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All Fauna

Vuvuzelisk
Starfield Fauna · Mantid

Vuvuzelisk is a mantid species in Starfield with 9 variants living on 9 planets. Some variants can be domesticated at an outpost.

Its variants are harvested for 6 resources. Its variants carry 23 scanner traits.

Harvest

Resources harvested from Vuvuzelisk variants. The count is how many variants yield that resource.

Variants

Each planet gets its own take on the species. Hover a trait for what it does (the game's own creature-template notes).

Flocking Vuvuzelisk Grazer
Nesoi (Deciduous Forest)
Resource
O Ornamental
Harvest
Hide
Diet
Herbivorous
Social
Prey, Large groups
Size
Normal
Threat
Normal
Active
Diurnal
Combat · ArmoredBehavior · Wandering
Herding Vuvuzelisk Filterer
Tirna II (Volcanic, Sandy Desert, Mountains)
Resource
S Sealant
Harvest
Gland
Diet
Filter-Feeder
Temperament
Prey - Basic
Social
Prey, Small groups
Size
Large
Threat
Hard
Active
Nocturnal
Domesticable
Yes
Combat · ArmoredBehavior · Raking
Herding Vuvuzelisk Geophage
Cassiopeia IV-a (Rocky Desert, Plateau, Mountains, Volcanic)
Resource
S Sealant
Harvest
Hide
Diet
Geophage
Temperament
Prey - Basic
Social
Prey, Medium groups
Size
Large
Threat
Normal
Combat · ArmoredBehavior · Warbler
Herding Vuvuzelisk Grazer
Beta Ternion III (Coniferous Forest)
Resource
T Toxin
Harvest
Bone
Diet
Herbivorous
Temperament
Prey - Basic
Social
Prey, Small groups
Size
Normal
Threat
Normal
Active
Diurnal
Herding Vuvuzelisk Grazer
Eridani II (Rocky Desert, Mountains)
Resource
S Structural
Harvest
Bone · kill to harvest
Diet
Herbivorous
Temperament
Prey - Basic
Social
Prey, Small groups
Size
Large
Threat
Normal
Combat · BulwarkBehavior · Gassy
Herding Vuvuzelisk Grazer
Ursa Major II (Mountains, Savanna)
Resource
S Structural
Harvest
Bone · kill to harvest
Diet
Ruminant
Social
Prey, Medium groups
Size
Small
Threat
Hard
Active
Diurnal
Domesticable
Yes
Combat · BulwarkBehavior · Spook
Herding Vuvuzelisk Herbivore
Bardeen V-c (Deciduous Forest, Coniferous Forest)
Resource
F Fiber
Harvest
Bone
Diet
Xylophage
Social
Prey, Medium groups
Size
Large
Threat
Normal
Active
Diurnal
Domesticable
Yes
Combat · ArmoredBehavior · Raking
Herding Vuvuzelisk Scavenger
McClure II (Coniferous Forest)
Resource
M Membrane
Harvest
Tissue · kill to harvest
Diet
Omnivore
Social
Prey, Small groups
Size
Normal
Threat
Normal
Active
Diurnal
Domesticable
Yes
Hunting Vuvuzelisk
Eridani III (Frozen Dunes, Sandy Desert)
Resource
T Toxin
Harvest
Gland · kill to harvest
Diet
Carnivore
Social
Predator
Size
Large
Threat
Hard
Behavior · SignalBehavior · Hazard Happy

Trait Glossary

Armored
Double creature armor. Note this is a combined Kinetic and Energy Resistance mod, and including either alongside this will make a creature VERY tough.
Bulwark
Resists kinetic weapons, and explosions.
Cathemeral
Creature never sleeps, is always active.
Crepuscular
Creature is active in twilight hours; dawn/dusk.
Diurnal
Creature is active during day.
Gassy
Periodically puffs out harmless gases.
Hard
This creature is of high power.
Hazard Happy
Hangs out in hazards, plays in hazards, is frustratingly immune to hazards.
Increased Stagger
Increased Stagger on attacks
Large
Large Creature Size (x1.25)
Nocturnal
Creature is active at night.
Normal
Normal Creature Size (x0.8 - x1.2)
Predator - Fearless
Creature will warn and attack anything within 20-30m; will attack prey within 40m. Confidence: Foolhardy. Will never retreat from combat - will fight to the death.
Prey - Basic
Nervous/flighty temperament: Is curious about the player. Will warn neutrals, attack within 10m. Flees enemies.
Prey - Curious/No Warn or Flee
Curious temperament: Creature will investigate anything entering within 40m. Not aggressive. No assist. Average confidence. Best for critters or fools.
Prey - Curious/Skittish
Curious temperament: Creature will investigate anything entering within 40m. Will warn things that come closer than 35m, then flee when anything gets within 15m. Flees enemies.
Prey - Territorial
Warns/attacks players/neutrals within 30m. Attacks enemies within 50.
Raking
Claws or scratches at the ground, like it's marking territory.
Signal
Strikes a pose and glows brightly when idling.
Small
Small Creature Size (x0.5)
Spook
Takes cover while moving - moves from cover to cover.
Wandering
Focuses on broad ranging; will seek to travel long distances.
Warbler
Sings.