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All Fauna

Roundshell
Starfield Fauna · Octopede

Roundshell is an octopede species in Starfield with 7 variants living on 7 planets. Some variants can be domesticated at an outpost.

Its variants are harvested for 4 resources. Its variants carry 21 scanner traits.

Harvest

Resources harvested from Roundshell variants. The count is how many variants yield that resource.

Variants

Each planet gets its own take on the species. Hover a trait for what it does (the game's own creature-template notes).

Flocking Roundshell Grazer
Celebrai II (Mountains, Savanna, Frozen Plains, Hills)
Resource
S Sedative
Harvest
Fluids · kill to harvest
Diet
Herbivorous
Temperament
Prey - Basic
Social
Prey, Large groups
Size
Large
Threat
Normal
Combat · Regen Health SlowBehavior · Wandering
Herding Roundshell Grazer
Huygens IV (Hills)
Resource
S Sedative
Harvest
Gland · kill to harvest
Diet
Herbivorous
Temperament
Prey - Basic
Social
Prey, Small groups
Size
Normal
Threat
Normal
Active
Diurnal
Behavior · Call and Response
Herding Roundshell Grazer
Syrma VII-a (Deciduous Forest, Mountains, Swamp, Wetlands, Coniferous Forest, Hills)
Harvest
Fluids · kill to harvest
Diet
Herbivorous
Social
Prey, Small groups
Size
Small
Threat
Normal
Active
Diurnal
Behavior · Basking
Herding Roundshell Scavenger
Beta Marae I (Wetlands, Tropical Forest)
Resource
S Sedative
Harvest
Carapace
Diet
Omnivore
Social
Prey, Small groups
Size
Small
Threat
Easy
Domesticable
Yes
Combat · BulwarkBehavior · Wallower
Herding Roundshell Scavenger
Eridani IV (Coniferous Forest)
Harvest
Tissue · kill to harvest
Diet
Omnivore
Temperament
Prey - Defensive
Social
Prey, Small groups
Size
Small
Threat
Normal
Behavior · Lairing/Nesting
Roundshell Geophage
Delta Vulpes V-c (Volcanic, Craters, Mountains)
Resource
S Structural
Harvest
Carapace · kill to harvest
Diet
Geophage
Temperament
Prey - Defensive
Social
Prey
Size
Huge
Threat
Normal
Domesticable
Yes
Behavior · Sidekick
Roundshell Grazer
Gamma Vulpes I (Sandy Desert)
Harvest
Tissue · kill to harvest
Diet
Herbivorous
Temperament
Prey - Basic
Social
Prey
Size
Normal
Threat
Normal
Active
Diurnal
Behavior · Meek

Trait Glossary

Basking
Preferentially lays out in the sun, ideally in high places.
Bulwark
Resists kinetic weapons, and explosions.
Call and Response
Periodically calls back and forth to others of its species.
Cathemeral
Creature never sleeps, is always active.
Crepuscular
Creature is active in twilight hours; dawn/dusk.
Diurnal
Creature is active during day.
Easy
This creature is of low power.
Huge
Huge Creature Size (x1.5)
Lairing/Nesting
Creature has a lair/nest that it sleeps in.
Large
Large Creature Size (x1.25)
Meek
Will back away from target when Warn reaction is triggered.
Normal
Normal Creature Size (x0.8 - x1.2)
Polyphasic
Creature naps frequently throughout the day, at odd times.
Prey - Basic
Nervous/flighty temperament: Is curious about the player. Will warn neutrals, attack within 10m. Flees enemies.
Prey - Curious/No Warn or Flee
Curious temperament: Creature will investigate anything entering within 40m. Not aggressive. No assist. Average confidence. Best for critters or fools.
Prey - Curious/Skittish
Curious temperament: Creature will investigate anything entering within 40m. Will warn things that come closer than 35m, then flee when anything gets within 15m. Flees enemies.
Prey - Defensive
Attacks enemies within 40m; flees from neutrals or players until at least 30m separation.
Sidekick
Will shelter with factions not hostile to them. Curious about the player and may follow them.
Small
Small Creature Size (x0.5)
Wallower
Wallows near resource veins, or away from grass on open soil.
Wandering
Focuses on broad ranging; will seek to travel long distances.