance and +75% limb damage.

3
Guerrilla
lvl
5

You do +20% ranged damage to close enemies.

2
Guerrilla Expert
lvl
20

+1% reload speed per Onslaught stack, +3 max stacks.

3
Guerrilla Master
lvl
40

+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.

2
Gunslinger Expert
lvl
15

+1% ranged weak spot damage per Onslaught stack, +3 max stacks.

2
Adrenaline
lvl
49

Gain +10% damage per kill while on a Kill Streak (Max 10).

L
9
3
Better Criticals
lvl
47

V.A.T.S. criticals now do +100% damage.

3
Critical Savvy
lvl
44

Critical Hits now only consume 55% of your critical meter.

2
Grim Reaper's Sprint
lvl
33

Any kill in V.A.T.S. restores Action Points, based on your LCK.

1
Ricochet
lvl
38

Gain a chance to Deflect ranged attacks based on LCK.

Show leveling chart

Legendary perks

Become available at level 50.
Total Perk Coins cost:
750
(~208 level-ups)
Electric Absorption
lvl
50

20% chance energy damage will recharge your power armor's fusion core and restore health.

Legendary Strength
lvl
50

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

Legendary Perception
lvl
50

+3 PER and +3 PER Perk Points. Perk Points cap at 15.

Effects (6)

Adrenal Reaction

+5% DMG per kill while on a Kill Streak.

Bird Bones

AG +4, Fall from heights more gradual, STR -4

Eagle Eyes

Critical Damage +60%, PER +4, STR -4

Egg Head

INT +6, STR -3, END -3

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

+ effects
6 mutations, 0 addictions

Stats

Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Human
In Power Armor
HP: 100% (260 / 260)
Rads: 0
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
Casual Team
Intelligence +1 per teammate
Day
Addictions
0
Mutations
6
Kill Streak
0 / 10
Onslaught
0 / 20
Bullet Storm
0 / 20
Standing
Not Sprinting
Normal Attacks
Hip Fire
Caps: 0 / 40000
Under
construction
11
22
6
6
35
23
12
S.
P.
E.
C.
I.
A.
L.
Derived stats
Carry Weight
305
AP
341
HP
260
XP
+105%
Resistances
1628
2417
1628
192
348
106
0
Evasion Chance
0

Weapons

Enclave Plasma
Quad
Rapid
V.A.T.S. Optimized
Pin-Pointer's
Rifle
Furious
lvl 45
44
44
Fire Rate
225
shots per
10 sec
Automatic
Ammo
108Ultracite Plasma
Range
0
2545
5092
100%50%
AP Cost
13 (4%) 26.2 shots before AP is depleted
8.996
68588.25
-55%
Legendary effects
Quad
Ammo Capacity: +300%
Rapid
Speed: +25%
V.A.T.S. Optimized
AP Cost: -35%
Pin-Pointer's
Damage to Weak Point +20%
Modifications
Prime Capacitor
Damage to Scorched +65%
Aligned Automatic Barrel
Range: +33%
Weight: +41%
Spread (hip-fire): +55%
Recoil: +51%
AP Cost: +10%
Sighted Transition: +9%
Spread (sighted): -20%
Ammo Capacity: +50%
Damage: -30%
Reload Speed: -10%
Critical Damage Multiplier: -20%
Aligned Stock
Bash Damage: +20%
Weight: +40%
Recoil: -15%
Sighted Transition: +10%
AP Cost: -10%
Reflex Sight
Weight: +10%
Spread (sighted): -15%
Sighted Transition: -15%
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Armor set
An armor set is armor pieces, a backpack, and an underarmor, plus their mods and legendary effects.
Build several sets and switch between them to compare stats.

Power Armor Sets

 
1628
 
2417
 
1628
 
192
 
348
 
106
I
 
+10
S
 
+10
AP
 
+19
Carry Weight
 
+100
Set:
Union
full (6 / 6)
Union Chest Piece
Adrenal
+10 Damage and Energy Resistance per kill while on a Kill Streak (Max 10).
Intelligence
Intelligence +2
Active
Max AP increased by +20
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Union Jet Pack
Max AP: -1
Weight: +20%
lvl 50
418
607
418
47
88
26
I
 
+2
AP
 
+19
Union Left Arm
Adrenal
+10 Damage and Energy Resistance per kill while on a Kill Streak (Max 10).
Intelligence
Intelligence +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
No Misc Mod
lvl 50
242
362
242
29
52
16
I
 
+2
Union Right Arm
Adrenal
+10 Damage and Energy Resistance per kill while on a Kill Streak (Max 10).
Intelligence
Intelligence +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
No Misc Mod
lvl 50
242
362
242
29
52
16
I
 
+2
Union Left Leg
Adrenal
+10 Damage and Energy Resistance per kill while on a Kill Streak (Max 10).
Intelligence
Intelligence +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Calibrated Shocks
Carry Weight +50
lvl 50
242
362
242
29
52
16
I
 
+2
Carry Weight
 
+50
Union Right Leg
Adrenal
+10 Damage and Energy Resistance per kill while on a Kill Streak (Max 10).
Intelligence
Intelligence +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Calibrated Shocks
Carry Weight +50
lvl 50
242
362
242
29
52
16
I
 
+2
Carry Weight
 
+50
Union Helm
V.A.T.S. Matrix Overlay
+10% V.A.T.S. Accuracy
lvl 50
242
362
242
29
52
16
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