All FaunaBoneshell
Boneshell
Starfield Fauna · Hopper
Boneshell is a hopper species in Starfield with 5 variants living on 5 planets.
Its variants are harvested for 5 resources. Its variants carry 20 scanner traits.
Harvest
Resources harvested from Boneshell variants. The count is how many variants yield that resource.
Variants
Each planet gets its own take on the species. Hover a trait for what it does (the game's own creature-template notes).
Flocking Boneshell Grazer
Kumasi III (Hills, Savanna)- Resource
- S Spice
- Harvest
- Carapace
- Diet
- Ruminant
- Temperament
- Prey - Defensive
- Social
- Prey, Large groups
- Size
- Normal
- Threat
- Hard
- Active
- Crepuscular
Hunting Boneshell
Archimedes V-a (Wetlands, Hills, Savanna)- Resource
- A Adhesive
- Harvest
- Bone
- Diet
- Carnivore
- Temperament
- Predator - Fearless
- Social
- Predator
- Size
- Huge
- Threat
- Hard
- Active
- Polyphasic
Hunting Boneshell
Beta Marae I (Wetlands, Tropical Forest)- Resource
- H Hallucinogen
- Harvest
- Fluids
- Diet
- Carnivore
- Temperament
- Predator - Wary
- Social
- Predator
- Size
- Large
- Threat
- Hard
- Attack
- Spitter Rock
- Active
- Nocturnal
Hunting Boneshell
Codos (Mountains, Savanna)- Resource
- M Membrane
- Harvest
- Carapace · kill to harvest
- Diet
- Carnivore
- Temperament
- Predator - Wary
- Social
- Predator
- Size
- Small
- Threat
- Hard
- Attack
- Bleed Attacks
- Active
- Nocturnal
Pack Boneshell
Zelazny III (Coniferous Forest, Tropical Forest)- Resource
- S Sealant
- Harvest
- Gland · kill to harvest
- Diet
- Carnivore
- Temperament
- Predator - Wary
- Social
- Predator, Medium groups
- Size
- Small
- Threat
- Normal
- Active
- Crepuscular
Trait Glossary
- Armored
- Double creature armor. Note this is a combined Kinetic and Energy Resistance mod, and including either alongside this will make a creature VERY tough.
- Basking
- Preferentially lays out in the sun, ideally in high places.
- Bleed Attacks
- Add bleeding damage to attacks
- Crepuscular
- Creature is active in twilight hours; dawn/dusk.
- Hard
- This creature is of high power.
- Healthy
- Double creature health.
- Huge
- Huge Creature Size (x1.5)
- Large
- Large Creature Size (x1.25)
- Nocturnal
- Creature is active at night.
- Normal
- Normal Creature Size (x0.8 - x1.2)
- Polyphasic
- Creature naps frequently throughout the day, at odd times.
- Predator - Fearless
- Creature will warn and attack anything within 20-30m; will attack prey within 40m. Confidence: Foolhardy. Will never retreat from combat - will fight to the death.
- Predator - Wary
- Creature will warn and attack anything within 25-35m; will attack prey within 40m. Confidence: cautious. Will flee if losing combat.
- Prey - Defensive
- Attacks enemies within 40m; flees from neutrals or players until at least 30m separation.
- Raking
- Claws or scratches at the ground, like it's marking territory.
- Small
- Small Creature Size (x0.5)
- Spitter Rock
- Creature gains a semiautomatic ranged attack.
- Wandering
- Focuses on broad ranging; will seek to travel long distances.
- Weather-Watcher
- When there's no weather, stares at the sky every so often. When there is, plays and cavorts.
- Weather-Weary
- Hides from weather events, seeking cover or burrowing.