All FaunaShellephant
Shellephant
Starfield Fauna · Quadruped
Shellephant is a quadruped species in Starfield with 3 variants living on Huygens III, Kumasi I and Proxima Ternion III.
Its variants are harvested for Metabolic Agent, Cosmetic and Membrane. Its variants carry 12 scanner traits.
Harvest
Resources harvested from Shellephant variants. The count is how many variants yield that resource.
Variants
Each planet gets its own take on the species. Hover a trait for what it does (the game's own creature-template notes).
Flocking Shellephant Herbivore
Kumasi I (Deciduous Forest)- Resource
- M Membrane
- Harvest
- Hide
- Diet
- Xylophage
- Temperament
- Prey - Curious/No Warn or Flee
- Social
- Prey, Large groups
- Size
- Normal
- Threat
- Normal
- Active
- Diurnal
Herding Shellephant Grazer
Proxima Ternion III (Hills, Savanna)- Resource
- M Metabolic Agent
- Harvest
- Carapace
- Diet
- Herbivorous
- Temperament
- Prey - Defensive
- Social
- Prey, Medium groups
- Size
- Huge
- Threat
- Hard
- Attack
- Increased Stagger
- Active
- Diurnal
Shellephant Grazer
Huygens III (Deciduous Forest, Mountains, Tropical Forest)- Resource
- C Cosmetic
- Harvest
- Hide · kill to harvest
- Diet
- Herbivorous
- Temperament
- Prey - Basic
- Social
- Prey
- Size
- Small
- Threat
- Normal
- Active
- Diurnal
Trait Glossary
- Armored
- Double creature armor. Note this is a combined Kinetic and Energy Resistance mod, and including either alongside this will make a creature VERY tough.
- Diurnal
- Creature is active during day.
- Hard
- This creature is of high power.
- Healthy
- Double creature health.
- Huge
- Huge Creature Size (x1.5)
- Increased Stagger
- Increased Stagger on attacks
- Lairing/Nesting
- Creature has a lair/nest that it sleeps in.
- Normal
- Normal Creature Size (x0.8 - x1.2)
- Prey - Basic
- Nervous/flighty temperament: Is curious about the player. Will warn neutrals, attack within 10m. Flees enemies.
- Prey - Curious/No Warn or Flee
- Curious temperament: Creature will investigate anything entering within 40m. Not aggressive. No assist. Average confidence. Best for critters or fools.
- Prey - Defensive
- Attacks enemies within 40m; flees from neutrals or players until at least 30m separation.
- Small
- Small Creature Size (x0.5)