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All Fauna

Marnokk
Starfield Fauna · Quadruped

Marnokk is a quadruped species in Starfield with 3 variants living on Bolivar I, Hawking I and Huygens III. Some variants can be domesticated at an outpost.

Its variants are harvested for Nutrient, Structural and Toxin. Its variants carry 13 scanner traits.

Harvest

Resources harvested from Marnokk variants. The count is how many variants yield that resource.

Variants

Each planet gets its own take on the species. Hover a trait for what it does (the game's own creature-template notes).

Flocking Marnokk Herbivore
Hawking I (Frozen Dunes, Coniferous Forest)
Resource
S Structural
Harvest
Carapace
Diet
Xylophage
Social
Prey, Large groups
Size
Small
Threat
Easy
Domesticable
Yes
Combat · ThornedBehavior · WanderingBehavior · Call and Response
Herding Marnokk Scavenger
Bolivar I (Savanna, Hills, Wetlands, Deciduous Forest, Tropical Forest)
Resource
T Toxin
Harvest
Bone · kill to harvest
Diet
Omnivore
Temperament
Prey - Basic
Social
Prey, Small groups
Size
Normal
Threat
Easy
Active
Diurnal
Special · Ghost
Marnokk Grazer
Huygens III (Deciduous Forest, Tropical Forest)
Resource
N Nutrient
Harvest
Fluids
Diet
Herbivorous
Social
Prey
Size
Normal
Threat
Normal

Trait Glossary

Call and Response
Periodically calls back and forth to others of its species.
Crepuscular
Creature is active in twilight hours; dawn/dusk.
Diurnal
Creature is active during day.
Easy
This creature is of low power.
Ghost
Applies a camouflage to self at all times until dead.
Normal
Normal Creature Size (x0.8 - x1.2)
Polyphasic
Creature naps frequently throughout the day, at odd times.
Prey - Basic
Nervous/flighty temperament: Is curious about the player. Will warn neutrals, attack within 10m. Flees enemies.
Prey - Curious/No Warn or Flee
Curious temperament: Creature will investigate anything entering within 40m. Not aggressive. No assist. Average confidence. Best for critters or fools.
Prey - Territorial
Warns/attacks players/neutrals within 30m. Attacks enemies within 50.
Small
Small Creature Size (x0.5)
Thorned
Reflects melee damage.
Wandering
Focuses on broad ranging; will seek to travel long distances.