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All Fauna

Spikeworm
Starfield Fauna · Critter

Spikeworm is a critter species in Starfield with 3 variants living on Celebrai II, Feynman III and Lantana IV. Some variants can be domesticated at an outpost.

Its variants are harvested for Toxin, Ornamental and Pigment. Its variants carry 9 scanner traits.

Harvest

Resources harvested from Spikeworm variants. The count is how many variants yield that resource.

Variants

Each planet gets its own take on the species. Hover a trait for what it does (the game's own creature-template notes).

Spikeworm Filterer
Feynman III (Deciduous Forest, Tropical Forest)
Resource
P Pigment
Harvest
Tissue
Diet
Filter-Feeder
Social
Critter
Size
Huge
Active
Diurnal
Spikeworm Grazer
Lantana IV (Deciduous Forest, Frozen Plains)
Resource
T Toxin
Harvest
Bone · kill to harvest
Diet
Herbivorous
Social
Critter
Size
Large
Active
Nocturnal
Behavior · Signal
Spikeworm Herbivore
Celebrai II (Savanna, Frozen Plains)
Resource
O Ornamental
Harvest
Carapace · kill to harvest
Diet
Frugivore
Social
Critter
Size
Normal
Active
Diurnal
Domesticable
Yes

Trait Glossary

Diurnal
Creature is active during day.
Easiest/Level 1
This creature is always level 1, and will always be the weakest thing around.
Huge
Huge Creature Size (x1.5)
Large
Large Creature Size (x1.25)
Nocturnal
Creature is active at night.
Normal
Normal Creature Size (x0.8 - x1.2)
Prey - Curious/No Warn or Flee
Curious temperament: Creature will investigate anything entering within 40m. Not aggressive. No assist. Average confidence. Best for critters or fools.
Prey - Curious/Skittish
Curious temperament: Creature will investigate anything entering within 40m. Will warn things that come closer than 35m, then flee when anything gets within 15m. Flees enemies.
Signal
Strikes a pose and glows brightly when idling.