All FaunaVuvuzelisk
Vuvuzelisk
Starfield Fauna · Mantid
Vuvuzelisk is a mantid species in Starfield with 9 variants living on 9 planets. Some variants can be domesticated at an outpost.
Its variants are harvested for 6 resources. Its variants carry 23 scanner traits.
Harvest
Resources harvested from Vuvuzelisk variants. The count is how many variants yield that resource.
Variants
Each planet gets its own take on the species. Hover a trait for what it does (the game's own creature-template notes).
Flocking Vuvuzelisk Grazer
Nesoi (Deciduous Forest)- Resource
- O Ornamental
- Harvest
- Hide
- Diet
- Herbivorous
- Temperament
- Prey - Curious/No Warn or Flee
- Social
- Prey, Large groups
- Size
- Normal
- Threat
- Normal
- Attack
- Increased Stagger
- Active
- Diurnal
Herding Vuvuzelisk Filterer
Tirna II (Volcanic, Sandy Desert, Mountains)- Resource
- S Sealant
- Harvest
- Gland
- Diet
- Filter-Feeder
- Temperament
- Prey - Basic
- Social
- Prey, Small groups
- Size
- Large
- Threat
- Hard
- Active
- Nocturnal
- Domesticable
- Yes
Herding Vuvuzelisk Geophage
Cassiopeia IV-a (Rocky Desert, Plateau, Mountains, Volcanic)- Resource
- S Sealant
- Harvest
- Hide
- Diet
- Geophage
- Temperament
- Prey - Basic
- Social
- Prey, Medium groups
- Size
- Large
- Threat
- Normal
- Active
- Cathemeral
Herding Vuvuzelisk Grazer
Beta Ternion III (Coniferous Forest)- Resource
- T Toxin
- Harvest
- Bone
- Diet
- Herbivorous
- Temperament
- Prey - Basic
- Social
- Prey, Small groups
- Size
- Normal
- Threat
- Normal
- Active
- Diurnal
Herding Vuvuzelisk Grazer
Eridani II (Rocky Desert, Mountains)- Resource
- S Structural
- Harvest
- Bone · kill to harvest
- Diet
- Herbivorous
- Temperament
- Prey - Basic
- Social
- Prey, Small groups
- Size
- Large
- Threat
- Normal
- Active
- Crepuscular
Herding Vuvuzelisk Grazer
Ursa Major II (Mountains, Savanna)- Resource
- S Structural
- Harvest
- Bone · kill to harvest
- Diet
- Ruminant
- Temperament
- Prey - Curious/Skittish
- Social
- Prey, Medium groups
- Size
- Small
- Threat
- Hard
- Active
- Diurnal
- Domesticable
- Yes
Herding Vuvuzelisk Herbivore
Bardeen V-c (Deciduous Forest, Coniferous Forest)- Resource
- F Fiber
- Harvest
- Bone
- Diet
- Xylophage
- Temperament
- Prey - Territorial
- Social
- Prey, Medium groups
- Size
- Large
- Threat
- Normal
- Active
- Diurnal
- Domesticable
- Yes
Herding Vuvuzelisk Scavenger
McClure II (Coniferous Forest)- Resource
- M Membrane
- Harvest
- Tissue · kill to harvest
- Diet
- Omnivore
- Temperament
- Prey - Curious/No Warn or Flee
- Social
- Prey, Small groups
- Size
- Normal
- Threat
- Normal
- Active
- Diurnal
- Domesticable
- Yes
Hunting Vuvuzelisk
Eridani III (Frozen Dunes, Sandy Desert)- Resource
- T Toxin
- Harvest
- Gland · kill to harvest
- Diet
- Carnivore
- Temperament
- Predator - Fearless
- Social
- Predator
- Size
- Large
- Threat
- Hard
- Active
- Cathemeral
Trait Glossary
- Armored
- Double creature armor. Note this is a combined Kinetic and Energy Resistance mod, and including either alongside this will make a creature VERY tough.
- Bulwark
- Resists kinetic weapons, and explosions.
- Cathemeral
- Creature never sleeps, is always active.
- Crepuscular
- Creature is active in twilight hours; dawn/dusk.
- Diurnal
- Creature is active during day.
- Gassy
- Periodically puffs out harmless gases.
- Hard
- This creature is of high power.
- Hazard Happy
- Hangs out in hazards, plays in hazards, is frustratingly immune to hazards.
- Increased Stagger
- Increased Stagger on attacks
- Large
- Large Creature Size (x1.25)
- Nocturnal
- Creature is active at night.
- Normal
- Normal Creature Size (x0.8 - x1.2)
- Predator - Fearless
- Creature will warn and attack anything within 20-30m; will attack prey within 40m. Confidence: Foolhardy. Will never retreat from combat - will fight to the death.
- Prey - Basic
- Nervous/flighty temperament: Is curious about the player. Will warn neutrals, attack within 10m. Flees enemies.
- Prey - Curious/No Warn or Flee
- Curious temperament: Creature will investigate anything entering within 40m. Not aggressive. No assist. Average confidence. Best for critters or fools.
- Prey - Curious/Skittish
- Curious temperament: Creature will investigate anything entering within 40m. Will warn things that come closer than 35m, then flee when anything gets within 15m. Flees enemies.
- Prey - Territorial
- Warns/attacks players/neutrals within 30m. Attacks enemies within 50.
- Raking
- Claws or scratches at the ground, like it's marking territory.
- Signal
- Strikes a pose and glows brightly when idling.
- Small
- Small Creature Size (x0.5)
- Spook
- Takes cover while moving - moves from cover to cover.
- Wandering
- Focuses on broad ranging; will seek to travel long distances.
- Warbler
- Sings.