All FaunaSpikeworm
Spikeworm
Starfield Fauna · Critter
Spikeworm is a critter species in Starfield with 3 variants living on Celebrai II, Feynman III and Lantana IV. Some variants can be domesticated at an outpost.
Its variants are harvested for Toxin, Ornamental and Pigment. Its variants carry 9 scanner traits.
Harvest
Resources harvested from Spikeworm variants. The count is how many variants yield that resource.
Variants
Each planet gets its own take on the species. Hover a trait for what it does (the game's own creature-template notes).
Spikeworm Filterer
Feynman III (Deciduous Forest, Tropical Forest)- Resource
- P Pigment
- Harvest
- Tissue
- Diet
- Filter-Feeder
- Temperament
- Prey - Curious/Skittish
- Social
- Critter
- Size
- Huge
- Threat
- Easiest/Level 1
- Active
- Diurnal
Spikeworm Grazer
Lantana IV (Deciduous Forest, Frozen Plains)- Resource
- T Toxin
- Harvest
- Bone · kill to harvest
- Diet
- Herbivorous
- Temperament
- Prey - Curious/Skittish
- Social
- Critter
- Size
- Large
- Threat
- Easiest/Level 1
- Active
- Nocturnal
Spikeworm Herbivore
Celebrai II (Savanna, Frozen Plains)- Resource
- O Ornamental
- Harvest
- Carapace · kill to harvest
- Diet
- Frugivore
- Temperament
- Prey - Curious/No Warn or Flee
- Social
- Critter
- Size
- Normal
- Threat
- Easiest/Level 1
- Active
- Diurnal
- Domesticable
- Yes
Trait Glossary
- Diurnal
- Creature is active during day.
- Easiest/Level 1
- This creature is always level 1, and will always be the weakest thing around.
- Huge
- Huge Creature Size (x1.5)
- Large
- Large Creature Size (x1.25)
- Nocturnal
- Creature is active at night.
- Normal
- Normal Creature Size (x0.8 - x1.2)
- Prey - Curious/No Warn or Flee
- Curious temperament: Creature will investigate anything entering within 40m. Not aggressive. No assist. Average confidence. Best for critters or fools.
- Prey - Curious/Skittish
- Curious temperament: Creature will investigate anything entering within 40m. Will warn things that come closer than 35m, then flee when anything gets within 15m. Flees enemies.
- Signal
- Strikes a pose and glows brightly when idling.