All ConsumablesPsycho
Psycho
Fallout 4 Consumable
Psycho
+25% Damage and 25 Damage Resist for 5 minutes.
10% 0.1
Chems
Psycho is a chem in Fallout 4. Its main effect: +25% Damage and 25 Damage Resist for 5 minutes. Each use carries a 10% chance of Psycho Addiction. It is made at the Chemistry Station.
2 perks change how well it works.
Used in Builds
Jump into the character build planner with this consumable, plus the perks and items you've toggled, already selected, then build the rest of your loadout around it.
Create a build with PsychoStats and Effects
+25% Damage and 25 Damage Resist for 5 minutes.
Damage: x1.25 (5m)
Physical Resistance: +25 (5m)
Weight
0.1
Value
50
Effectiveness
These perks and items change what Psycho does. Toggle them and watch the effects above update. Scaled values show in yellow with their base alongside.
Stacking
Taking another Psycho refreshes these buffs instead of stacking them; other Psycho-family items replace the buffs to the same stats.
Can Cause
Crafting
Chemistry Station
Used in
More Consumables
Jet Fuel
+35 Max AP and increased AP regen for 8 minutes.
Chem
Med-X
+25% Damage Resist and +1000% Poison Resistance for 5 minutes.
Chem
Mentats
+2 Intelligence and +2 Perception for 5 minutes.
Chem
Mysterious Serum
Physical Resistance: +50 (1h), Strength: +5 (1h), Adds Fatigue & Suppresses Immunity (5s)
Chem
Orange Mentats
+5 Perception and +10% VATS Accuracy for 8 minutes. · VATS Hit Chance: x1.1 (8m)
Chem
Overdrive
+25% Damage and +25% Critical Chance for 8 minutes.
Chem
Psycho Jet
Slow Time, +25% Damage, +35 Damage Resist and +40 Max AP for 15 seconds.
Chem
Psychobuff
+25% Damage, +3 Strength, +3 Endurance and +65 max Health for 8 minutes.
Chem
Psychotats
+25% Damage, +15% Damage Resist and +3 Perception for 8 minutes.
Chem
Rad-X
+100 Rad Resist for 3 minutes
Chem
RadAway
Removes 300 Rads.
Chem
Railroad Stealth Boy
Detection by Movement: x0.5 (40s), Sneak: +50 (40s), Turns you mostly invisible. (40s)
Chem