All FaunaGlider
Glider
Starfield Fauna · Hexapod
Glider is a hexapod species in Starfield with 12 variants living on Archimedes V-a, Charybdis III and Moloch II. 9 variants appear only in encounters.
Its variants are harvested for 4 resources. Its variants carry 16 scanner traits.
Harvest
Resources harvested from Glider variants. The count is how many variants yield that resource.
Variants
Each planet gets its own take on the species. Hover a trait for what it does (the game's own creature-template notes).
Hunting Glider
Archimedes V-a (Hills, Mountains)- Resource
- A Adhesive
- Harvest
- Gland
- Diet
- Carnivore
- Temperament
- Predator - Fearless
- Social
- Predator
- Size
- Huge
- Threat
- Normal
- Active
- Crepuscular
Hunting Glider
Moloch II (Swamp)- Resource
- H Hallucinogen
- Harvest
- Fluids · kill to harvest
- Diet
- Carnivore
- Temperament
- Predator - Wary
- Social
- Predator
- Size
- Normal
- Threat
- Easy
- Active
- Diurnal
Swarming Glider
Charybdis III (Frozen Dunes, Wetlands)- Resource
- S Solvent
- Harvest
- Gland · kill to harvest
- Diet
- Carnivore
- Temperament
- Predator - Charybdis III
- Social
- Predator, Large groups
- Size
- Normal
- Threat
- Hard
- Attack
- Spitter Rock
- Active
- Nocturnal
Adept Glider · boss
Encounter only- Resource
- N Nutrient
- Harvest
- Tissue · kill to harvest
- Diet
- Carnivore
- Temperament
- Predator - Aggressive
- Social
- Predator
- Active
- Cathemeral
Adolescent Glider
Encounter only- Resource
- N Nutrient
- Harvest
- Tissue · kill to harvest
- Diet
- Carnivore
- Temperament
- Predator - Aggressive
- Social
- Predator
- Active
- Cathemeral
Adult Glider · boss
Encounter only- Resource
- N Nutrient
- Harvest
- Tissue · kill to harvest
- Diet
- Carnivore
- Temperament
- Predator - Aggressive
- Social
- Predator
- Active
- Cathemeral
Glider
Encounter only- Resource
- N Nutrient
- Harvest
- Tissue · kill to harvest
- Diet
- Carnivore
- Temperament
- Predator - Aggressive
- Social
- Predator
- Active
- Cathemeral
Hardened Glider
Encounter only- Resource
- N Nutrient
- Harvest
- Tissue · kill to harvest
- Diet
- Carnivore
- Temperament
- Predator - Aggressive
- Social
- Predator
- Active
- Cathemeral
Immature Glider
Encounter only- Resource
- N Nutrient
- Harvest
- Tissue · kill to harvest
- Diet
- Carnivore
- Temperament
- Predator - Aggressive
- Social
- Predator
- Active
- Cathemeral
Juvenile Glider
Encounter only- Resource
- N Nutrient
- Harvest
- Tissue · kill to harvest
- Diet
- Carnivore
- Temperament
- Predator - Aggressive
- Social
- Predator
- Active
- Cathemeral
Mature Glider
Encounter only- Resource
- N Nutrient
- Harvest
- Tissue · kill to harvest
- Diet
- Carnivore
- Temperament
- Predator - Aggressive
- Social
- Predator
- Active
- Cathemeral
Young Glider
Encounter only- Resource
- N Nutrient
- Harvest
- Tissue · kill to harvest
- Diet
- Carnivore
- Temperament
- Predator - Aggressive
- Social
- Predator
- Active
- Cathemeral
Trait Glossary
- Armored
- Double creature armor. Note this is a combined Kinetic and Energy Resistance mod, and including either alongside this will make a creature VERY tough.
- Boss
- Increase the health of the creature, use the legendary creature UI.
- Cathemeral
- Creature never sleeps, is always active.
- Crepuscular
- Creature is active in twilight hours; dawn/dusk.
- Diurnal
- Creature is active during day.
- Easy
- This creature is of low power.
- Hard
- This creature is of high power.
- Huge
- Huge Creature Size (x1.5)
- Lairing/Nesting
- Creature has a lair/nest that it sleeps in.
- Nocturnal
- Creature is active at night.
- Normal
- Normal Creature Size (x0.8 - x1.2)
- Predator - Aggressive
- Creature will warn and attack anything within 40-50m; will attack prey on sight. Confidence: Foolhardy. Will never retreat from combat - will fight to the death.
- Predator - Charybdis III
- Custom mod for Charybdis III predator - attacks player/humans on sight; hunts prey normally
- Predator - Fearless
- Creature will warn and attack anything within 20-30m; will attack prey within 40m. Confidence: Foolhardy. Will never retreat from combat - will fight to the death.
- Predator - Wary
- Creature will warn and attack anything within 25-35m; will attack prey within 40m. Confidence: cautious. Will flee if losing combat.
- Spitter Rock
- Creature gains a semiautomatic ranged attack.