Kukri
Cyberpunk 2077 Weapon
The Kukri is a machete, one of the blade weapons in Cyberpunk 2077. It comes at every tier from 1 to 5++, its damage climbing from 62.3 at Tier 1 to 382.1 at Tier 5++.
It takes 8 mods across 2 mod slots. It is boosted by 10 perks.
Kukri Builds
Jump into the character build planner with this weapon already equipped at the tier you've picked, then build attributes, perks, and cyberware around it.
Create a build with KukriMods
Can be used for cutting both human and chicken necks.
Pick the tier here and mods below; the stats update live and the page URL keeps your setup.
+25% Crit Chance and +70% Crit Damage for attacks performed midair (includes Leap Attacks and Superhero Landings) +70% Knockdown chance for midair Crit Hits
Performing a Sprint Attack allows you to perform an unlimited number of combo attacks for 4 sec. Each successful attack during this effect's duration gives +5% attack speed for 2 sec. Stacks 7 times.
When an enemy is below 50% Health, each hit to their head or limbs has a 20% chance dismember and instantly kill.
+25% Crit Chance and +70% Crit Damage for attacks performed midair (includes Leap Attacks and Superhero Landings) +70% Knockdown chance for midair Crit Hits
Performing a Sprint Attack allows you to perform an unlimited number of combo attacks for 4 sec. Each successful attack during this effect's duration gives +5% attack speed for 2 sec. Stacks 7 times.
When an enemy is below 50% Health, each hit to their head or limbs has a 20% chance dismember and instantly kill.
+25% Crit Chance and +70% Crit Damage for attacks performed midair (includes Leap Attacks and Superhero Landings) +70% Knockdown chance for midair Crit Hits
Performing a Sprint Attack allows you to perform an unlimited number of combo attacks for 4 sec. Each successful attack during this effect's duration gives +5% attack speed for 2 sec. Stacks 7 times.
When an enemy is below 50% Health, each hit to their head or limbs has a 20% chance dismember and instantly kill.
+25% Crit Chance and +70% Crit Damage for attacks performed midair (includes Leap Attacks and Superhero Landings) +70% Knockdown chance for midair Crit Hits
Performing a Sprint Attack allows you to perform an unlimited number of combo attacks for 4 sec. Each successful attack during this effect's duration gives +5% attack speed for 2 sec. Stacks 7 times.
When an enemy is below 50% Health, each hit to their head or limbs has a 20% chance dismember and instantly kill.
Boosted by
When your stamina is above 33% blocking projectiles will Deflect them to wherever your reticle is aimed.
Well-timed blocking just before being hit increases the damage you deal with deflected bullets.
Whenever time is slowed, Bullet Deflect does not consume Stamina and deflections automatically hit enemies for Crit Damage.
When performing Strong Attacks, you now automatically leap to enemies within range.
These Leap Attacks can be also performed from midair and deal additional damage that scales with the distance of the leap (max +50%).
-15% Stamina cost for attacks with blades.
Increased damage and Stun chance with Counterattacks.
-15% Stamina cost for attacks with Blades.
+25% movement speed and attack speed for 6 sec. after performing a Finisher.
+100% Finisher range.
Enemies affected by Stagger, Stun, Blinding and Bleeding are more susceptible to Finishers.
All attacks, counterattacks and deflected bullets apply Bleeding, which increases dismemberment chance.
Bleeding cannot kill enemies, but does make them more susceptible to Finishers.
+25 Stamina from dismemberments.