All FaunaMarnokk
Marnokk
Starfield Fauna · Quadruped
Marnokk is a quadruped species in Starfield with 3 variants living on Bolivar I, Hawking I and Huygens III. Some variants can be domesticated at an outpost.
Its variants are harvested for Nutrient, Structural and Toxin. Its variants carry 13 scanner traits.
Harvest
Resources harvested from Marnokk variants. The count is how many variants yield that resource.
Variants
Each planet gets its own take on the species. Hover a trait for what it does (the game's own creature-template notes).
Flocking Marnokk Herbivore
Hawking I (Frozen Dunes, Coniferous Forest)- Resource
- S Structural
- Harvest
- Carapace
- Diet
- Xylophage
- Temperament
- Prey - Curious/No Warn or Flee
- Social
- Prey, Large groups
- Size
- Small
- Threat
- Easy
- Active
- Polyphasic
- Domesticable
- Yes
Herding Marnokk Scavenger
Bolivar I (Savanna, Hills, Wetlands, Deciduous Forest, Tropical Forest)- Resource
- T Toxin
- Harvest
- Bone · kill to harvest
- Diet
- Omnivore
- Temperament
- Prey - Basic
- Social
- Prey, Small groups
- Size
- Normal
- Threat
- Easy
- Active
- Diurnal
Marnokk Grazer
Huygens III (Deciduous Forest, Tropical Forest)- Resource
- N Nutrient
- Harvest
- Fluids
- Diet
- Herbivorous
- Temperament
- Prey - Territorial
- Social
- Prey
- Size
- Normal
- Threat
- Normal
- Active
- Crepuscular
Trait Glossary
- Call and Response
- Periodically calls back and forth to others of its species.
- Crepuscular
- Creature is active in twilight hours; dawn/dusk.
- Diurnal
- Creature is active during day.
- Easy
- This creature is of low power.
- Ghost
- Applies a camouflage to self at all times until dead.
- Normal
- Normal Creature Size (x0.8 - x1.2)
- Polyphasic
- Creature naps frequently throughout the day, at odd times.
- Prey - Basic
- Nervous/flighty temperament: Is curious about the player. Will warn neutrals, attack within 10m. Flees enemies.
- Prey - Curious/No Warn or Flee
- Curious temperament: Creature will investigate anything entering within 40m. Not aggressive. No assist. Average confidence. Best for critters or fools.
- Prey - Territorial
- Warns/attacks players/neutrals within 30m. Attacks enemies within 50.
- Small
- Small Creature Size (x0.5)
- Thorned
- Reflects melee damage.
- Wandering
- Focuses on broad ranging; will seek to travel long distances.