All FaunaBrightcage
Brightcage
Starfield Fauna · Hexapod
Brightcage is a hexapod species in Starfield with 7 variants living on 5 planets. 2 variants appear only in encounters.
Its variants are harvested for 6 resources. Its variants carry 24 scanner traits.
Harvest
Resources harvested from Brightcage variants. The count is how many variants yield that resource.
Variants
Each planet gets its own take on the species. Hover a trait for what it does (the game's own creature-template notes).
Flocking Brightcage Geophage
Eridani III (Frozen Dunes, Sandy Desert)- Resource
- P Pigment
- Harvest
- Fluids · kill to harvest
- Diet
- Geophage
- Temperament
- Prey - Defensive
- Social
- Prey, Large groups
- Size
- Small
- Threat
- Normal
- Active
- Crepuscular
Herding Brightcage Geophage
Zeta Ophiuchi VI-a (Volcanic, Mountains, Rocky Desert)- Resource
- S Spice
- Harvest
- Gland · kill to harvest
- Diet
- Geophage
- Temperament
- Prey - Curious/Skittish
- Social
- Prey, Small groups
- Size
- Normal
- Threat
- Very Hard
- Attack
- Spitter Electric Arc
- Active
- Cathemeral
Hunting Brightcage
Altair II (Frozen Hills, Rocky Desert)- Resource
- M Membrane
- Harvest
- Gland · kill to harvest
- Diet
- Carnivore
- Temperament
- Predator - Standard
- Social
- Predator
- Size
- Normal
- Threat
- Hard
- Attack
- Poison Attacks
- Active
- Polyphasic
Hunting Brightcage
Groombridge VIII-a (Coniferous Forest, Deciduous Forest, Tropical Forest, Mountains)- Resource
- S Stimulant
- Harvest
- Carapace
- Diet
- Carnivore
- Temperament
- Predator - Territorial
- Social
- Predator
- Size
- Normal
- Threat
- Normal
- Attack
- Poison Attacks
- Active
- Nocturnal
Swarming Brightcage
Beta Marae I (Deciduous Forest, Coniferous Forest)- Resource
- B Biosuppressant
- Harvest
- Carapace
- Diet
- Carnivore
- Temperament
- Predator - Wary
- Social
- Predator, Large groups
- Size
- Small
- Threat
- Normal
- Attack
- Spitter Rock
- Active
- Crepuscular
Hunting Brightcage · boss
Encounter only- Resource
- T Toxin
- Harvest
- Gland · kill to harvest
- Diet
- Carnivore
- Temperament
- Predator - Porrima III
- Social
- Predator
- Size
- Normal
- Threat
- Very Hard
- Attack
- Spitter Spit AoE Hazard
Combat · Regen Health FastBehavior · Gassy
Hunting Brightcage
Encounter only- Resource
- T Toxin
- Harvest
- Gland · kill to harvest
- Diet
- Carnivore
- Temperament
- Predator - Porrima III
- Social
- Predator
- Size
- Small
- Threat
- Hard
- Attack
- Spitter Spit AoE Hazard
Combat · Regen Health FastBehavior · Gassy
Trait Glossary
- Armored
- Double creature armor. Note this is a combined Kinetic and Energy Resistance mod, and including either alongside this will make a creature VERY tough.
- Bulwark
- Resists kinetic weapons, and explosions.
- Cathemeral
- Creature never sleeps, is always active.
- Crepuscular
- Creature is active in twilight hours; dawn/dusk.
- Gassy
- Periodically puffs out harmless gases.
- Hard
- This creature is of high power.
- Lairing/Nesting
- Creature has a lair/nest that it sleeps in.
- Nocturnal
- Creature is active at night.
- Normal
- Normal Creature Size (x0.8 - x1.2)
- Poison Attacks
- Add poison to attacks
- Polyphasic
- Creature naps frequently throughout the day, at odd times.
- Predator - Porrima III
- Custom mod for Porrima III predator - attacks player/humans on sight; hunts prey normally
- Predator - Standard
- Creature will warn and attack anything within 25-35m; will attack prey within 40m.Confidence: Brave
- Predator - Territorial
- Creature will warn and attack anything within 40-50m; will attack prey within 40m. Confidence: Foolhardy. Will never retreat from combat - will fight to the death.
- Predator - Wary
- Creature will warn and attack anything within 25-35m; will attack prey within 40m. Confidence: cautious. Will flee if losing combat.
- Prey - Curious/Skittish
- Curious temperament: Creature will investigate anything entering within 40m. Will warn things that come closer than 35m, then flee when anything gets within 15m. Flees enemies.
- Prey - Defensive
- Attacks enemies within 40m; flees from neutrals or players until at least 30m separation.
- Small
- Small Creature Size (x0.5)
- Spitter Electric Arc
- Electric arc ranged attack.
- Spitter Rock
- Creature gains a semiautomatic ranged attack.
- Spitter Spit AoE Hazard
- Creature spits out of its mouth, projectile leaves a AoE hazard.
- Spook
- Takes cover while moving - moves from cover to cover.
- Very Hard
- This creature is of very high power.
- Weather-Watcher
- When there's no weather, stares at the sky every so often. When there is, plays and cavorts.