All FaunaFleshleaf
Fleshleaf
Starfield Fauna · Floater
Fleshleaf is a floater species in Starfield with 3 variants living on Enlil II, Pyraas II and Zelazny III. Some variants can be domesticated at an outpost.
Its variants are harvested for Nutrient, Sealant and Cosmetic. Its variants carry 7 scanner traits.
Harvest
Resources harvested from Fleshleaf variants. The count is how many variants yield that resource.
Variants
Each planet gets its own take on the species. Hover a trait for what it does (the game's own creature-template notes).
Fleshleaf Filterer
Enlil II (Frozen Plains, Tropical Forest, Mountains, Savanna)- Resource
- C Cosmetic
- Harvest
- Bone · kill to harvest
- Diet
- Filter-Feeder
- Temperament
- Prey - Curious/Skittish
- Social
- Critter
- Size
- Normal
- Threat
- Easiest/Level 1
- Active
- Cathemeral
Fleshleaf Filterer
Pyraas II (Frozen Crevasses, Volcanic, Savanna, Wetlands, Sandy Desert, Mountains)- Resource
- N Nutrient
- Harvest
- Tissue · kill to harvest
- Diet
- Filter-Feeder
- Temperament
- Prey - Curious/No Warn or Flee
- Social
- Critter
- Size
- Large
- Threat
- Easiest/Level 1
- Active
- Cathemeral
Fleshleaf Filterer
Zelazny III (Volcanic)- Resource
- S Sealant
- Harvest
- Fluids · kill to harvest
- Diet
- Filter-Feeder
- Temperament
- Prey - Curious/No Warn or Flee
- Social
- Critter
- Size
- Large
- Threat
- Easiest/Level 1
- Active
- Crepuscular
- Domesticable
- Yes
Trait Glossary
- Cathemeral
- Creature never sleeps, is always active.
- Crepuscular
- Creature is active in twilight hours; dawn/dusk.
- Easiest/Level 1
- This creature is always level 1, and will always be the weakest thing around.
- Large
- Large Creature Size (x1.25)
- Normal
- Normal Creature Size (x0.8 - x1.2)
- Prey - Curious/No Warn or Flee
- Curious temperament: Creature will investigate anything entering within 40m. Not aggressive. No assist. Average confidence. Best for critters or fools.
- Prey - Curious/Skittish
- Curious temperament: Creature will investigate anything entering within 40m. Will warn things that come closer than 35m, then flee when anything gets within 15m. Flees enemies.