All IngredientsMarshmerrow
Marshmerrow
Skyrim Alchemy Ingredient
Marshmerrow
Restore Health
Fortify Carry Weight
Weakness to Magic
Damage Stamina
Creation Club
18 0.1
Marshmerrow is an alchemy ingredient in Skyrim with 4 effects: Restore Health, Fortify Carry Weight, Weakness to Magic and Damage Stamina. It weighs 0.1 and is worth 18 gold. It comes from the Creation Club.
It shares an effect with 60 other ingredients, and 6 of them share two or more, so a single pair brews a multi-effect potion.
Effects
Magnitude and duration are the ingredient's own numbers; the potion column is what they brew into at Alchemy 100, no perks.
| Effect | Magnitude | Duration | Potion |
|---|---|---|---|
| Restore Health ×1.2 magnitude | 6 | – | Restores 36 points of Health. 25 |
| Fortify Carry Weight ×1.25 magnitude | 5 | 300s | Carrying capacity increases by 30 for 300 seconds. 266 |
| Weakness to Magic ×1.5 magnitude | 3 | 30s | Target is 18% weaker to magic for 30 seconds. 80 |
| Damage Stamina ×1.33 magnitude | 4 | – | Damages the target's Stamina by 24 points. 59 |
Combines With
Mixing Marshmerrow with any ingredient below brews that effect.
Restore Health 22
Fortify Carry Weight 15
Weakness to Magic 12
Shares Multiple Effects
These ingredients share two or more effects with Marshmerrow: a pair alone brews a multi-effect potion.
Rock Warbler Egg
Restore Health
Fortify One-handed
Damage Stamina
Weakness to Magic
2 0.5
3 shared effects
Creep Cluster
Restore Magicka
Damage Stamina Regen
Fortify Carry Weight
Weakness to Magic
Plantable
1 0.2
2 shared effects
Giant's Toe
Damage Stamina
Fortify Health
Fortify Carry Weight
Damage Stamina Regen
20 1
2 shared effects
Ready-Made Potions
Restore Health (20)
Draught of Escape
Grants invisibility for 40 seconds. · Restores 50 points of Health.
Potion
Elixir of Escape
Grants invisibility for 50 seconds. · Restores 100 points of Health.
Potion
Grand Elixir of Escape
Grants invisibility for 55 seconds. · Restores 125 points of Health.
Potion
Philter of Escape
Grants invisibility for 45 seconds. · Restores 75 points of Health.
Potion
Potion of Blood
Equivalent to feeding on human blood for vampires. · Vampires heal 100 points of Health. · Restores 380 Hunger
Potion
Potion of Escape
Grants invisibility for 30 seconds. · Restores 25 points of Health.
Potion
Potion of Extreme Healing
Restores 150 points of Health.
Potion
Potion of Extreme Well-being
Restores 90 points of Health. · Restores 90 points of Magicka. · Restores 90 points of Stamina.
Potion
Potion of Healing
Restores 50 points of Health.
Potion
Potion of Minor Healing
Restores 25 points of Health.
Potion
Potion of Minor Well-being
Restores 15 points of Health. · Restores 15 points of Magicka. · Restores 15 points of Stamina.
Potion
Potion of Plentiful Healing
Restores 75 points of Health.
Potion
- Potion of Plentiful Well-being
- Potion of Ultimate Healing
- Potion of Ultimate Well-being
- Potion of Vigorous Healing
- Potion of Vigorous Well-being
- Potion of Well-being
- Prime Elixir of Escape
- The White Phial (Full)
Show all 20
Fortify Carry Weight (11)
Draught of Plunder
Carrying capacity increases by 30 for 300 seconds. · Stamina is increased by 30 points for 300 seconds.
Potion
Draught of Strength
Carrying capacity increases by 30 for 300 seconds.
Potion
Elixir of Plunder
Carrying capacity increases by 50 for 300 seconds. · Stamina is increased by 50 points for 300 seconds.
Potion
Elixir of Strength
Carrying capacity increases by 60 for 300 seconds.
Potion
Grand Elixir of Plunder
Carrying capacity increases by 60 for 300 seconds. · Stamina is increased by 60 points for 300 seconds.
Potion
Philter of Plunder
Carrying capacity increases by 40 for 300 seconds. · Stamina is increased by 40 points for 300 seconds.
Potion
Philter of Strength
Carrying capacity increases by 50 for 300 seconds.
Potion
Potion of Plunder
Carrying capacity increases by 20 for 300 seconds. · Stamina is increased by 20 points for 300 seconds.
Potion
Potion of Strength
Carrying capacity increases by 20 for 300 seconds.
Potion
Prime Elixir of Plunder
Carrying capacity increases by 70 for 300 seconds. · Stamina is increased by 70 points for 300 seconds.
Potion
Solution of Strength
Carrying capacity increases by 40 for 300 seconds.
Potion
Weakness to Magic (5)
Aversion to Magic
Target is 55% weaker to magic for 30 seconds.
Poison
Deadly Aversion to Magic
Target is 100% weaker to magic for 30 seconds.
Poison
Malign Aversion to Magic
Target is 85% weaker to magic for 30 seconds.
Poison
Potent Aversion to Magic
Target is 70% weaker to magic for 30 seconds.
Poison
Weak Aversion to Magic
Target is 40% weaker to magic for 30 seconds.
Poison
Alchemy Calculator
Open the Alchemy Calculator with Marshmerrow already in the bottle, then add ingredients, set your skill and perks, and see the exact potion, its value, and the sell price.
Open the Alchemy Calculator