All FaunaExorunner
Exorunner
Starfield Fauna · Quadruped
Exorunner is a quadruped species in Starfield with 6 variants living on 6 planets. Some variants can be domesticated at an outpost.
Its variants are harvested for 6 resources. Its variants carry 21 scanner traits.
Harvest
Resources harvested from Exorunner variants. The count is how many variants yield that resource.
Variants
Each planet gets its own take on the species. Hover a trait for what it does (the game's own creature-template notes).
Apex Exorunner
Archimedes II (Volcanic)- Resource
- A Aromatic
- Harvest
- Gland · kill to harvest
- Diet
- Carnivore
- Temperament
- Predator - Standard
- Social
- Predator
- Size
- Small
- Threat
- Hard
- Active
- Nocturnal
Flocking Exorunner Geophage
Maal IV (Sandy Desert, Volcanic)- Resource
- M Metabolic Agent
- Harvest
- Hide · kill to harvest
- Diet
- Geophage
- Temperament
- Prey - Defensive
- Social
- Prey, Large groups
- Size
- Small
- Threat
- Easy
- Attack
- Spitter Quill
- Active
- Diurnal
- Domesticable
- Yes
Hunting Exorunner
Fermi III (Deciduous Forest)- Resource
- H Hypercatalyst
- Harvest
- Tissue · kill to harvest
- Diet
- Carnivore
- Temperament
- Predator - Wary
- Social
- Predator
- Size
- Normal
- Threat
- Hard
- Active
- Diurnal
Pack Exorunner
Rivera I (Volcanic, Mountains, Rocky Desert)- Resource
- S Spice
- Harvest
- Bone · kill to harvest
- Diet
- Carnivore
- Temperament
- Predator - Fearless
- Social
- Predator, Small groups
- Size
- Small
- Threat
- Normal
- Attack
- Spitter Rock
- Active
- Polyphasic
Pack Exorunner
Ursa Major II (Mountains, Savanna)- Resource
- M Membrane
- Harvest
- Gland · kill to harvest
- Diet
- Carnivore
- Temperament
- Predator - Wary
- Social
- Predator, Small groups
- Size
- Normal
- Threat
- Normal
- Active
- Crepuscular
Swarming Exorunner
Pyraas II (Savanna, Sandy Desert)- Resource
- A Adhesive
- Harvest
- Fluids
- Diet
- Carnivore
- Temperament
- Predator - Wary
- Social
- Predator, Large groups
- Size
- Small
- Threat
- Easy
- Attack
- Fast Attacks
- Active
- Crepuscular
- Domesticable
- Yes
Trait Glossary
- Add Burning Enviro Damage
- Attacks can burn.
- Armored
- Double creature armor. Note this is a combined Kinetic and Energy Resistance mod, and including either alongside this will make a creature VERY tough.
- Crepuscular
- Creature is active in twilight hours; dawn/dusk.
- Diurnal
- Creature is active during day.
- Easy
- This creature is of low power.
- Fast Attacks
- Increased attack speed
- Hard
- This creature is of high power.
- Hazard Happy
- Hangs out in hazards, plays in hazards, is frustratingly immune to hazards.
- Meek
- Will back away from target when Warn reaction is triggered.
- Nocturnal
- Creature is active at night.
- Normal
- Normal Creature Size (x0.8 - x1.2)
- Polyphasic
- Creature naps frequently throughout the day, at odd times.
- Predator - Fearless
- Creature will warn and attack anything within 20-30m; will attack prey within 40m. Confidence: Foolhardy. Will never retreat from combat - will fight to the death.
- Predator - Standard
- Creature will warn and attack anything within 25-35m; will attack prey within 40m.Confidence: Brave
- Predator - Wary
- Creature will warn and attack anything within 25-35m; will attack prey within 40m. Confidence: cautious. Will flee if losing combat.
- Prey - Defensive
- Attacks enemies within 40m; flees from neutrals or players until at least 30m separation.
- Raking
- Claws or scratches at the ground, like it's marking territory.
- Small
- Small Creature Size (x0.5)
- Spitter Quill
- Quill ranged attack.
- Spitter Rock
- Creature gains a semiautomatic ranged attack.
- Thorned
- Reflects melee damage.