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All Fauna

Vectorback
Starfield Fauna · Biped

Vectorback is a biped species in Starfield with 6 variants living on 6 planets. Some variants can be domesticated at an outpost.

Its variants are harvested for 5 resources. Its variants carry 25 scanner traits.

Harvest

Resources harvested from Vectorback variants. The count is how many variants yield that resource.

Variants

Each planet gets its own take on the species. Hover a trait for what it does (the game's own creature-template notes).

Herding Vectorback Filterer
Pyraas II (Savanna, Wetlands)
Resource
S Structural
Harvest
Hide · kill to harvest
Diet
Filter-Feeder
Social
Prey, Small groups
Size
Normal
Threat
Easy
Combat · BulwarkCombat · Regen Health SlowBehavior · Weather-WearyBehavior · Warbler
Herding Vectorback Grazer
Maal V (Swamp, Coniferous Forest, Deciduous Forest, Tropical Forest)
Resource
A Aromatic
Harvest
Tissue · kill to harvest
Diet
Herbivorous
Temperament
Prey - Basic
Social
Prey, Medium groups
Size
Large
Threat
Normal
Active
Diurnal
Domesticable
Yes
Herding Vectorback Herbivore
Beta Marae I (Wetlands, Tropical Forest)
Resource
A Aromatic
Harvest
Hide
Diet
Xylophage
Social
Prey, Medium groups
Size
Large
Threat
Normal
Active
Diurnal
Domesticable
Yes
Behavior · SidekickBehavior · Hazard Happy
Hunting Vectorback
Guniibuu VI-b (Volcanic, Hills)
Resource
M Membrane
Harvest
Hide · kill to harvest
Diet
Carnivore
Social
Predator
Size
Large
Threat
Hard
Active
Diurnal
Combat · Healthy
Hunting Vectorback
Huygens III (Deciduous Forest, Tropical Forest)
Harvest
Tissue · kill to harvest
Diet
Carnivore
Social
Predator
Size
Normal
Threat
Normal
Domesticable
Yes
Behavior · Gassy
Hunting Vectorback
Nesoi (Deciduous Forest)
Resource
S Sedative
Harvest
Tissue · kill to harvest
Diet
Carnivore
Social
Predator
Size
Small
Threat
Hard
Combat · ArmoredBehavior · Lairing/Nesting

Trait Glossary

Armored
Double creature armor. Note this is a combined Kinetic and Energy Resistance mod, and including either alongside this will make a creature VERY tough.
Bleed Attacks
Add bleeding damage to attacks
Bulwark
Resists kinetic weapons, and explosions.
Cathemeral
Creature never sleeps, is always active.
Crepuscular
Creature is active in twilight hours; dawn/dusk.
Diurnal
Creature is active during day.
Easy
This creature is of low power.
Gassy
Periodically puffs out harmless gases.
Hard
This creature is of high power.
Hazard Happy
Hangs out in hazards, plays in hazards, is frustratingly immune to hazards.
Healthy
Double creature health.
Increased Stagger
Increased Stagger on attacks
Lairing/Nesting
Creature has a lair/nest that it sleeps in.
Large
Large Creature Size (x1.25)
Normal
Normal Creature Size (x0.8 - x1.2)
Predator - Fearless
Creature will warn and attack anything within 20-30m; will attack prey within 40m. Confidence: Foolhardy. Will never retreat from combat - will fight to the death.
Predator - Standard
Creature will warn and attack anything within 25-35m; will attack prey within 40m.Confidence: Brave
Prey - Basic
Nervous/flighty temperament: Is curious about the player. Will warn neutrals, attack within 10m. Flees enemies.
Prey - Curious/No Warn or Flee
Curious temperament: Creature will investigate anything entering within 40m. Not aggressive. No assist. Average confidence. Best for critters or fools.
Prey - Curious/Skittish
Curious temperament: Creature will investigate anything entering within 40m. Will warn things that come closer than 35m, then flee when anything gets within 15m. Flees enemies.
Sidekick
Will shelter with factions not hostile to them. Curious about the player and may follow them.
Small
Small Creature Size (x0.5)
Spitter Rock
Creature gains a semiautomatic ranged attack.
Warbler
Sings.
Weather-Weary
Hides from weather events, seeking cover or burrowing.