All FaunaRockhound
Rockhound
Starfield Fauna · Mantid
Rockhound is a mantid species in Starfield with 6 variants living on 6 planets. Some variants can be domesticated at an outpost.
Its variants are harvested for 5 resources. Its variants carry 15 scanner traits.
Harvest
Resources harvested from Rockhound variants. The count is how many variants yield that resource.
Variants
Each planet gets its own take on the species. Hover a trait for what it does (the game's own creature-template notes).
Flocking Rockhound Geophage
Khayyam II (Volcanic)- Resource
- S Structural
- Harvest
- Carapace
- Diet
- Geophage
- Temperament
- Prey - Basic
- Social
- Prey, Large groups
- Size
- Small
- Threat
- Normal
- Active
- Cathemeral
Herding Rockhound Geophage
Bradbury IV (Volcanic)- Resource
- A Antimicrobial
- Harvest
- Gland · kill to harvest
- Diet
- Geophage
- Temperament
- Prey - Basic
- Social
- Prey, Medium groups
- Size
- Normal
- Threat
- Normal
- Active
- Crepuscular
Herding Rockhound Grazer
Nemeria II (Volcanic, Mountains, Hills)- Resource
- M Metabolic Agent
- Harvest
- Tissue · kill to harvest
- Diet
- Herbivorous
- Temperament
- Prey - Basic
- Social
- Prey, Medium groups
- Size
- Normal
- Threat
- Normal
- Active
- Diurnal
Herding Rockhound Grazer
Ursa Major II (Mountains, Savanna)- Resource
- O Ornamental
- Harvest
- Bone · kill to harvest
- Diet
- Herbivorous
- Temperament
- Prey - Basic
- Social
- Prey, Small groups
- Size
- Small
- Threat
- Normal
- Active
- Polyphasic
- Domesticable
- Yes
Combat · Regen Health Slow
Herding Rockhound Scavenger
Beta Marae I (Deciduous Forest, Coniferous Forest)- Resource
- M Metabolic Agent
- Harvest
- Tissue · kill to harvest
- Diet
- Omnivore
- Temperament
- Prey - Defensive
- Social
- Prey, Medium groups
- Size
- Normal
- Threat
- Normal
- Active
- Polyphasic
- Domesticable
- Yes
Pack Rockhound
Gamma Vulpes I (Sandy Desert)- Resource
- P Polymer
- Harvest
- Hide
- Diet
- Carnivore
- Temperament
- Predator - Standard
- Social
- Predator, Small groups
- Size
- Small
- Threat
- Normal
- Attack
- Fast Attacks
- Active
- Diurnal
- Domesticable
- Yes
Trait Glossary
- Armored
- Double creature armor. Note this is a combined Kinetic and Energy Resistance mod, and including either alongside this will make a creature VERY tough.
- Call and Response
- Periodically calls back and forth to others of its species.
- Cathemeral
- Creature never sleeps, is always active.
- Crepuscular
- Creature is active in twilight hours; dawn/dusk.
- Diurnal
- Creature is active during day.
- Fast Attacks
- Increased attack speed
- Normal
- Normal Creature Size (x0.8 - x1.2)
- Polyphasic
- Creature naps frequently throughout the day, at odd times.
- Predator - Standard
- Creature will warn and attack anything within 25-35m; will attack prey within 40m.Confidence: Brave
- Prey - Basic
- Nervous/flighty temperament: Is curious about the player. Will warn neutrals, attack within 10m. Flees enemies.
- Prey - Defensive
- Attacks enemies within 40m; flees from neutrals or players until at least 30m separation.
- Sidekick
- Will shelter with factions not hostile to them. Curious about the player and may follow them.
- Small
- Small Creature Size (x0.5)
- Wandering
- Focuses on broad ranging; will seek to travel long distances.
- Weather-Watcher
- When there's no weather, stares at the sky every so often. When there is, plays and cavorts.